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General Quotes Misc Heroic Ordeal
Nina
Shadowy Figures
Portrait
Attack
Special
Damage

Art by: Kippu (切符)
Description A former thief and a Hoshidan ninja. Under the cover of night, they glide through the darkness with the silence of shadows. They appear in Fire Emblem Fates.
Rarities ★ Focus — Special Duo Duo
Duo Skill
【Switch】
Unit can move 1 extra space. (That turn only. Does not stack.) If any foes are in cardinal directions of unit or【Penalty】is active on any foes, inflicts Atk/Spd/Def/Res-7 and【Panic】on those foes.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Unit can move 1 extra space. (That turn only. Does not stack.) If any foes are in cardinal directions of unit or【Penalty】is active on any foes, inflicts Atk/Spd/Def/Res-7 and【Panic】on those foes.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Panic】
Converts bonuses on unit into penalties through its next action.

(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1 Duel
If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Colorless Dagger
Move Type  Cavalry
Voice Actor EN Liv Strander + Sarah Blandy
Voice Actor JP Ayumi Tsuji (辻あゆみ) with Rie Murakawa (村川梨衣)
Release Date
Addition Date
Entry  Fates
Version 6.8
Internal ID PID_比翼エポニーヌ (834)
Origin 110006902200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/154/5/610/11/120/1/25/6/737
★13/14/154/5/611/12/130/1/26/7/839
★14/15/165/6/711/12/131/2/36/7/842
★14/15/165/6/712/13/141/2/37/8/944
★15/16/176/7/812/13/142/3/47/8/947

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3325/28/3031/34/369/12/1521/24/26127~128
★28/31/3427/30/3234/37/3910/13/1623/26/29136~137
★31/34/3730/33/3636/39/4212/15/1825/28/31149
★32/35/3831/34/3838/41/4513/16/1927/30/33156~157
★34/38/4134/37/4140/43/4715/18/2129/32/35167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%35%55%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Shadowy Quill142
Enables【Canto (Recall)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.)
Effect:【Dagger 7】

【Canto (Recall)】
After an attack, Assist skill, or structure destruction, unit can return to the space they moved from.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★
Lethality4
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%."
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BChill Def 1
At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
60★
Chill Def/Res 1
At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action.
120★
Chill Def/Res 2
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action.
240★
Chill Def/Res 3
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions.
300★
CC Feud 1
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat.
60★
C Feud 2
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.
120★
C Feud 3
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.
240★