Niðavellir Sprig | |
---|---|
![]() | |
Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_ニザヴェリルの花
|
Numeric ID | 2893
|
Description | Grants Spd+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[]
- 【Canto (2)】 will not trigger after waiting, or after an extra action granted by
Sing/Dance users or
Duo/
Harmonized skills if it has already been triggered that turn.
Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space if the affected unit uses a
close weapon type or 0 spaces if the affected unit uses a
ranged weapon type.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a
Cavalry unit cannot use to enter or cross a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as
Pass 3,
Obstruct 3, the
Pathfinder status effect, or a skill with the 【Pathfinder】 effect.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as
Gravity and
Mobility increased.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as
If unit initiates combat
means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Niðavellir Sprig is considered a combat boost.
- Effects that are disabled by Niðavellir Sprig:
- Effects from skills on the user that prevent their follow-up attacks, from skills such as
Windsweep 3 and
Watersweep 3
- Effects from skills on a foe that prevent their follow-up attacks, from skills such as
Steady Impact,
Swordbreaker 3,
Adult (Cavalry), and status effects such as
Foe Cannot Follow-Up.
- Effects from skills on the user that prevent their follow-up attacks, from skills such as
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- The stat decrease that can be applied by Niðavellir Sprig is considered a
penalty.
- Any 【Penalty】 on a unit, including
penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has
Grand Strategy, any
penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit, including
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 ![]() | Steel Dagger 5 ![]() | Silver Dagger 5 ![]() | Niðavellir Sprig 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | ニザヴェリルの花 |
German | Niðavellir-Zweig |
Spanish (Europe) | Ramita Niðavellir |
Spanish (Latin America) | Ramita Niðavellir |
French | Brin de Niðavellir |
Italian | Ramo Niðavellir |
Traditional Chinese (Taiwan) | 尼德威阿爾之花 |
Portuguese | Ramo Niðavellir |