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Four New Heroes from the Fire Emblem Fates games, including Azura: Song's Reflection, are available as part of a 5★ summoning focus!
There are new story maps in Book VIII, Chapter 6: Hand Reveal—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Hayato: Diviner of Reppu is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Attuned Hero
A princess of Nohr who was raised in Hoshido.
Her song echoes across the battlefield, with her
faith in Corrin granting her strength. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Tri-Path Splitter
Mt: 16 Range: 1
Enables【Canto (Dist. +1; Max 4)】.
Grants Spd+3. At start of turn, if unit is within
2 spaces of an ally, grants Atk/Spd+6,
【Null Follow-Up】, and【Null Panic】
to unit and allies within 2 spaces of unit for
1 turn. If unit is within 3 spaces of an ally,
grants Atk/Spd/Def/Res+5 to unit
during combat.
【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
of unit before the above, +1. (Max 4.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
This skill can only be equipped by its original unit.
Changing Waters
Range: 1
Grants another action to target ally and target
can move 1 extra space (that turn only;
does not stack; excluding cavalry allies with
Range = 2), and also, grants【Incited】to target
and allies within 2 spaces of target (excluding
unit). (Cannot target an ally with Sing or
Dance; this skill treated as Sing or Dance.)
【Incited】
If unit initiates combat, grants bonus to unit's
Atk/Spd/Def/Res = number of spaces from
start position to end position of unit during
combat (max 3; that turn only).
This skill can only be equipped by its original unit.
Firestorm Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Atk/Spd+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).
A/D Cantrip 3
If Sing or Dance is used, inflicts Atk/Def-7
and【Sabotage】on foes in cardinal directions
of unit and target through their next actions.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
Cannot use:
Cross Spur Atk
Grants Atk+5 to allies in cardinal directions
of unit during combat.
Mercy-Wing Echo
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
"We mustn't avert our eyes from the path we've chosen, no matter how unpleasant it may be. We can get upset, throw a fit, cry about it... Then we must push past it."
Tactician in the service of Queen Mikoto
of Hoshido. Uses automatons to do battle.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Perspicacious
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Grants Atk/Def/Res+4 and "reduces the
percentage of foe's non-Special 'reduce
damage by X%' skills by 30% (excluding
area-of-effect Specials)" to allies within
7 rows and 7 columns centered on unit
during combat. At start of combat, if unit's
HP ≥ 25%, inflicts penalty on foe's Atk/Def =
number of allies within 7 rows and 7 columns
centered on unit × 3, + 6 (max 15), reduces
the percentage of foe's non-Special "reduce
damage by X%" skills by 50% (excluding
area-of-effect Specials), and grants Special
cooldown charge +1 to unit per attack
during combat (only highest value applied;
does not stack).
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Fireflood Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Atk/Res+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).
Sabotage A/D 3
At start of turn, if any foe's Res < unit's Res
and that foe is adjacent to another foe, inflicts
Atk/Def-6 on that foe through its next action.
At start of combat, if unit's Res > foe's Res,
inflicts Atk/Def-X on foe during combat
(X = 3 + highest penalty on each stat
between target and foes within 2 spaces
of target; calculates each stat penalty
independently).
"I engage in battle using automatons. I create them as well."
Joins Corrin after being saved from attacking
monsters. Is good at farmwork and hunting.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Forager Naginata
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
Def/Res+6 and "Special cooldown charge +1
per attack during combat (only highest value
applied; does not stack)" to unit and allies within
3 spaces of unit for 1 turn. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5
to unit, grants an additional Atk/Spd/Def/Res+X
to unit (X = number of allies within 3 spaces
of unit × 3, + 1; max 10; if any space within
2 spaces of unit has a Divine Vein effect
applied or counts as difficult terrain, excluding
impassable terrain, value is treated as 10),
and reduces damage from foe's first attacks
by X during combat ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first
and second strikes), and also, when unit deals
damage to foe during combat, restores X HP
to unit (triggers even if 0 damage is dealt).
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Bonus Doubler 4
If【Bonus】is active on unit or
an ally within 2 spaces of unit, grants
Atk/Spd/Def/Res+X to unit during combat
(X = 4 + highest bonus on each stat between
unit and allies within 2 spaces of unit;
calculates each stat bonus independently).
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
A/S Bulwark 4
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit (does not affect
foes with Pass skills). Inflicts Atk/Spd-4 on
foe and reduces damage from foe's first
attack by 40% during combat ("first attack"
normally means only the first strike; for
effects that grant "unit attacks twice," it means
the first and second strikes). Restores 7 HP
to unit after combat.
Cannot use:
Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Spd+3 to unit during combat.
Cannot use:
"I'm hanging some fruit to dry right now. It'll make for some nutritious and yummy snacks!"
From the Wind Tribe, who live within Hoshido.
Despite his age, he has a rare talent for magical
techniques. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Rauðrlantern+
Mt: 12 Range: 2
At start of turn, if unit is within 2 spaces of an
ally, grants "unit cannot be slowed by terrain
(does not apply to impassable terrain)" and
"Special cooldown charge +1 per attack during
combat (only highest value applied; does not
stack)" to unit for 1 turn. If unit initiates
combat or is within 2 spaces of an ally,
grants Atk/Res+5 to unit during combat.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+5
to unit during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Windsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use:
"Many in the Order of Heroes are still children. B-but, not me. I am far too mature an adult to play with them."
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