Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Override | 3 | If unit's Special is ready, before combat this unit initiates, foes in an area near target take damage equal to 1.5 × (unit's Atk minus foe's Def or Res). When unit deals damage to 2 or more foes at the same time using a Special (including target; including foes dealt 0 damage), grants another action to unit after combat (once per turn). If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% during combat (once per combat; excluding area-of-effect Specials). |
500 | Blazing Light |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
Deals X damage X = 1.5 x ( Unit's Atk - Foe's Def/Res) | Target & Foes within 3 spaces in a line centered on Target & 3x2 spaces in a line behind those spaces | Special triggers before combat |
Another action (once per turn) | Unit | After combat if Foes damaged by Special before combat ≥ 2 |
Combat effects | ||
Reduces damage by 40% from Foe's next attack | Unit | Unit or Foe's Special is ready or triggered before or during combat |
Notes[ | ]
- Def is chosen if the unit does Physical damage. Res is chosen if the unit does Magical damage.
- Override is affected by skills that "calculate damage using the lower of foe's Def or Res", as well as skills that disable such effect.
- Exceptions include skills that grant or disable this effect only "during combat", such as Inf. Hexblade 3 and Light and Dark II.
- Damage dealt "before combat", such as from Override, is affected by Bonuses, Penalties, Dominance, and Treachery.
- Damage dealt "before combat", such as from Override, is not affected by "during combat" effects such as Bonus Doubler, Foe Penalty Doubler, Cross Spur Atk, or weapon-triangle advantages.
- Skills such as Queensblade, Sentinel Bow, or Breezy Spear can prevent Override from triggering.
- Override is affected by skills that "calculate damage using the lower of foe's Def or Res", as well as skills that disable such effect.
- Override inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- Sources of Area-of-effect Special damage-reduction:
- Emblems' Miracle
- Ashera's Chosen+
- Fortifications
- Believe in Love?
- Dragon Wall 3
- Close Call 4
- Chivalry
- Spurn 4
- Bushido II
- Rockslide Dance 3
- Buffer 4
- True Dragon Wall
- Blue Lion Rule
- Repel 4
- Beast Sense 4
- Velocity 3
- Frenzy 3
- Gambit 4
- Assured Rebirth
- Guard Bearing 4
- Potent 4
- High Dragon Wall
- New Divinity
- Moon-Twin Wing
- Magic Gambit 4
- Absolute Closure
- Severance
- Spd Smoke 4
- Dragon Monarch
- Corrupted Dragon
- All Together!
- C Time Traveler
- B Time Traveler
- G Time Traveler
- R Time Traveler
- Vital Astra
- Arms of the Three
- Ninis's Ice Lance
- Loving Breath
- Nightmare Horn
- New Foxkit Fang
- Windy War Tome
- Masked Lance
- Zephyr Breath
- Wanderer Blade
- Opposing Stones
- Primordial Breath
- Virtuous Naga
- Vallastone
- Twin Divinestone
- Storm Sieglinde
- Sharp War Sword
- Sparkling Sun
- Duality Vessel
- Airborne Spear
- Apotheosis Spear
- Arch-Sage Tome
- Areadbhar
- Astral Breath
- Balmung
- Blood Tome
- Brightmare Horn
- Brilliant Starlight
- Bun-Bun Baton
- Carnage Amatsu
- Dark Creator S
- Dragon's Fist
- Dream Horn
- Loptous
- Ethereal Breath
- Freeblade's Edge
- Gilt Goblet
- Godly Breath
- Guardian Fang
- Guide's Hourglass
- Hurricane Dagger
- Hyperion Lance
- Ilian Merc Lance
- Imhullu
- Libération
- Lilac-Jade Breath
- Lion King Fang
- Lone-Wolf Blade
- Dodge
- Reduce Area-of-Effect Special Damage Taken
- Byleth: Frosty Professors
- Eirika: Twin Refulgence
- Linde: Bound by Fate
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Override and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Override triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils
- Effects with priority such as Time Is Light
- Non-Special effects without priority such as Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
Main article: Area of Effect Specials
Examples of Area of Effect for Override | ||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Rising Light 5 | Blazing Light 5 | Override 5 |
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