Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 4/5/6 5/6/7 4/5/6 3/4/5 36 2 15/16/17 5/6/7 6/7/8 4/5/6 3/4/5 38 3 16/17/18 5/6/7 6/7/8 5/6/7 4/5/6 41 4 16/17/18 6/7/8 7/8/9 5/6/7 4/5/6 43 5 17/18/19 6/7/8 7/8/9 6/7/8 5/6/7 46
Level 40 stats Rarity HP Atk Spd Def Res Total 1 29/32/35 22/24/27 23/25/28 17/19/22 12/15/18 115~116 2 30/33/36 24/27/30 25/28/31 18/20/23 13/16/19 124~125 3 33/36/39 26/29/32 27/30/33 20/23/26 15/18/21 136 4 34/37/40 28/31/34 29/32/35 21/24/27 16/19/22 143 5 36/40/43 30/33/36 31/34/37 23/26/30 18/21/24 153~155
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 60% 60% 45% 35% 250%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Lance 6 1 — 50 1 1 Steel Lance 8 1 — 100 3 2 Sapphire Lance 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 4 3 Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 5 5 Loyal Greatlance 16 1 Accelerates Special trigger (cooldown count-1). 400 — 5
Loyal Greatlance can be upgraded in the Weapon Refinery . Loyal Greatlance can be upgraded with the additional effect "Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.".
Name Range Description SP Default Unlock Rally Speed 1 Grants Spd+4 to target ally for 1 turn. 150 4 3 Rally Spd/Def 1 Grants Spd/Def+3 to target ally for 1 turn. 300 — 4
This unit owns no Special skills.
Type Name Description SP Unlock B Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 50 1 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 100 2 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200 4 C Spur Def 1 Grants Def+2 to adjacent allies during combat. 50 3 Spur Spd/Def 1 Grants Spd/Def+2 to adjacent allies during combat. 120 4 Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. 240 5