General | Quotes | Misc | Heroic Ordeal |
Nuibaba Mistress of Fear | |
---|---|
Art by: Homare (誉) | |
Description | An arcanist who serves the Duma Faithful. Trades souls in exchange for a dark spell that brings death. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5 Rearmed | Focus —
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Cindy Robinson |
Voice Actor JP | Junko Kitanishi (北西純子) |
Release Date | |
Entry | Echoes |
Version | 9.3 |
Internal ID | PID_魔器ヌイババ (1220)
|
Origin | 20000950050 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 11/12/13 | 1/2/3 | 5/6/7 | 43 |
2 | 15/16/17 | 7/8/9 | 12/13/14 | 1/2/3 | 5/6/7 | 45 |
3 | 16/17/18 | 7/8/9 | 12/13/14 | 2/3/4 | 6/7/8 | 48 |
4 | 16/17/18 | 8/9/10 | 13/14/15 | 2/3/4 | 6/7/8 | 50 |
5 | 17/18/19 | 8/9/10 | 13/14/15 | 3/4/5 | 7/8/9 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 34/37/39 | 25/28/31 | 9/11/14 | 33/36/38 | 143~145 |
2 | 30/33/36 | 37/40/43 | 27/30/33 | 9/12/15 | 35/38/41 | 153 |
3 | 33/36/39 | 40/43/46 | 29/32/35 | 11/14/17 | 39/42/45 | 167 |
4 | 34/37/40 | 43/46/49 | 31/34/37 | 12/15/18 | 41/44/47 | 176 |
5 | 36/40/43 | 45/48/52 | 32/36/39 | 13/17/20 | 44/47/51 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 50% | 30% | 90% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Thunder | 4 | 2 | — | 50 | 1 | 1 |
Elthunder | 6 | 2 | — | 100 | 2 | 2 |
Thoron | 9 | 2 | — | 200 | 4 | 3 |
Arcane Medusa | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Anathema】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. | 300 | 5 | 5 |
Arcane Medusa can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | 2 |
![]() | Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | |
![]() | Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | |
![]() | Sly Mirror | If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | |
B | ![]() | Mounting Fear | At start of turn, inflicts【Panic】,【Exposure】, and【Deep Wounds】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts Atk/Res-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, for unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding area-of-effect Specials; excluding certain foes, such as Røkkr). 【Panic】 Converts bonuses on target into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | 5 |
C | ![]() | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 |
![]() | Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | |
![]() | Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | |
![]() | Time Pulse Helm | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Res during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. | 300 | 5 |