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Ginnungagap: Ruler of Nihility from the Fire Emblem Heroes game, along with three New Heroes from the Fire Emblem: The Blazing Blade game, including Nino: Fang's Heart are available as part of a 5★ summoning focus!
There are new story maps in the final chapter of Book VII, Book VII, Chapter 1: Golden Seer—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Note: For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ Focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons. You can get one Celestial Stone for each of those Focus Heroes as well. You cannot summon the same Focus Hero twice in this way.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Notes:
・ Starting with this summoning event, Wil: Unequaled Archer will appear as a 4★ and 3★ Hero.
・ There is no 4★ focus category in this summoning event.
Attuned Hero
Nino, her ties with her false family in the Black
Fang finally cut. She looks to the future having
overcome her past with the help of new friends.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Göndul
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 to unit and allies
within 2 spaces of unit for 1 turn. If unit
initiates combat or foe's Range = 2, grants
Atk/Spd/Def/Res+5 to unit, grants bonus to
unit's Atk = X and Spd/Def/Res = 50% of X
(X = highest total bonuses among unit and
allies within 3 spaces of unit), and reduces
damage from foe's first attack by 30% ("first
attack" normally means only the first strike;
for effects that grant "unit attacks twice,"
it means the first and second strikes) during
combat, and restores 7 HP to unit after combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Flash Sparrow
If unit initiates combat, grants Atk/Spd+7 to
unit during combat, and also, if unit's Spd ≥
foe's Spd-5, grants Special cooldown charge +1
to unit per attack during combat (only highest
value applied; does not stack).
Cannot use:
Spd/Def Tempo 4
Inflicts Spd/Def-4 on foe, neutralizes effects
that grant "Special cooldown charge +X" to
foe or inflict "Special cooldown charge -X"
on unit, and reduces the percentage of foe's
non-Special "reduces damage by X%" skills
by 50% during combat (example: a foe with
a "reduces damage by 45%" skill would
reduce damage by 23% instead).
Cannot use:
Fanged Ties
At start of turn, if unit is within 2 spaces of
an ally, grants "unit can move 1 extra space
(does not stack)" and【Canto (1)】to unit
for 1 turn, and also grants the following effect
to unit based on the value of unit's Special
cooldown count: if at its maximum value,
grants Special cooldown count-2; if at
its maximum value - 1, grants Special
cooldown count-1.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
This skill can only be equipped by its original unit.
Fleeting Echo
If unit initiates combat, grants Spd+2 to unit
and reduces damage from foe's first attack
by 30% during combat.
Cannot use:
"I'm Nino. I'm here to get really strong, so I can repay everyone who's been kind to me!"
Rearmed Hero
She who rules the nothingness and seeks to
crush hope itself, bringing an end to dreams,
humanity, the Lady of Nightmare, and all álfar.
Skills learnable at 5★:
Arcane Void
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 to unit, inflicts
Atk/Spd/Def/Res-X on foe (X = highest penalty
on each stat between target and foes within
2 spaces of target; calculates each stat penalty
independently), unit makes a guaranteed
follow-up attack, and grants Special cooldown
charge +1 to unit per attack (only highest
value applied; does not stack) during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Lethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use:
Fireflood Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Atk/Res+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).
Ruler of Nihility
At start of turn, inflicts Atk/Def-7,【Discord】,
and status preventing counterattacks on nearest
foes within 5 spaces of unit and foes within 2
spaces of those foes through their next actions.
At start of combat, if foe's HP ≥ 75% or
【Penalty】is active on foe, inflicts
Atk/Def-5 on foe during combat, and also, if
unit's attack can trigger unit's Special, grants
Special cooldown count-1 to unit before unit's
first attack during combat.
【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Fatal Smoke 4
Foe cannot recover HP during or after combat.
Neutralizes foe's non-Special "if foe would
reduce unit's HP to 0, unit survives with 1 HP"
effects during combat. After combat, inflicts
【Deep Wounds】and a penalty that neutralizes
non-Special "if foe would reduce unit's HP to 0,
unit survives with 1 HP" effects on target and
foes within 2 spaces of target through their
next actions.
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
Cannot use:
"I am Ginnungagap, destroyer of all dreams, the ruin of hope... I rule the nothingness."
A knight who single-handedly infiltrated the
Black Fang to exact his vengeance after failing
to stop the abduction of the Marquess Pherae.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Troubling Blade
Mt: 11 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat,
unit attacks twice). At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit,
reduces damage from foe's first attack by 40%,
and grants Special cooldown charge +1 to unit
per attack during combat (only highest value
applied; does not stack). For each foe within
4 spaces of unit, unit can move to any of the
nearest spaces adjacent to that foe (unless
space is impassable terrain).
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Def Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Def during combat.
Cannot use:
Brash Assault 4
At start of combat, if unit's HP ≤ 99% and unit
initiates combat or if foe's HP = 100% and unit
initiates combat, inflicts Def/Res-4 on foe,
reduces damage from foe's first attack by 30%,
unit makes a guaranteed follow-up attack, and
unit's next attack deals damage = 30% of foe's
attack damage prior to reductions (resets at
end of combat; only highest value applied;
does not stack).
"Supporting Lord Eliwood is the best thing I can do for Pherae. I hope it also puts Lord Elbert's spirit at ease."
A knight of Pherae known for being a paladin
of marked beauty. She serves as the personal
guard of Eleanora, wife of Marquess Pherae.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Guarding Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill (like
Reposition, Shove, Pivot, etc.) is used by
unit or targets unit, grants Atk/Spd/Def+6,
【Bonus Doubler】, and【Foe Penalty Doubler】to
unit and target ally or unit and targeting ally
for 1 turn. If unit initiates combat or is within
2 spaces of an ally, grants Atk/Spd/Def/Res+5
to unit, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks, and reduces damage
from foe's first attack by 40% during combat.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = any current penalty on each
of those stats through their next action.
Calculates each stat penalty independently.
This skill can only be equipped by its original unit.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Atk/Def Snag 4
Inflicts Atk/Def-4 on foe during combat. If
a movement Assist skill (like Reposition, Shove,
Pivot, etc.) is used by unit or targets unit, inflicts
Atk/Def-7 and【Sabotage】on nearest foes
within 4 spaces of both unit and target ally
after movement and on foes within 2 spaces
of those foes equipped with a skill that can
trigger the Savior effect through their next
actions.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
Cannot use:
"Fear not. I shall protect you, no matter what storms come."
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