Ninja Yari+ | |
---|---|
Weapon type | ![]() |
Might | 9 |
Range | 1 |
Required | Ninja Yari |
SP | 300 |
Exclusive? | No |
String ID | SID_忍の槍+
|
Description | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
Notes[]
If unit initiates combat
means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Ninja Yari+'s extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as
Foe Cannot Follow-Up and
Hardy Bearing 3 do not affect the extra attack.
- If Ninja Yari+'s user can perform a follow-up attack, either from a speed check or effects such as
Guaranteed Follow-Ups or
Quick Riposte 3, the user will be able to attack up to 4 times during combat.
- A foe with skills such as
Null Follow-Up 3 or the
Null Follow-Up status effect will neutralize any effect on Ninja Yari+'s user that guarantees follow-up attacks .
- A foe with skills such as
- Effects such as
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 ![]() | Steel Lance 5 ![]() | Ninja Yari 5 ![]() | Ninja Yari+ 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 忍の槍+ |
German | Ninja-Yari+ |
Spanish (Europe) | Yari ninja + |
Spanish (Latin America) | Yari ninja + |
French | Yari ninja + |
Italian | Yari ninja+ |
Traditional Chinese (Taiwan) | 忍槍+ |
Portuguese | Yari ninja+ |