Fire Emblem Heroes Wiki
New Heroes Summoning Event: New Heroes & Ascended Fjorm

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New Heroes from the Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem games and the first Ascended Hero, Fjorm: Ice Ascendant, from Fire Emblem Heroes, are available as part of a 5★ summoning focus!

You will also receive an Ascendant Floret, an item that can be used to strengthen another Hero, the first time you summon Ascended Hero Fjorm: Ice Ascendant!

There are new story maps in Book V, Chapter 12: What Remains—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !

Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone.

Tap More for additional information about this event.

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Notes on This Summoning Event
• After this summoning focus ends, these new Heroes will continue to be available through future summoning events. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Notes on the Free 5★ Summon and Celestial Stones
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

About Ascended Heroes and Ascendant Florets
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.
・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Roshea: Coyote's Faithful is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap the image above to visit this Hero's illustrated introduction page.


Princess of Nifl, the Kingdom of Ice. A woman
who keeps much of her thoughts to herself.
She has become a champion of Nifl, God of Ice,
and so has been granted a portion of her power.

Skills learnable at 5★:

Nifl's Bite
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
If unit is within 2 spaces of an ally, restores 7 HP
to unit after combat, and also, if foe uses bow,
dagger, magic, or staff, neutralizes effects that
prevent unit's counterattacks during combat.
This skill can only be equipped by its original unit.

Ice Mirror
Cooldown: 2
If foe is 2 spaces from unit, reduces damage
from foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Steady Posture 3
If foe initiates combat, grants Spd/Def+6 to unit
during combat and inflicts Special cooldown
charge -1 on foe per attack. (Only highest value
applied. Does not stack.)
Cannot use:

Hardy Fighter 3
Neutralizes effects that guarantee foe's
follow-up attacks during combat. At the
start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
If foe's attack triggers Special and Special
has the "reduces damage by X%" effect,
Special triggers twice, then reduces damage
by 5. (Example: if Special has the "reduces
damage by 50%" effect and no other damage
reduction effects trigger, reduces initial
damage by 50%, then reduces remaining
damage by 50% for a total damage reduction
of 75%. Remaining damage is then reduced
further by 5.) Each Special trigger is calculated
as a separate activation.
Cannot use:

A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

Cannot use:

"I am Fjorm, clad in the armor of the champion of Nifl, god of ice. I am pleased to rejoin your side."



Tap the image above to visit this Hero's illustrated introduction page.


A capable mercenary who works together with
her father, Dice, who in turn loses most of their
earnings gambling. Appears in Fire Emblem:
New Mystery of the Emblem.

Skills learnable at 5★:

Spendy Scimitar
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants bonus to Atk/Spd/Def/Res
during combat based on the number of times
unit has been enhanced using Dragonflowers
(one or more times grants +6, zero times
grants +4), and also, if unit has been enhanced
using Dragonflowers two or more times,
neutralizes effects that grant "Special cooldown
charge +X" to foe or inflict "Special cooldown
charge -X" on unit during combat.
This skill can only be equipped by its original unit.

Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:

Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Spurn 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 75% and
unit's attack triggers Special, deals +5 damage
when Special triggers.
Cannot use:

"I'm Malice. My sword doesn't come cheap, so I hope whoever's in charge here has their finances in order."



Tap the image above to visit this Hero's illustrated introduction page.


Member of the Coyote's Men of Aurelis. After
the War of Shadows, he retired from the army
but eventually returned to the field. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Stout Lance+
Mt: 14 Range: 1
At start of combat, if unit's HP ≥ 50%, grants
Atk/Def+5 during combat, and also, if foe can
make a follow-up attack, reduces damage from
foe's first attack by 50%.

Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:

Spd/Def Form 3
If unit is within 2 spaces of an ally, grants
Spd/Def+X to unit during combat (X = 2 ×
number of allies within 2 spaces, + 1; max 7).

Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"I am Roshea, of the knights of Aurelis. I've mostly avoided actual battles, but I think we will work well together."



Tap the image above to visit this Hero's illustrated introduction page.


Leader of the Coyote's Men of Aurelis. He has
pledged an oath of loyalty to Hardin. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Keen Coyote Bow
Mt: 14 Range: 2
Grants Atk+3. Effective against flying foes.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat, and also, if
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.

Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:

Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:

Def/Res Snag 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Def/Res-6 on nearest foes within
4 spaces of both unit and target through their
next actions.
Cannot use:

Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use:

"The land of Aurelis belonged to the plains people. Lord Hardin reclaimed that pride for us!"




Fjorm's here, and she became an Ascended Hero through Nifl's power!

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