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Three New Heroes from the Fire Emblem Awakening game, including Lucina: Fate's Resolve, as well as Ratatoskr: Mending Hand, who makes her appearance as a Mythic Hero in Book VIII of the Fire Emblem Heroes game, are available as part of a 5★ summoning focus!
There are new story maps in Book VIII, Chapter 1: Healing and Chapter 2: Traitor—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Notes:
・ You can also recruit Ratatoskr: Mending Hand by clearing Book VIII, Chapter 1: Part 5 of the main story. She is also planned to appear in a Legendary Hero summoning event at the end of December.
・ For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ Focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to two times, at a total of 40 and 80 summons. You can get one Celestial Stone for each of those Focus Heroes as well. You cannot summon the same Focus Hero twice in this way.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Notes:
・ You can also recruit Ratatoskr: Mending Hand by clearing Book VIII, Chapter 1: Part 5 of the main story. She is also planned to appear in a Legendary Hero summoning event at the end of December.
・ This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Laurent: The Elucidator is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
A member of Yggdrasill's Healing Hands who
has a tendency to get overwhelmed when there
are things that need to be done. Has healed
illnesses across the nine realms.
Mythic Effect: Astra
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
World-Tree Tail
Mt: 14 Range: 1
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X
to unit (X = 9, - 3 × number of allies with
HP ≤ 40%; min 0), grants Special cooldown
charge +1 to unit per attack (only highest
value applied; does not stack), and reduces
damage from foe's first attack by 40% during
combat ("first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes).
At start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-Y on foe during combat (Y = number
of spaces from start position to end position
of whoever initiated combat, + 3; max 6),
and also, if Y ≥ 5, reduces damage from
foe's first attack by 30% during combat.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Beast Agility 4
Removes the condition to transform. Inflicts
Spd/Def-4 on foe during combat, and if unit's
Spd > foe's Spd, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks during
combat, and unit deals damage = 10% of unit's
Spd (excluding when dealing damage with an
area-of-effect Special).
Cannot use:
Mending Heart
After unit acts (if Canto triggers, then after unit
acts and again after unit moves with Canto),
applies【Divine Vein (Green)】to unit's space and
spaces within 2 spaces of unit for 1 turn.
Restores 7 HP to allies within 2 spaces of unit
after combat. If unit initiates combat or is within
2 spaces of an ally, grants Atk/Spd/Def/Res+4
to unit during combat, inflicts Special cooldown
charge -1 on foe per attack (only highest value
applied; does not stack), and restores 7 HP to
unit after combat.
【Divine Vein (Green)】
Applies the following effects on space for foes:
Foe cannot warp from this space or into this
space (does not affect units with Pass skills or
warp effects from structures like camps and
fortresses in Rival Domains). Inflicts Special
cooldown charge -1 on foe per attack (only
highest value applied; does not stack). (Divine
Vein effects do not stack; replaces any existing
Divine Vein effect; Divine Vein effects applied
simultaneously cancel each other out.)
This skill can only be equipped by its original unit.
"I-I'm Ratatoskr, of the Healing Hands! Anyone sick? Or injured?"
Rearmed Hero
A princess and daughter of Chrom who traveled
to the past, where she studied and trained to
change her world's desperate fate. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Arcane Þrima
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, inflicts
Atk/Def-6 on closest foes and foes within
2 spaces of those foes through their next
actions. At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 to unit, inflicts
Atk/Spd/Def/Res-X on foe (X = highest penalty
on each stat between target and foes within
2 spaces of target; calculates each stat penalty
independently), neutralizes effects that grant
"Special cooldown charge +X" to foe or inflict
"Special cooldown charge -X" on unit during
combat, and also, if unit's Spd > foe's Spd,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Future Sight
Range: 1
Unit and target ally swap spaces. Grants
Atk/Spd+6,【Treachery】, and "if unit
initiates combat, reduces damage from foe's
first attack during combat by 40%" to unit and
target ally for 1 turn. Grants another action to
unit. (Additional action granted once per
turn only.)
【Treachery】
Unit deals additional damage = total bonuses
on unit for 1 turn.
This skill can only be equipped by its original unit.
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Spd/Def Snag 4
Inflicts Spd/Def-4 on foe during combat. If
a movement Assist skill (like Reposition, Shove,
Pivot, etc.) is used by unit or targets unit, inflicts
Spd/Def-7 and【Sabotage】on nearest foes
within 4 spaces of both unit and target ally
after movement and on foes within 2 spaces
of those foes equipped with a skill that can
trigger the Savior effect through their next
actions.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
Cannot use:
Alarm Def/Res
At start of turn, if number of allies adjacent to
unit ≤ 2, grants Def/Res+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Def/Res+3 to unit
during combat.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
Cannot use:
"I am Lucina, princess of the Halidom of Ylisse. I will change fate and never yield to despair!"
Cordelia's daughter, who is always comparing
herself to her mother. She is kind to her friends,
but acts as if she has something to prove.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Striving Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+X to unit during combat
(X = 25% of foe's Atk at start of combat, - 4;
max 14; min 5) and inflicts Special cooldown
charge -1 on foe per attack (only highest value
applied; does not stack), and also, when unit's
attack triggers unit's Special, neutralizes
"reduces damage by X%" effects from foe's
non-Special skills (excluding area-of-effect
Specials). If unit is within 3 spaces of an ally
and foe's attack triggers unit's Special, unit's
next attack neutralizes "reduces damage by X%"
effects from foe's non-Special skills (resets at
end of combat). If unit is within 3 spaces of an
ally and Special triggers before or during
combat, grants Special cooldown count-2
after combat.
This skill can only be equipped by its original unit.
Godlike Reflexes
Cooldown: 3
If unit's Spd ≥ foe's Spd-4 and unit's Special is
ready or unit's Special triggered during combat,
deals damage = 15% of unit's Spd. When
Special triggers, reduces damage from foe's
attack by 40%. (Special triggers only if
unit's Spd ≥ foe's Spd-4.)
Cannot use:
Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:
Buffer 4
At the start of turn 1, if foe's attack can trigger
unit's Special, grants Special cooldown count-2.
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%).
Cannot use:
"The water here is so clean I couldn't help but primp a bit. You know, hair and skin care, basic stuff. Admit it, my hair's looking prettier than usual."
Miriel's son and a serious student at the top
of his class. He often finds himself being taken
advantage of, but he can be frightening when
angered. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Hvítrdeer+
Mt: 12 Range: 2
If foe initiates combat or if foe's HP ≥ 75%
at start of combat, grants Atk+5 to unit, inflicts
Atk-5 on foe, and inflicts Special cooldown
charge -1 on foe per attack during combat.
(Only highest value applied. Does not stack.)
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+5
to unit during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Rouse Atk/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+6 to unit for 1 turn.
Cannot use:
"The method by which Heroes are summoned is simply fascinating. If the same Hero is summoned twice...do they exist as the same person but from different times? Or are they the same person twice? Or perhaps..."
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