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New Heroes from the Fire Emblem: Path of Radiance game and one of the princesses of Múspell, Laegjarn: Flame Ascendant, from Fire Emblem Heroes, are available as part of a 5★ summoning focus!
You will also receive an Ascendant Floret, an item that can be used to strengthen another Hero, the first time you summon Ascended Hero Laegjarn: Flame Ascendant!
The final chapter in Book V, Chapter 13: Specter of Niðavellir, is here—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
About Ascended Heroes and Ascendant Florets
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.
・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.
Notes:
・ This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Marcia: Petulant Knight is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
・ Tanith: Bright Blade will appear as a 3★ and 4★ Hero starting with this summoning event.
Princess of Múspell, the Kingdom of Flame.
Friend to Fjorm. She has become a champion
of Múspell, God of Flame, wreathed in the
power of Múspell's fire.
Skills learnable at 5★:
Flame of Múspell
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If【Bonus】
is active on unit, grants Atk/Spd+6 and
Atk/Spd/Def/Res during combat = 50% of
total bonuses on unit and foe (max: +12), and
also, if total bonuses on unit and foe ≥ 10,
neutralizes effects that prevent unit's
follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
A/D Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
Rouse Atk/Spd 4
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 and【Null Panic】to unit
for 1 turn.
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
Cannot use:
"I am Laegjarn. My guise may be of one bound to serve the flame dragon Múspell, but my will is my own."
A man who makes his living as part of the
criminal underworld, answering to no one.
Also occasionally referred to as "fireman."
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Fireman's Hook
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is not adjacent to
an ally, grants Atk/Spd/Def/Res+5 to unit,
neutralizes penalties that inflict "Special
cooldown charge -X" on unit, and grants unit
Special cooldown charge +1 per unit's attack
during combat. (Only highest value applied.
Does not stack.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Lethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"Gathering intel is a specialty of mine. Give me three days, and I'll know more about this country than you do."
Lady of Begnion's House Damiell. Refusing the
life of an aristocrat's daughter, she enlisted and
became a knight. Appears in Fire Emblem: Path
of Radiance.
Skills learnable at 5★:
Damiell Bow
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If a Rally Assist skill is used by unit, grants
target【Bonus Doubler】and target can move 1 extra
space. (That turn only. Does not stack. No
effect on cavalry allies with Range = 2.)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Spd/Def Bond 4
If unit is adjacent to an ally, grants
Spd/Def+7 to unit and neutralizes unit's
penalties to Spd/Def during combat.
Atk/Def Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Def-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
"My name is Astrid. I may not be the most seasoned fighter in this army, but I will contribute however I can."
Left her position in Begnion's Holy Guard for
personal reasons, choosing to travel the land
in search of her missing brother, Makalov.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Unbound Lance+
Mt: 14 Range: 1
If unit is not adjacent to an ally, inflicts
Atk/Def-5 on foe during combat and
neutralizes foe's bonuses to Atk/Def (from
skills like Fortify, Rally, etc.) during combat.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Spd/Def Gap 3
At start of turn, grants Spd/Def+5 to ally
with the highest Spd+Def total for 1 turn.
(Excludes unit.)
"I was considered one of the most promising rookies in the Holy Guard, so don't you dare underestimate me!"
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