Nightmare Horn | |
---|---|
Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Cavalry) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_悪夢の女王の角
|
Numeric ID | 2157
|
Description | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Notes[ | ]
- Nightmare Horn as the same effect as Distant Counter.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
- When equipped with skills such as Beast Sense 4 and Beast N Trace 3, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Sense 4 and Beast N Trace 3 will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Nightmare Horn when the user transforms is a stat boost, not a bonus.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Nightmare Horn is considered a temporary debuff.
- Nightmare Horn can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Nightmare Horn will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Nightmare Horn will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Nightmare Horn.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and follow-up preventing effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The stat increase that can be applied by refined Nightmare Horn is considered a temporary buff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the temporary debuffs and damage-reduction effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- 【Canto (Rem. +1)】 will not trigger after an extra action granted by Sing/Dance users or Duo/ Harmonized skills if it has already been triggered that turn or if the unit does not perform an action.
- If the unit uses a ranged weapon type and is inflicted with Canto Control, 【Canto (Rem. +1)】 will trigger, but the unit's action will end without being able to move.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space if the affected unit uses a close weapon type.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as Pass 3, Obstruct 3, Traverse Terrain, 【Divine Vein (Flame)】, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- Nightmare Horn will not neutralize the additional follow-up of 【Potent Follow X%】.
- Effects that are neutralized by Nightmare Horn:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Cavalry) 5 | Yearling (Cavalry) 5 | Adult (Cavalry) 5 | Nightmare Horn 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 悪夢の女王の角 |
German | Albtraumhorn |
Spanish (Europe) | Cuerno pesadilla |
Spanish (Latin America) | Cuerno pesadilla |
French | Cor cauchemar |
Italian | Corno da incubo |
Traditional Chinese (Taiwan) | 惡夢女王之角 |
Portuguese | Berrante pesadelo |