Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Njörun's Zeal II | 3 | At the start of turn 1, grants Special cooldown count-1. If unit initiates combat and Special is triggered, grants unit another action after combat. (Activates after combat where Special is triggered. Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. | 500 | Njörun's Zeal |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Gravity | Unit & Cohort | After combat in Player Phase if Another action effect triggered |
Map effects | ||
Special cooldown count-1 | Unit | At start of turn 1 |
Another action | After combat in Player Phase & Special is ready |
Notes[ | ]
- Njörun's Zeal II has the same effect as Quickened Pulse.
- Njörun's Zeal II's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Njörun's Zeal II (at start of turn) are not considered in Njörun's Zeal II's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Njörun's Zeal II activates if the unit's Special is charged after combat.
- Effects that alter the unit's Special cooldown count after combat, such as Special Spiral 4, Pulse Smog, and Resonant Battles skills, trigger before Njörun's Zeal II.
- Effects that grant another action to the unit after combat, such as Lone Wolf and Quietus Gullveig trigger before, and stack with Njörun's Zeal II.[2]
- Njörun's Zeal II's cooldown count can be reset if the unit is hit with an effect such as Melancholy+ during combat.
- Njörun's Zeal II cannot be used to trigger effects such as Special Spiral 4, Dark Mystletainn, or Bride's Fang as Njörun's Zeal II does not trigger before or during combat.
- Njörun's Zeal II applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Night Sky 5 | Astra 5 | Njörun's Zeal 5 | Njörun's Zeal II 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ノヴァの聖戦士・承 |
German | Njöruns Eifer II |
Spanish (Europe) | Fervor Njörun II |
Spanish (Latin America) | Fervor Njörun II |
French | Ferveur Njörun II |
Italian | Fervore Njörun II |
Traditional Chinese (Taiwan) | 諾華的聖戰士・承 |
Portuguese | Ardor de Njörun II |