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Fire Emblem Heroes Wiki
Type Icon Name SP Required Description
C Ostias Pulse.png Ostia's Pulse 300 At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2.
This skill can only be equipped by its original unit.

* Unused restrictions: Cannot use: CavalryFlying


  • Movement Types refers to if a unit is: Icon Move Infantry.png Infantry, Icon Move Armored.png Armored, Icon Move Cavalry.png Cavalry, or Icon Move Flying.png Flying.
  • In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
  • Ostia's Pulse takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Ostia's Pulse's condition and trigger the skill.
    • Example: A team consists of 1 armored unit with Ostia's Pulse & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Ostia's Pulse's condition will be met and the skill will trigger.

List of owners[]

UnitSkill chain
Hector Marquess of Ostia Face FC.webp
Ostia's Pulse

In other languages[]

Language Name
Japanese オスティアの鼓動
German Ositias Puls
Spanish (Europe) Pulso de Ositia
Spanish (Latin America) Pulso de Ositia
French Pouls d'Ositia
Italian Battito d'Ositia
Traditional Chinese (Taiwan) 奧斯提亞之躍動
Portuguese Pulso de Ositia

See also[]