General | Quotes | Misc | Heroic Ordeal |
Ogier Ostia's New Blade | |
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Art by: Naruse Uroko (鳴瀬うろこ) | |
Description | A mercenary hired by House Ostia. Even though his armor is substandard, he holds his head high in battle as a member of the heavy knights. Appears in Fire Emblem: The Binding Blade. |
Rarities | 3 — 4 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Patrick Mealey |
Voice Actor JP | KENN |
Release Date | |
Entry | The Binding Blade |
Version | 8.10 |
Internal ID | PID_オージェ (1170)
|
Origin | 50000200600 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 11/12/13 | 7/8/9 | 5/6/7 | 2/3/4 | 47 |
2 | 17/18/19 | 12/13/14 | 8/9/10 | 5/6/7 | 2/3/4 | 49 |
3 | 18/19/20 | 12/13/14 | 8/9/10 | 6/7/8 | 3/4/5 | 52 |
4 | 18/19/20 | 13/14/15 | 9/10/11 | 6/7/8 | 3/4/5 | 54 |
5 | 19/20/21 | 13/14/15 | 9/10/11 | 7/8/9 | 4/5/6 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/37/40 | 32/35/37 | 33/36/39 | 24/27/30 | 15/17/20 | 151~153 |
2 | 36/39/42 | 35/38/40 | 36/39/42 | 26/29/32 | 16/18/21 | 162~164 |
3 | 39/42/45 | 37/40/43 | 39/42/45 | 29/32/35 | 18/21/24 | 177 |
4 | 40/43/46 | 39/42/46 | 42/45/48 | 30/33/36 | 19/22/25 | 185~186 |
5 | 43/46/49 | 41/44/48 | 44/47/50 | 33/36/39 | 21/24/28 | 197~198 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 85% | 65% | 45% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Doubler Sword | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | 4 | 3 |
Doubler Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | 5 | 5 |
Doubler Sword+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
Spd/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
Spd/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
B | Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 60 | 3 | |
Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 120 | 4 | ||
Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 240 | 5 |