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General Quotes Misc Heroic Ordeal
Ninian
Frozen Heart
Portrait
Ninian Frozen Heart Face.webp
Attack
Ninian Frozen Heart BtlFace.webp
Special
Ninian Frozen Heart BtlFace C.webp
Damage
Ninian Frozen Heart BtlFace D.webp
Art by: Konfuzi Kokon (紺藤ココン)
Description Oracle who opens the Dragon's Gate, her draconic strength now forcefully harnessed by Nergal. Appears in Fire Emblem: The Blazing Blade.
Rarities 5★
Weapon Type  Blue Breath
Move Type  Infantry
Voice Actor EN Brianna Knickerbocker
Voice Actor JP Suzaki Aya (洲崎綾)
Release Date
Addition Date
Entry Icon MiniUnit Head 6.png The Blazing Blade
Internal ID PID_催眠ニニアン (802)
Origin 60001900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/180/1/27/8/93/4/55/6/736
2★16/17/180/1/28/9/103/4/56/7/838
3★17/18/191/2/38/9/104/5/66/7/841
4★17/18/191/2/39/10/114/5/67/8/943
5★18/19/202/3/49/10/115/6/77/8/946

Level 40 stats

RarityHPAtkSpdDefResTotal
1★34/36/3916/19/2128/31/3314/17/1924/27/30129~131
2★35/38/4117/20/2331/34/3615/18/2027/30/33139~140
3★38/41/4420/23/2633/36/3917/20/2329/32/35152
4★39/42/4521/24/2735/38/4218/21/2431/34/37159~160
5★42/45/4824/27/3037/40/4420/23/2633/36/39171~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★60%55%70%40%65%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath61501★1★
Fire Breath+811002★2★
Flametongue1112004★3★
Enveloping Breath161
Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
4005★5★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Dance1
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
1504★3★
Call to Flame1
Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
4005★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AB Duel Infantry 1
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
702★
B Duel Infantry 2
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
1503★
B Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
3004★
B Duel Infantry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
3005★
BOdd Pulse Tie 1
At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
601★
Odd Pulse Tie 2
At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
1202★
Odd Pulse Tie 3
At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
2404★
CSpur Atk 1
Grants Atk+2 to adjacent allies during combat.
502★
Spur Atk 2
Grants Atk+3 to adjacent allies during combat.
1003★
Spur Atk 3
Grants Atk+4 to adjacent allies during combat.
2004★
Cross Spur Atk
Grants Atk+5 to allies in cardinal directions of unit during combat.
3005★

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