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Four New Heroes from the Fire Emblem Engage game, including Ivy: Snow Queen and Hortensia: Little Charmer are available as part of a 5★ summoning focus!
There are new story maps in Book VIII, Chapter 4: Imperial Blood—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Note: For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ Focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons. You can get one Celestial Stone for each of those Focus Heroes as well. You cannot summon the same Focus Hero twice in this way.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Notes:
・ This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Kagetsu: Onigiri Samurai is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
・ We have confirmed that there is a minor issue in the sprite animation when Rosado: Adorable Artist activates his Special during a follow-up attack or counterattack. We plan to fix this issue in the Ver. 8.3.0 update.
Attuned Hero
Crown princess of Elusia, Kingdom of
Knowledge. Unfailingly upholds the dignity
and majesty of royalty. Appears in Fire
Emblem Engage.
Skills learnable at 5★:
Icebound Tome
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit is on a team with unit's support partner,
unit can move to a space within 2 spaces of
any support partner within 3 spaces of unit.
If unit is not on a team with their support
partner, at start of turn, unit can move 1 extra
space (that turn only; does not stack). If unit
initiates combat or foe's Range = 2, grants
Atk/Spd/Def/Res+X to unit during combat
(X = 25% of foe's Atk at start of combat - 4;
max 14, min 5), neutralizes effects that inflict
"Special cooldown charge -X" on unit, reduces
damage from attacks during combat by
percentage = 20 + number of spaces from
start position to end position of whoever
initiated combat (max 5) × 10 (excluding
area-of-effect Specials), and if unit deals
damage with follow-up attack, restores
7 HP to unit (triggers even if 0 damage
is dealt).
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Obsession
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+9 to unit during combat, unit
makes a guaranteed follow-up attack, foe
cannot make a follow-up attack, and also,
when unit performs a follow-up attack,
neutralizes "reduces damage by X%" effects
from foe's non-Special skills (excluding
area-of-effect Specials). At start of combat,
if unit's HP ≥ 25% and if decreasing
the Spd difference necessary to make a
follow-up attack by 25 would allow unit
to trigger a follow-up attack (excluding
guaranteed or prevented follow-ups),
triggers【Potent Follow X%】during
combat (if unit cannot perform follow-up and
attack twice, X = 80; otherwise, X = 40).
【Potent Follow X%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).
This skill can only be equipped by its original unit.
A/R Far Trace 4
Enables【Canto (Rem.; Min 1)】.
Inflicts Atk/Res-4 on foe during combat
and unit deals +7 damage, including when
dealing damage with a Special triggered
before combat.
【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn (min 1;
if unit used a movement skill that warped
them, its remaining movement is 1).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
Deadly Miasma
If unit initiates combat, inflicts
Atk/Spd/Def/Res-5 on foe and neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.) during combat, and after combat, deals
7 damage to target and foes within 2 spaces
of target and applies【Divine Vein (Haze)】on
target's space and on each space within
2 spaces of target's space for 1 turn.
【Divine Vein (Haze)】
Applies the following effects on space:
Inflicts Atk/Spd/Def/Res-5 on foe and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat. (Divine
Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein
effects applied simultaneously cancel
each other out.)
Cannot use:
Soaring Echo
Infantry and flying allies within 2 spaces can
move to a space within 2 spaces of unit.
Cannot use:
"I prayed to the Divine Dragon who rules over Elyos, and...I was saved."
Rearmed Hero
Second princess of Elusia and Ivy's younger
sister. Though selfish, she loves her family
and all of those close to her. Appears in Fire
Emblem Engage.
Skills learnable at 5★:
Arcane Charmer
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1;
max cooldown count cannot be reduced below 1).
Restores 7 HP to allies within 3 spaces of unit
after their combat. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit
during combat, unit makes a guaranteed
follow-up attack, grants Special cooldown
charge +1 to unit per attack during combat
(only highest value applied; does not stack),
and deals +7 damage during combat (except
when dealing damage with area-of-effect
Specials).
Rescue+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP)
to target ally. Unit moves 1 space away from
target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space
(if another ally or foe is occupying the space),
unit and ally will not move. Using this skill has
no effect on Special cooldown charge and unit
does not gain EXP or SP. (This skill is treated
as a movement skill only when movement
takes place.)
This skill can only be equipped by staff users.
Glitter of Light
Cooldown: 3
If an Assist skill is used, unit's Special cooldown
count does not go down. When Special triggers,
boosts damage by 45% of foe's Res (calculates
damage from staff after combat damage is
added). If this Special is triggered during
combat, after combat, inflicts status on target
and foes within 2 spaces of target preventing
counterattacks through their next actions.
This skill can only be equipped by staff users.
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Poetic Justice
Calculates damage from staff like other weapons.
Inflicts Spd-4 on foe during combat and unit
deals damage = 15% of foe's attack. (If the
"calculates damage from staff like other weapons"
effect is neutralized, damage from staff is
calculated after combat damage is added.)
This skill can only be equipped by staff users.
Glittering Anima
At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6,【Canto (1)】, and the following
status to unit and allies within 3 spaces of unit
for 1 turn: "neutralizes penalties on unit
during combat." At start of turn, if unit's
HP ≥ 25%, inflicts Spd/Res-6,【Panic】,
and【Discord】on closest foes and any foe
within 3 spaces of those foes through their next
actions. If unit is within 3 spaces of an ally,
grants Atk/Spd+5 to unit and neutralizes
effects that inflict "Special cooldown
charge -X" on unit during combat.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
【Panic】
Converts bonuses on target into penalties
through its next action.
【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.
This skill can only be equipped by its original unit.
"Adorable, elegant, regal... The Heroes here have it all. Well, I'll just have to...have even more!"
Arcane Charmer can also be refined, like other arcane weapon skills. You can refine via the Weapon Refinery in the Allies menu.
A soldier from the royal castle of Elusia and
Hortensia's retainer. A talented painter and
fashionista. Appears in Fire Emblem Engage.
Skills learnable at 5★:
Axe of Adoration
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-X on foe (X = 16 - foe's maximum
Special cooldown count value × 2; min 8; if foe
is not equipped with a Special, then X = 8),
reduces damage from foe's first attack by 40%
("first attack" normally means only the first
strike; for effects that grant "unit attacks twice,"
it means the first and second strikes), grants
Special cooldown charge +1 to unit per attack
(only highest value applied; does not stack),
and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by Y
(if foe's Def ≥ foe's Res at start of combat,
Y = 70; otherwise, Y = 30) during combat
(excluding area-of-effect Specials), and
restores 7 HP to unit after combat.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Earthwind Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Spd/Def+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).
Wyvern Rift
Inflicts Atk/Def-4 on foe during combat. If unit's
Spd + Def ≥ foe's Spd + Def - 10 (excluding
effects from【Phantom】), unit deals +X damage
(excluding when dealing damage with an
area-of-effect Special) and reduces damage
from foe's first attack by X during combat
(X = unit's Def at start of combat - 35; min 0,
max 7; "first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
unit makes a guaranteed follow-up attack,
foe cannot make a follow-up attack, and
increases the Spd difference necessary
for foe to make a follow-up attack by 20
during combat (Spd must be ≥ 25 to
make a follow-up attack; stacks with
similar skills).
【Phantom】
If a skill effect compares unit's stats to a foe's
stats, treats unit's stats as if granted +X.
Cannot use:
"Wherever I go in Askr, there's something worth drawing! Would you like to see a landscape I did?"
Ivy's retainer and an affable soldier from the
royal castle of Elusia. He enjoys sparring and
dining on the cuisine of Pale Sands.
Appears in Fire Emblem Engage.
Skills learnable at 5★:
Reversal Blade+
Mt: 14 Range: 1
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+4 to unit
during combat and inflicts penalty on foe's
Atk/Spd/Def/Res during combat = current
bonus on each of foe's stats × 2 (calculates
each stat penalty independently; example:
if foe has +7 bonus to Atk, inflicts Atk-14,
for a net penalty of Atk-7).
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+5
to unit during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
"More delicious onigiri today! I did well to bring rice to Askr. But what to do once I run out..."
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