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Type Icon Name SP Required Description
C Ostias Pulse Ostia's Pulse 300 At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2.
Ostias Pulse II Ostia's Pulse II 300 Ostia's Pulse At start of turn, grants Def/Res+6 to unit and allies for one turn, and also, if any unit or ally's Special cooldown count is at its maximum value, grants them Special cooldown count-1. All effects granted only if the number of that unit or ally's movement type on the current team is ≤ 2.
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Notes[ | ]

  • Ostia's Pulse's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Ostia's Pulse (at start of turn) are not considered in Ostia's Pulse's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • The stat increase that can be applied by Ostia's Pulse II is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Movement Types refers to if a unit is: Icon Move Infantry Infantry, Icon Move Armored Armored, Icon Move Cavalry Cavalry, or Icon Move Flying Flying.
  • In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
  • Ostia's Pulse takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Ostia's Pulse's condition and trigger the skill.
    • Example: A team consists of 1 Armored unit with Ostia's Pulse & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Ostia's Pulse's condition will be met and the skill will trigger.

List of owners[ | ]

UnitSkill chain
Hector Marquess of Ostia Face FC
Ostia's Pulse
★
Ostia's Pulse II
★

In other languages[ | ]

Language Name
Japanese オスティアの鼓動
German Ositias Puls
Spanish (Europe) Pulso de Ositia
Spanish (Latin America) Pulso de Ositia
French Pouls d'Ositia
Italian Battito d'Ositia
Traditional Chinese (Taiwan) 奧斯提亞之躍動
Portuguese Pulso de Ositia

References[ | ]

See also[ | ]

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