Active: to
Special versions of the Heroes who ranked the highest in the Choose Your Legends: Round 5 event are available as part of a 5★ summoning focus!
There are new story maps in Book V, Chapter 10: Howling Descent—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Notes:
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone.
・ For this event in particular, the Free 5★ Summon feature can be used up to four times, at a total of 40, 80, 120, and 160 summons. If you summon 160 times, you can obtain one of each focus Hero (each focus Hero can only be summoned in this manner once) and one Celestial Stone per focus Hero.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 5★ focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to four times, at a total of 40, 80, 120, and 160 summons. If you summon 160 times, you can obtain one of each focus Hero (each focus Hero can only be summoned in this manner once), and you can get one Celestial Stone for each of those focus Heroes as well, up to a total of 4.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ This summoning event does not include a 4★ focus category.
The guard who watches over the gates of
Garreg Mach Monastery. A kind man who cares
deeply for all Heroes who pass through his
gate. Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Charging Horn
Mt: 14 Range: 2
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit
during combat. Grants effects to unit during
combat based on the number of allies within
3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during
combat (X = number of allies in the area × 2;
max -6). If ≥ 3 allies, foe cannot make a
follow-up attack. (If unit is within 2 spaces of a
structure that a foe can destroy, the number of
allies in the area is treated as 3.)
This skill can only be equipped by its original unit.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
Close Reversal
If foe initiates combat, grants Def+5 to unit
during combat and unit can counterattack
regardless of foe's range.
Cannot use:
Detailed Report
Foes with Range = 1 cannot move through
spaces adjacent to unit. (Does not affect foes
with Pass skills.)
Foes with Range = 2 cannot move through
spaces within 2 spaces of unit. (Does not
affect foes with Pass skills.)
Foes cannot warp into spaces within 4 spaces
of unit. (Does not affect foes with Pass skills or
warp effects from structures, like camps and
fortresses in Rival Domains.)
This skill can only be equipped by its original unit.
Joint Drive Def
Grants Def+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Def+4 to unit during combat.
"Greetings! What a pleasu—wait, this isn't the monastery! ...Askr? Uh huh... Well, thanks for having me!"
Adopted daughter of Margrave Edmund. She
can often be found speaking with animals or
praying to the goddess. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Phantasm Tome
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if foe's HP
≥ 50%, inflicts Spd/Res-6 and neutralizes
foe's bonuses to Spd/Res (from skills like
Fortify, Rally, etc.) during combat, and also,
if unit initiates combat, reduces damage from
foe's first attack by 70%.
This skill can only be equipped by its original unit.
Requiem Dance
Cooldown: 3
If unit initiates combat, after combat, grants
another action to ally with the highest HP
within 2 spaces (excluding unit) that has
already acted. (Once per turn.) (Allies with
Sing or Dance can be granted this effect as
well. If multiple units meet the conditions,
effect will not trigger.) If an ally is granted
an additional action this way, inflicts "restricts
movement to 1 space" on that ally (and their
Pair Up cohort).
This skill can only be equipped by its original unit.
Atk/Spd Unity
If unit is within 2 spaces of an ally, grants
Atk/Spd+5 to unit during combat, and also,
if unit is inflicted with any Atk/Spd penalty,
grants bonus to unit's Atk/Spd during combat
= current penalty on each of those stats × 2.
(Example: if unit has -7 penalty to Atk, grants
Atk+14, for a net bonus of Atk+12.) Calculates
each stat bonus independently.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I want to express my gratitude, but... I-I'm sorry—I don't know what to say."
Prince of Altea destined to be revered as the
Hero-King, having done countless deeds for the
good of those who came after him. Appears in
Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Genesis Falchion
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 during combat, and also
grants effects based on the total value of
bonuses on the 3 allies with the highest
bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat. If ≥ 25,
grants an additional Atk+5 during combat, and
also, if unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.) If ≥ 60, if foe initiates combat,
unit can counterattack before foe's first attack.
This skill can only be equipped by its original unit.
Shining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Distant Pressure
Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants
Spd+5 during combat, but after combat, if unit
attacked, deals 5 damage to unit.
Cannot use:
Spurn 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 75% and
unit's attack triggers Special, deals +5 damage
when Special triggers.
Cannot use:
Even Tempest 3
At start of even-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use:
"No weapon, divine or not, offers more comfort than the presence of one's companions."
Princess of Renais. She has taken up her
brother's lance so she can defend their
kingdom's future. Appears in Fire Emblem:
The Sacred Stones.
Skills learnable at 5★:
Binding Reginleif
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, reduces
damage from foe's first attack by 30%, and
also, if unit initiates combat, neutralizes effects
that prevent unit's follow-up attacks.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Surge Sparrow
If unit initiates combat, grants Atk/Spd+7
to unit during combat, and also, if unit deals
damage to foe using a Special, restores HP
= X% of unit's max HP (X = unit's max Special
cooldown count value × 20, + 10; max 100).
(Triggers even if 0 damage is dealt.)
Cannot use:
Moonlight Bangle
Enables【Canto (2)】.
Neutralizes unit's penalties that inflict "Special
cooldown charge -X" on unit during combat.
Deals damage = X% of foe's Def when Special
triggers (X = unit's max Special cooldown
count value × 10, + 20).
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Atk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.
"My brother entrusted me with Reginleif. In order to protect my people, I will do all I can to master it!"
Posted: