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General | Quotes | Misc | Heroic Ordeal |
Ninian Frozen Heart | |
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Art by: Konfuzi Kokon (紺藤ココン) | |
Description | Oracle who opens the Dragon's Gate, her draconic strength now forcefully harnessed by Nergal. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 |
Weapon Type | Blue Breath |
Move Type | Infantry |
Voice Actor EN | Brianna Knickerbocker |
Voice Actor JP | 洲崎綾(Aya Suzaki) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 6.5 |
Internal ID | PID_催眠ニニアン (802)
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Origin | 60001900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 0/1/2 | 7/8/9 | 3/4/5 | 5/6/7 | 36 |
2 | 16/17/18 | 0/1/2 | 8/9/10 | 3/4/5 | 6/7/8 | 38 |
3 | 17/18/19 | 1/2/3 | 8/9/10 | 4/5/6 | 6/7/8 | 41 |
4 | 17/18/19 | 1/2/3 | 9/10/11 | 4/5/6 | 7/8/9 | 43 |
5 | 18/19/20 | 2/3/4 | 9/10/11 | 5/6/7 | 7/8/9 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 16/19/21 | 28/31/33 | 14/17/19 | 24/27/30 | 129~131 |
2 | 35/38/41 | 17/20/23 | 31/34/36 | 15/18/20 | 27/30/33 | 139~140 |
3 | 38/41/44 | 20/23/26 | 33/36/39 | 17/20/23 | 29/32/35 | 152 |
4 | 39/42/45 | 21/24/27 | 35/38/42 | 18/21/24 | 31/34/37 | 159~160 |
5 | 42/45/48 | 24/27/30 | 37/40/44 | 20/23/26 | 33/36/39 | 171~172 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 55% | 70% | 40% | 65% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Enveloping Breath | 16 | 1 | Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 | 3 |
Call to Flame | 1 | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | B Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | 2 | |
B Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | 3 | ||
B Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 4 | ||
B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 5 | ||
B | Odd Pulse Tie 1 | At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 60 | 1 | |
Odd Pulse Tie 2 | At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 120 | 2 | ||
Odd Pulse Tie 3 | At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 | 4 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 2 | |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | 100 | 3 | ||
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 | 4 | ||
Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. | 300 | 5 |