General | Quotes | Misc | Heroic Ordeal |
Ophelia Starlit Maiden | |
---|---|
Art by: ichikawa Halu (いちかわはる) | |
Description | Daughter of Odin Dark, mage of Nohr. Received a crystal ball filled with the power of the stars from her father. Appears in Fire Emblem Fates. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Red Tome |
Move Type | Infantry |
Voice Actor EN | Angela Marie Volpe |
Voice Actor JP | 桑原由気(Yuuki Kuwahara) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 7.0 |
Internal ID | PID_魔器オフェリア (883)
|
Origin | 110006902000 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 11/12/13 | 5/6/7 | 3/4/5 | 3/4/5 | 41 |
2 | 14/15/16 | 12/13/14 | 6/7/8 | 3/4/5 | 3/4/5 | 43 |
3 | 15/16/17 | 12/13/14 | 6/7/8 | 4/5/6 | 4/5/6 | 46 |
4 | 15/16/17 | 13/14/15 | 7/8/9 | 4/5/6 | 4/5/6 | 48 |
5 | 16/17/18 | 13/14/15 | 7/8/9 | 5/6/7 | 5/6/7 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 32/35/37 | 24/27/30 | 16/18/21 | 21/23/26 | 133~135 |
2 | 29/32/35 | 35/38/40 | 27/30/33 | 17/19/22 | 22/25/28 | 143~145 |
3 | 32/35/38 | 37/40/43 | 29/32/35 | 19/22/25 | 25/28/31 | 157 |
4 | 33/36/39 | 39/42/46 | 31/34/37 | 20/23/26 | 26/29/32 | 164~165 |
5 | 35/39/42 | 41/44/48 | 33/36/39 | 22/25/29 | 29/32/35 | 175~177 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 65% | 45% | 60% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Arcane Eclipse | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 300 | 5 | 5 |
Arcane Eclipse can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Atk/Res Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Atk/Res Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | 60 | 2 | |
Special Spiral 2 | If Special triggers before or during combat, grants Special cooldown count-1 after combat. | 120 | 3 | ||
Special Spiral 3 | If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 240 | 4 | ||
Special Spiral 4 | Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 300 | 5 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 |