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Nuibaba
Mistress of Fear
Portrait
Attack
Special
Damage

Art by: Homare (誉)
Description An arcanist who serves the Duma Faithful. Trades souls in exchange for a dark spell that brings death. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type  Blue Tome
Move Type  Infantry
Voice Actor EN Cindy Robinson
Voice Actor JP Junko Kitanishi (北西純子)
Release Date
Entry  Echoes
Version 9.3
Internal ID PID_魔器ヌイババ (1220)
Origin 20000950050

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/811/12/131/2/35/6/743
★15/16/177/8/912/13/141/2/35/6/745
★16/17/187/8/912/13/142/3/46/7/848
★16/17/188/9/1013/14/152/3/46/7/850
★17/18/198/9/1013/14/153/4/57/8/953

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3534/37/3925/28/319/11/1433/36/38143~145
★30/33/3637/40/4327/30/339/12/1535/38/41153
★33/36/3940/43/4629/32/3511/14/1739/42/45167
★34/37/4043/46/4931/34/3712/15/1841/44/47176
★36/40/4345/48/5232/36/3913/17/2044/47/51187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%50%30%90%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Thunder4250★★
Elthunder62100★★
Thoron92200★★
Arcane Medusa142
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants 【Anathema】to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
300★★

Arcane Medusa can be upgraded in the Weapon Refinery.

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[]

TypeNameDescriptionSPUnlock
AWarding Blow 1
If unit initiates combat, grants Res+2 during combat.
50★
Mirror Strike 1
If unit initiates combat, grants Atk/Res+2 during combat.
120★
Mirror Strike 2
If unit initiates combat, grants Atk/Res+4 during combat.
240★
Sly Mirror
If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BMounting Fear
At start of turn, inflicts【Panic】,【Exposure】, and【Deep Wounds】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.

Inflicts Atk/Res-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, for unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding area-of-effect Specials; excluding certain foes, such as Røkkr).

【Panic】
Converts bonuses on target into penalties through its next action.

【Exposure】
Foe's attacks deal +10 damage.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Time Pulse Helm
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

Grants bonus to unit's Atk/Res during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.
300★

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