New Year Talon | ||
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Move type | ![]() | |
Weapon type | ![]() ![]() ![]() ![]() | |
Might | 14 | |
Range | 1 | |
Required | Adult (Flier) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_新年開く刃の爪
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Numeric ID | 4500
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Exposure】, and 【Sabotage】on foes that are within 2 spaces of another foe through their next actions. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Exposure】, and 【Sabotage】on foes that are within 2 spaces of another foe through their next actions. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
![]() | ![]() | — |
![]() | ![]() | |
Status effects | ||
![]() | ![]() within 2 spaces of other ![]() | At start of both Phases |
![]() | ||
![]() | ||
![]() | ![]() | At start of turn if![]() |
Map effects | ||
![]() ![]() (reverts if conditions not met) | ![]() | At start of turn if![]() ![]() ![]() ![]() to any ![]() |
Combat effects | ||
![]() X = 15% of ![]() at start of combat, +5 | ![]() | ![]() or ![]() at start of combat |
![]() X = 3 x Status effects on ![]() ![]() within 2 spaces of ![]() (exc. ![]() ![]() | ||
![]() from ![]() (including second attacks) | ||
![]() before ![]() |
Notes[ | ]
- The stat decrease that can be applied by New Year Talon is considered a
Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Penalties for their first action.
- If the unit also has
Grand Strategy, any
Penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- New Year Talon applies the
Exposure status effect.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- New Year Talon applies the
Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Sabotage for their first action.
- The stat decrease that can be applied by
Sabotage is considered a temporary debuff.
- The stat decreasing effect of
Sabotage will activate if the affected unit or it's allies within 2 spaces receive
Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive
Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by
Panic (and not affected by
Null Panic),
Sabotage will utilize the total
Penalty within each stat during calculation.[1]
- The stat decreasing effect of
Sabotage will stack with the temporary buffs from
Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their
Penalties removed by a source of negative status effect neutralization.
- The stat decreasing effect of
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- The stat increase that can be applied by New Year Talon is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as
Bonuses and
Penalties, will affect the outcome.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
- The damage boosting effect ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The damage boost of New Year Talon will activate if the foes within 2 spaces of target receives a 【Bonus】 and/or a 【Penalty】 (excluding
Bonuses and
Penalties).
- The damage boost will be negated if the foes within 2 spaces of target does not receive a 【Bonus】 or a 【Penalty】 (excluding
Bonuses and
Penalties), or the foes within 2 spaces of target has their 【Bonus】 and/or 【Penalty】 removed by a source of status effect neutralization.
- For more information, see Status effects.
- The damage boost will be negated if the foes within 2 spaces of target does not receive a 【Bonus】 or a 【Penalty】 (excluding
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- New Year Talon's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as
Guard,
Special Cooldown Charge +1, and
Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has
Preempt Pulse and
Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- For example, if a unit has
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- When equipped with skills such as
Beast or Beast Passives, a
Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as
Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- Skills such as
- New Year Talon applies the
Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
Mobility increased does not stack with
Gallop, only the highest movement boosting value will be applied.
Gravity and
Stall will negate the effects of Mobility increased.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- The Atk+2 granted by New Year Talon when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- "If unit transforms" refers to out of combat transformations of
Beast units. Transformations during combat will not trigger the
Mobility increased and stat boosting effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
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Hatchling (Flier) 5 ![]() | Fledgling (Flier) 5 ![]() | Adult (Flier) 5 ![]() | New Year Talon 5 ![]() |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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