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General | Quotes | Misc | Heroic Ordeal |
Nino Burst of Summer | |
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Art by: Amagasa Yun (雨傘ゆん) | |
Description | A young girl and member of the Black Fang, a league of assassins. She brings smiles to the people of Askr, in the midst of the glittering sea. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 Special | Focus —
Weapon Type | Red Tome |
Move Type | Infantry |
Voice Actor EN | Sarah Blandy |
Voice Actor JP | Kana Yuuki (優木かな) |
Release Date | |
Entry | The Blazing Blade |
Version | 9.5 |
Internal ID | PID_水着ニノ (1254)
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Origin | 60002900900 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 8/9/10 | 6/7/8 | 4/5/6 | 7/8/9 | 43 |
2 | 13/14/15 | 9/10/11 | 6/7/8 | 4/5/6 | 8/9/10 | 45 |
3 | 14/15/16 | 9/10/11 | 7/8/9 | 5/6/7 | 8/9/10 | 48 |
4 | 14/15/16 | 10/11/12 | 7/8/9 | 5/6/7 | 9/10/11 | 50 |
5 | 15/16/17 | 10/11/12 | 8/9/10 | 6/7/8 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 32/35/38 | 34/37/39 | 15/18/20 | 21/24/27 | 143~144 |
2 | 28/31/34 | 35/38/41 | 36/39/42 | 16/19/21 | 23/26/29 | 152~153 |
3 | 31/34/37 | 38/41/44 | 40/43/46 | 18/21/24 | 25/28/31 | 167 |
4 | 32/35/38 | 41/44/47 | 42/45/48 | 19/22/25 | 27/30/33 | 176 |
5 | 34/38/41 | 43/46/49 | 45/48/52 | 21/24/27 | 28/32/35 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 90% | 40% | 50% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1 | 1 |
Elfire | 6 | 2 | — | 100 | 2 | 2 |
Bolganone | 9 | 2 | — | 200 | 4 | 3 |
Bouncin' Ball | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "neutralizes penalties on unit during combat," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Noontime | 2 | Restores HP = 30% of damage dealt. | 200 | — | 4 |
Flare | 3 | If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2 |
![]() | Atk/Spd Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3 | |
![]() | Atk/Spd Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | |
![]() | Perfect Atk/Spd | If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. | 300 | 5 | |
B | ![]() | Lull Spd/Res 1 | Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 2 |
![]() | Lull Spd/Res 2 | Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 3 | |
![]() | Lull Spd/Res 3 | Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | |
![]() | S/R Lull Finish | Inflicts Spd/Res-4 on foe, inflicts additional penalty on foe's Spd/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | |
C | ![]() | Black Fang Bond | Enables【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7,【Exposure】, and 【Undefended】on closest foes through their next actions, and inflicts Spd/Res-7 and 【Exposure】on foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Distant Swap】 Range = 2. Unit and target ally swap spaces. 【Exposure】 Foe's attacks deal +10 damage. 【Undefended】 Unit cannot be protected by Savior through their next action. | 300 | 5 |