* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
![]() | ![]() | — |
Map effects | ||
【Divine Vein (Stone)】 | Spaces within 2 spaces of ![]() | After action(s), Canto movement, or at start of Enemy Phase when defending in Aether Raids |
Combat effects | ||
![]() | ![]() | Enemy Phase or![]() at start of combat |
![]() "Reduces damage by X%" by 50% | ||
![]() before ![]() | ![]() |
Notes[ | ]
- 【Divine Vein (Stone)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Stone)】 is not considered defensive terrain, so
Queensblade and
Breezy Spear will not disable it's effects.
- The Def/Res+6 that can be applied by 【Divine Vein (Stone)】 is considered a temporary buff.
- The damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as
Arcane Lúin and
Dominance.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Oath of Ostia's Special cooldown count reduction that occurs during combat is a flat -2 and is not affected by effects related to Special cooldown charge such as
Guard,
Special Cooldown Charge +1, and
Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has
Preempt Pulse and
Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- For example, if a unit has
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- Oath of Ostia will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as
Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has
Halves non-Special damage reduction and a foe with
Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- For example, if a unit has
- Each damage-reduction effect is reduced individually.
- For example, if a unit has
Halves non-Special damage reduction and the foe has both
Spurn 4 and
Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- For example, if a unit has
- Oath of Ostia will not reduce the effect of Special "reduces damage by X%" effects such as
Gust or
Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
List of owners[ | ]
Unit | Skill chain |
---|---|
Oath of Ostia 5 ![]() |
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