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Noire: Shade Seeker
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General Quotes Misc Heroic Ordeal
Noire
Of Two Minds
Portrait
Attack
Special
Damage

Art by: kyusokyu (久蒼穹)
Description Daughter of Tharja. Timid and pessimistic, but turns into a totally different person when enraged. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type  Red bow
Move Type  Infantry
Voice Actor EN Michelle Ruff
Voice Actor JP Seiko Yoshida (吉田聖子)
Release Date
Addition Date
Entry  Awakening
Version 9.5
Internal ID PID_魔器ノワール (1249)
Origin 100006901100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/105/6/710/11/123/4/544
★13/14/159/10/115/6/711/12/133/4/546
★14/15/169/10/116/7/811/12/134/5/649
★14/15/1610/11/126/7/812/13/144/5/651
★15/16/1710/11/127/8/912/13/145/6/754

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/35/3833/36/3824/27/3017/20/23147~148
★28/31/3435/38/4135/38/4126/29/3218/21/24157
★31/34/3738/41/4439/42/4528/31/3421/24/27172
★32/35/3841/44/4741/44/4730/33/3622/25/28181
★34/38/4143/46/4944/47/5131/35/3824/28/31193~195

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%50%50%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Arcane Hex Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts 【Discord】on closest foes and any foe within 2 spaces of those foes.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★★

Arcane Hex Bow can be upgraded in the Weapon Refinery.

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★
Curved Shot2
Boosts Special damage by 30% of the greater of foe's Spd or Def.

If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeNameDescriptionSPUnlock
ASorcery Blade 1
At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
60★
Sorcery Blade 2
At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
120★
Sorcery Blade 3
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
240★
Atk/Spd Hexedge
At start of turn, if unit is within 3 spaces of a magic, staff, or dragon ally, grants【Anathema】 to unit for 1 turn.

If【Anathema】is active on unit, grants Atk/Spd+7 to unit, unit deals +5 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
300★
BSpeedtaker 1
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+1 to unit.

Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+5.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
60★
Speedtaker 2
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+2 to unit.

Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+10.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
120★
Speedtaker 3
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+3 to unit.

Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+15.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
240★
Speedtaker 4
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+4 to unit.

Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

(This skill grants max of【Great Talent】+20.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
300★
CBlood & Thunder
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and foe suffers +10 damage during combat (excluding area-of-effect Specials), and those foes cannot recover HP during or after combat. (When an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes.)

If【Anathema】is active on unit or if unit initiates combat, reduces damage from attacks by 60% (excluding area-of-effect Specials), reduces damage from attacks by an additional 9 (excluding area-of-effect Specials), and neutralizes foe's bonuses, effects that guarantee foe's follow-up attacks, and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat.

If【Anathema】is active on unit or if unit initiates combat and【Penalty】is active on foe, foe cannot trigger Specials during combat (excluding area-of-effect Specials).

【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★