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Status Icon WeaponStatus Icon MoveNino Pious Mage Face FC
Nino: Pious Mage
Status Icon WeaponStatus Icon MoveNino Pale Flower Face FC
Nino: Pale Flower
Status Icon WeaponStatus Icon MoveNino Flower of Frost Face FC
Nino: Flower of Frost
Status Icon WeaponStatus Icon MoveNino Fangs Heart Face FC
Nino: Fang's Heart
General Quotes Misc Heroic Ordeal
Nino
Spirited Sorcerer
Portrait
Nino Spirited Sorcerer Face
Attack
Nino Spirited Sorcerer BtlFace
Special
Nino Spirited Sorcerer BtlFace C
Damage

Nino Spirited Sorcerer BtlFace D

Art by: Miwabe Sakura (みわべさくら)
Description Nino, dressed in the robes of the Khadein school of magic, bursting with excitement over the chance to attend a school for her first time. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ Focus — Special
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Sarah Blandy
Voice Actor JP 優木かな(Kana Yuuki)
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 7.1
Internal ID PID_カダインニノ (901)
Origin 60002900900

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/1010/11/122/3/43/4/541
★13/14/159/10/1111/12/132/3/43/4/543
★14/15/169/10/1111/12/133/4/54/5/646
★14/15/1610/11/1212/13/143/4/54/5/648
★15/16/1710/11/1212/13/144/5/65/6/751

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3329/32/3433/35/3811/14/1721/23/26133~135
★28/31/3432/35/3736/38/4112/15/1822/25/28143~145
★31/34/3734/37/4038/41/4414/17/2025/28/31157
★32/35/3836/39/4340/44/4715/18/2126/29/32164~166
★34/38/4138/41/4542/46/4917/20/2329/32/35176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%35%60%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Child's Compass142
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Finish 1Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Spd Finish 2Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Spd Finish 3Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BSpd Preempt 1Spd Preempt 1
Inflicts Spd-2 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+5, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.)
60★
Spd Preempt 2Spd Preempt 2
Inflicts Spd-3 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+3, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.)
120★
Spd Preempt 3Spd Preempt 3
Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.)
240★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Times Pulse 4Time's Pulse 4
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
300★

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