Fire Emblem Heroes Wiki
You may be looking for:
Nino: Pious Mage
Nino: Pale Flower
Nino: Flower of Frost
Nino: Spirited Sorcerer
Nino: Fang's Heart
General Quotes Misc Heroic Ordeal
Nino
Burst of Summer
Portrait
Attack
Special
Damage

Art by: Amagasa Yun (雨傘ゆん)
Description A young girl and member of the Black Fang, a league of assassins. She brings smiles to the people of Askr, in the midst of the glittering sea. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ Focus — Special
Weapon Type  Red Tome
Move Type  Infantry
Voice Actor EN Sarah Blandy
Voice Actor JP Kana Yuuki (優木かな)
Release Date
Entry  The Blazing Blade
Version 9.5
Internal ID PID_水着ニノ (1254)
Origin 60002900900

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/106/7/84/5/67/8/943
★13/14/159/10/116/7/84/5/68/9/1045
★14/15/169/10/117/8/95/6/78/9/1048
★14/15/1610/11/127/8/95/6/79/10/1150
★15/16/1710/11/128/9/106/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/35/3834/37/3915/18/2021/24/27143~144
★28/31/3435/38/4136/39/4216/19/2123/26/29152~153
★31/34/3738/41/4440/43/4618/21/2425/28/31167
★32/35/3841/44/4742/45/4819/22/2527/30/33176
★34/38/4143/46/4945/48/5221/24/2728/32/35187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%40%50%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Bouncin' Ball142
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "neutralizes penalties on unit during combat," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Noontime2
Restores HP = 30% of damage dealt.
200★
Flare3
If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk/Spd Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Perfect Atk/Spd
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
300★
BLull Spd/Res 1
Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Spd/Res 2
Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
240★
S/R Lull Finish
Inflicts Spd/Res-4 on foe, inflicts additional penalty on foe's Spd/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
CBlack Fang Bond
Enables【Canto (2)】.

When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).

At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit.

At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7,【Exposure】, and 【Undefended】on closest foes through their next actions, and inflicts Spd/Res-7 and 【Exposure】on foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)

【Distant Swap】
Range = 2. Unit and target ally swap spaces.

【Exposure】
Foe's attacks deal +10 damage.

【Undefended】
Unit cannot be protected by Savior through their next action.
300★