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Status Icon WeaponStatus Icon MoveOphelia Dramatic Heroine Face FC
Ophelia: Dramatic Heroine
General Quotes Misc Heroic Ordeal
Ophelia
Starlit Maiden
Portrait
Ophelia Starlit Maiden Face
Attack
Ophelia Starlit Maiden BtlFace
Special
Ophelia Starlit Maiden BtlFace C
Damage

Ophelia Starlit Maiden BtlFace D

Art by: ichikawa Halu (いちかわはる)
Description Daughter of Odin Dark, mage of Nohr. Received a crystal ball filled with the power of the stars from her father. Appears in Fire Emblem Fates.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Angela Marie Volpe
Voice Actor JP 桑原由気(Yuuki Kuwahara)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 7.0
Internal ID PID_魔器オフェリア (883)
Origin 110006902000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1611/12/135/6/73/4/53/4/541
★14/15/1612/13/146/7/83/4/53/4/543
★15/16/1712/13/146/7/84/5/64/5/646
★15/16/1713/14/157/8/94/5/64/5/648
★16/17/1813/14/157/8/95/6/75/6/751

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3432/35/3724/27/3016/18/2121/23/26133~135
★29/32/3535/38/4027/30/3317/19/2222/25/28143~145
★32/35/3837/40/4329/32/3519/22/2525/28/31157
★33/36/3939/42/4631/34/3720/23/2626/29/32164~165
★35/39/4241/44/4833/36/3922/25/2929/32/35175~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%65%45%60%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Arcane Eclipse142
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat.
300★★

Arcane Eclipse can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Finish 1Atk/Res Finish 1
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Res Finish 2Atk/Res Finish 2
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Res Finish 3Atk/Res Finish 3
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Res Finish 4Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BSpecial Spiral 1Special Spiral 1
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
60★
Special Spiral 2Special Spiral 2
If Special triggers before or during combat, grants Special cooldown count-1 after combat.
120★
Special Spiral 3Special Spiral 3
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
240★
Special Spiral 4Special Spiral 4
Deals +5 damage when Special triggers.
If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★

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