General | Quotes | Misc | Heroic Ordeal |
Owain Chosen One | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | Lissa's son who tends to be overly theatrical. He loves to give weapons dramatic names. Appears in Fire Emblem Awakening. |
Rarities | 4 SR |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Kaiji Tang |
Voice Actor JP | 高橋英則(Hidenori Takahashi) |
Release Date | |
Entry | Awakening |
Version | 2.10 |
Internal ID | PID_ウード (303)
|
Origin | 100006900200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 5/6/7 | 6/7/8 | 4/5/6 | 4/5/6 | 38 |
2 | 14/15/16 | 6/7/8 | 7/8/9 | 4/5/6 | 4/5/6 | 40 |
3 | 15/16/17 | 6/7/8 | 7/8/9 | 5/6/7 | 5/6/7 | 43 |
4 | 15/16/17 | 7/8/9 | 8/9/10 | 5/6/7 | 5/6/7 | 45 |
5 | 16/17/18 | 7/8/9 | 8/9/10 | 6/7/8 | 6/7/8 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 21/24/26 | 25/28/31 | 20/23/25 | 13/16/19 | 123~124 |
2 | 31/34/37 | 23/26/29 | 28/31/34 | 21/24/27 | 14/17/20 | 132 |
3 | 34/37/40 | 25/28/31 | 30/33/36 | 24/27/30 | 16/19/22 | 144 |
4 | 35/38/41 | 27/30/33 | 32/35/38 | 25/28/31 | 17/20/23 | 151 |
5 | 38/41/44 | 29/32/35 | 34/37/40 | 28/31/34 | 19/22/25 | 163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 55% | 65% | 55% | 35% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Missiletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | 5 | 5 |
Missiletainn can be upgraded in the Weapon Refinery.
When upgraded, the description of Missiletainn becomes "Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat.".
Missiletainn can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30).".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Blue Flame | 3 | Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 60 | 3 | |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 4 | ||
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 | 5 | ||
B | Wrath 1 | At start of turn, if unit's HP ≤ 25% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 60 | 3 | |
Wrath 2 | At start of turn, if unit's HP ≤ 50% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 120 | 4 | ||
Wrath 3 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 240 | 5 | ||
C | Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 50 | 1 | |
Spur Spd/Def 1 | Grants Spd/Def+2 to adjacent allies during combat. | 120 | 2 | ||
Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. | 240 | 4 |