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New Heroes Summoning Event: Weave of Fate

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Special versions of the Heroes who ranked the highest in the Choose Your Legends: Round 6 event are available as part of a 5★ summoning focus!

There are new story maps in Book VI, Chapter 10: God of Openness—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !

Notes:
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone.
・ For this event in particular, the Free 5★ Summon feature can be used up to four times, at a total of 40, 80, 120, and 160 summons. If you summon 160 times, you can obtain one of each focus Hero (each focus Hero can only be summoned in this manner once) and one Celestial Stone per focus Hero.



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Notes on This Summoning Event
• After this summoning focus ends, these new Heroes will continue to be available through future summoning events. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About the Free 5★ Summon and Celestial Stones
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to four times, at a total of 40, 80, 120, and 160 summons. If you summon 160 times, you can obtain one of each focus Hero (each focus Hero can only be summoned in this manner once), and you can get one Celestial Stone for each of those focus Heroes as well, up to a total of 4.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

・ This summoning event does not include a 4★ focus category.

Tap the image above to visit this Hero's illustrated introduction page.


Chrom, exalt of the Halidom of Ylisse. Intent on
honoring his sister's dream, he faces his fate
with his treasured bonds close at heart. Appears
in Fire Emblem Awakening.

Skills learnable at 5★:

Geirdriful
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+X to unit during combat
(X = number of【Bonus】and【Penalty】
effects active on unit × 2, + 5; excludes stat
bonuses and stat penalties), reduces damage
from foe's first attack during combat by 40%,
and also, if【Bonus】is active on unit, grants
Special cooldown charge +1 per attack during
combat. (Only highest value applied. Does not
stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

A Fate Changed!
Range: 1
Moves target ally to opposite side of unit
and grants another action to unit. Grants
any【Bonus】active on target ally to unit
and Pair Up cohort (if any) for 1 turn and
inflicts【Isolation】on unit and Pair Up cohort
(if any) through their next action. (Additional
action granted and Isolation inflicted once
per turn only. Granted bonuses exclude stat
bonuses inverted by Panic.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

This skill can only be equipped by its original unit.

Surge Sparrow
If unit initiates combat, grants Atk/Spd+7
to unit during combat, and also, if unit deals
damage to foe using a Special, restores HP
= X% of unit's max HP (X = unit's max Special
cooldown count value × 20, + 10; max 100).
(Triggers even if 0 damage is dealt.)
Cannot use:

S/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

Cannot use:

Inf. Spd Tactic
At start of turn, grants Spd+6 to allies within
2 spaces for 1 turn and【Null Follow-Up】
to infantry allies within 2 spaces. Granted only
if number of that ally's movement type on
current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.


"I will cross oceans and even time itself for the sake of a peaceful world. That is why I have this power."



Tap the image above to visit this Hero's illustrated introduction page.


A manakete who has lived for thousands of
years, through many ages. Worshipped as the
Voice of the Divine Dragon by the people of
Valm. Appears in Fire Emblem Awakening.

Skills learnable at 5★:

Remote Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit is within
3 spaces of an ally, grants Atk/Spd/Def/Res+5
to unit during combat, unit makes a guaranteed
follow-up attack, and also, if unit's attack can
trigger their Special, grants Special cooldown
count-1 to unit before unit's first attack
during combat, and if foe's attack can trigger
their Special and unit's Res ≥ foe's Res+5,
inflicts Special cooldown count+1 on foe
before foe's first attack during combat.
(Cannot exceed the foe's maximum Special
cooldown.) If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:

Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:

New Divinity
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Res-5 on foe during combat, and also, if
unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). At start of combat, if
unit's HP ≥ 40%, foe cannot make a follow-up
attack during combat.
This skill can only be equipped by its original unit.

Def/Res Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Def/Res-6 on closest foes through
their next actions and grants Def/Res+6 to unit
for 1 turn.

"Wearing these clothes, I am reminded of the days I spent with Mar-Mar and the others so very long ago..."



Tap the image above to visit this Hero's illustrated introduction page.


Descendant of the crusader Baldr and son
of Sigurd. Brings Jugdral's long war to
its conclusion. Appears in Fire Emblem:
Genealogy of the Holy War.

Skills learnable at 5★:

Holytide Tyrfing
Mt: 16 Range: 1
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
If unit or foe initiates combat after moving to
a different space, grants Atk/Spd/Def/Res+5
to unit during combat and deals damage =
number of spaces moved by whoever initiated
combat (max 4) × 10% of foe's Def (except
when dealing damage with area-of-effect
Specials), and also, if unit's HP ≥ 25% at start
of combat, unit's HP > 1, and foe would reduce
unit’s HP to 0, unit survives with 1 HP. (Once
per combat. Does not stack with non-Special
effects that allow unit to survive with 1 HP if
foe's attack would reduce HP to 0.)

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:

Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
moved by whoever initiated combat; max 4.)
If X ≥ 2, neutralizes unit's penalties to Atk/Spd
during combat.
Cannot use:

Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:

Heir to Light
At start of turn, if unit is within 2 spaces of an
ally, grants Atk/Spd+6 and【Null Follow-Up】
to unit for 1 turn and unit can move 1 extra
space. (That turn only. Does not stack.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

This skill can only be equipped by its original unit.

"My father was loved and trusted by many. I hope to be like him in that way."



Tap the image above to visit this Hero's illustrated introduction page.


A former professor of Garreg Mach Monastery.
Guided by the voice of the goddess within, she
aims to illuminate the darkness smothering the
world. Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Inner Wellspring
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally,
grants【Null Follow-Up】to unit for 1 turn, and
also, if Special cooldown count is at its maximum
value, grants Special cooldown count-1. If unit
initiates combat or is within 2 spaces of an ally,
grants Atk/Spd/Def/Res+5 to unit during combat
and if Special triggers before or during combat,
grants Special cooldown count-1 after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

This skill can only be equipped by its original unit.

Divine Pulse
Cooldown: 2
Boosts damage by 25% of unit's Spd. Reduces
damage from foe's next attack by 75%, and
unit's next attack deals damage = 20% of
unit's Spd. (Resets at end of combat.)
This skill can only be equipped by its original unit.

Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use:

Spd Preempt 3
Inflicts Spd-4 on foe during combat. If foe
initiates combat and uses bow, dagger,
magic, or staff and unit's Spd > foe's Spd,
unit can counterattack before foe's first attack.
(Excluding when unit's Savior skill triggers.)
Cannot use:

Spd/Res Hold
Inflicts Spd/Res-4 on foes within 3 spaces
during combat.
Cannot use:

"The Officers Academy made me who I am today. It's all thanks to my wonderful students."




I hear their garb represents something very important to each of them.

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