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Noah
Mercenary-Errant
Portrait
Noah Mercenary-Errant Face
Attack
Noah Mercenary-Errant BtlFace
Special
Noah Mercenary-Errant BtlFace C
Damage

Noah Mercenary-Errant BtlFace D

Art by: nekomochi (ネコモチ) / Trys Inc.
Description A member of the Ilian mercenaries who joins Pherae's army under General Zelot. Appears in Fire Emblem: The Binding Blade.
Rarities ★
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Aaron Dismuke
Voice Actor JP 小野賢章(Kensho Ono)
Release Date
Addition Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 7.6
Internal ID PID_ノア (960)
Origin 50000700200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1712/13/147/8/92/3/40/1/241
★15/16/1713/14/158/9/102/3/40/1/243
★16/17/1813/14/158/9/103/4/51/2/346
★16/17/1814/15/169/10/113/4/51/2/348
★17/18/1914/15/169/10/114/5/62/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3831/34/3720/22/259/12/15135~137
★30/33/3636/39/4134/37/4021/24/2710/13/16145~146
★33/36/3938/41/4437/40/4324/27/3012/15/18159
★34/37/4040/43/4740/43/4625/28/3113/16/19167~168
★36/40/4342/45/4942/45/4828/31/3415/18/21178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%60%35%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Ilian Merc Lance161
Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BFlow Guard 1Flow Guard 1
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
60★
Flow Guard 2Flow Guard 2
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
120★
Flow Guard 3Flow Guard 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
240★
CRouse Spd Def 1Rouse Spd/Def 1
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.
60★
Rouse Spd Def 2Rouse Spd/Def 2
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.
120★
Rouse Spd Def 3Rouse Spd/Def 3
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.
240★
Alarm Spd DefAlarm Spd/Def
At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★

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