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{{NewsStyling|1={{NewsImage|1=[[File:News Banner Focus New Heroes Turn of Fate.jpg|640px|link=New Heroes: Turn of Fate]]}} {{NewsHeadings|{{NewsHeadingsIcon|Celestial Stone.png}}{{NewsHeadingsIcon|Icon Summoning New Heroes.png}}{{NewsHeadingsDiv|New Heroes Revival: Turn of Fate}}}} Active: {{HT|2024-05-27T07:00:00Z}} to {{HT|2024-06-04T06:59:59Z}}<br> <br> {{SummoningEventDescription|focus=New Heroes: Turn of Fate|desc=Heroes from previous {{NewsAccent|New Heroes}} summoning events and their corresponding {{NewsAccent|[[Turn of Fate|Forging Bonds]]}} events are returning together as {{NewsAccent|simultaneous event revivals}}!}}<br> <br> Special versions of the {{NewsAccent|Heroes}} who ranked the highest in the Choose Your Legends: Round 7 event are available as part of a 5★ summoning focus!<br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1={{NewsTap|tap0|Notes on This Summoning Event |{{NewsTitle|• Appearance rate changes from previous iterations of this New Heroes summoning event (those with the same name) will not carry over to this event.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> }}<br> {{NewsTap|tap1|About the Free 5★ Summon and Celestial Stones |・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.<br> ・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.<br> ・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.<br> {{NewsTitle|・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.}}<br> ・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.<br> ・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.<br> ・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one {{NewsIcon|Celestial Stone.png}}[[Celestial Stone]] directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as [[Dragonflowers]] and more. The Celestial Stone Shop can be found in the shop menu.<br> }}<br> {{NewsTitle|Note:}} There is no 4★ focus category in this summoning event.<br> <br> <div style="text-align: center;">[[File:Hero banner Robin Exalts Deliverer.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/10001002000986-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> The exalt Chrom's most trusted tactician. <br> Possessed of a mysterious charisma that<br> draws people to him. Appears in Fire<br> Emblem Awakening.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Deliverer's Brand]]<br> Mt: 16 Range: 1<br> Grants Spd+3. At start of combat, if unit's<br> HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit,<br> reduces damage from foe's first attack by 40%,<br> and neutralizes effects that grant "Special<br> cooldown charge +X" to foe or inflict "Special<br> cooldown charge -X" on unit during combat,<br> and also, if unit's max Special cooldown count<br> value ≥ 3 and unit's attack can trigger unit's<br> Special, when unit's Special triggers (excluding<br> area-of-effect Specials), neutralizes "reduces<br> damage by X%" effects from non-Special skills.<br> At start of combat, if unit's HP ≥ 25% and unit<br> triggers the Glowing Ember, Bonfire, or Ignis<br> Special during combat, calculates that attack's<br> damage using the lower of foe's Def or Res.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Ignis]]<br> Cooldown: 4<br> Boosts damage by 80% of unit's Def.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Finish 4.png}}[[Atk Spd Finish|Atk/Spd Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Gambit 4.png}}[[Gambit|Gambit 4]]<br> Inflicts Spd/Def-4 on foe during combat, and <br> also, if unit's or foe's attack can trigger unit's <br> Special, deals damage during combat = unit's<br> max Special cooldown count value - 2, × 5<br> (min 0; max 15; excluding area-of-effect<br> Specials) and reduces damage from attacks<br> during combat and from area-of-effect<br> Specials (excluding Røkkr area-of-effect<br> Specials) by percentage = unit's max Special<br> cooldown count value × 10 (max 50%).<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Tip the Scales.png}}[[Tip the Scales!]]<br> At start of turn, if unit is within 2 spaces of an<br> ally, grants【Rally Spectrum】to unit and allies<br> within 2 spaces of unit. Unit can move to a<br> space adjacent to an ally with【Rally Spectrum】<br> that is within 5 spaces of unit. If unit is within<br> 2 spaces of an ally, grants Atk/Spd/Def/Res+3<br> to unit during combat.<br> <br> 【Rally Spectrum】<br> Grants Atk/Spd/Def/Res+5 to unit during<br> combat and if unit's attack can trigger unit's<br> Special, grants Special cooldown count-X to<br> unit before unit's first attack during combat<br> (X = 1 if unit can trigger the "unit attacks twice"<br> effect or if unit's maximum Special cooldown<br> count is reduced (Special trigger is accelerated);<br> otherwise, X = 2). (That turn only.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"Our bonds transcend hardship. Even if the future is full of despair, their strength will endure."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Soren Radiant Confidant.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/09001003000987-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> A member of the Greil Mercenaries. Supports<br> Ike with his extraordinary talent as a tactician.<br> Appears in [[Fire Emblem: Radiant Dawn]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Arch-Sage Tome]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1). <br> At start of turn, grants Atk/Spd/Def/Res+6 and<br> 【Assign Decoy】to any support partner within 2<br> spaces of unit or, if unit is not on a team with<br> unit's support partner, to ally with the highest<br> Def within 2 spaces of unit for 1 turn. If unit is<br> within 3 spaces of an ally, grants bonus to unit's<br> Atk/Spd/Def/Res during combat = 5 + highest<br> bonus on each stat between allies within<br> 3 spaces of unit (calculates each stat bonus<br> independently), and if unit's Res > foe's Res,<br> reduces damage from attacks during combat<br> and from area-of-effect Specials (excluding<br> Røkkr area-of-effect Specials) by<br> percentage = difference between<br> stats × 4 (max 40%).<br> <br> 【Assign Decoy】<br> If foe's Range = unit's Range and foe initiates <br> combat against an ally within 2 spaces of unit,<br> triggers【Savior】on unit (that turn only;<br> triggers only if unit is not equipped with a<br> skill that can trigger the Savior effect).<br> <br> 【Savior】<br> Unit takes ally's space, enters combat in ally's<br> place, and receives all after-combat effects.<br> <br> Savior will not trigger if ally is on terrain that<br> unit cannot move to or if multiple units are able<br> to use Savior during the same combat. If Savior<br> triggers, after-combat movement effects do<br> not occur.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Flare]]<br> Cooldown: 3<br> If unit's HP ≥ 70% when Special triggers,<br> boosts damage by 60% of foe's Res. If unit's<br> HP < 70% when Special triggers, boosts<br> damage by 40% of foe's Res and restores<br> 30% of unit's maximum HP.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Rare Talent.png}}[[Rare Talent]]<br> At start of combat, if unit's HP ≥ 25%, grants <br> Atk/Spd/Def/Res+7 to unit and disables foe's <br> effects that "calculate damage using the lower <br> of foe's Def or Res" (excluding when dealing <br> damage with an area-of-effect Special) during <br> combat, and also, the following effects will <br> occur based on the value of unit's Res minus <br> foe's Res: if ≥ 1, neutralizes effects that inflict <br> "Special cooldown charge -X" on unit during <br> combat; if ≥ 10 and either foe's Range = 2 or<br> unit initiates combat, unit attacks twice <br> during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Mag. Null Follow.png}}[[Mag. Null Follow]]<br> Inflicts Spd/Res-4 on foe, neutralizes effects<br> that guarantee foe's follow-up attacks and<br> effects that prevent unit's follow-up attacks,<br> and reduces the percentage of foe's<br> non-Special "reduce damage by X%" skills<br> by 50% during combat (example: a foe with<br> a "reduce damage by 45%" skill would reduce<br> damage by 23% instead).<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Times Pulse 4.png}}[[Time's Pulse|Time's Pulse 4]]<br> At start of turn, if Special cooldown count is<br> at its maximum value, grants Special cooldown<br> count-1. After combat, if Special cooldown<br> count is at its maximum value, grants Special<br> cooldown count-1.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I calculate what is necessary to achieve victory—no more, no less."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Gullveig Seer Beyond Time.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/00007002000988-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Seiðr, goddess of Vanaheimr, the realm of light, <br> having become Gullveig, the Golden Seer.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[The Cycle's Turn]]<br> Mt: 14 Range: 2<br> Enables【Canto (1)】.<br> <br> Accelerates Special trigger (cooldown count-1). <br> If unit initiates combat or【Bonus】is <br> active on unit, grants Atk/Spd/Def/Res+5 to <br> unit, grants Atk/Spd+X to unit (X = number <br> of turns × 2; max 10), deals damage = 20% <br> of unit's Spd (including when dealing damage<br> with a Special triggered before combat), and <br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks during combat.<br> <br> 【Canto (1)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 1 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit would be able to <br> move with normal Canto movement.)<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Luna]]<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 50% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Flared Sparrow.png}}[[Flared Sparrow]]<br> If unit initiates combat, deals 7 damage to foe <br> as combat begins (effects that reduce damage<br> "during combat" do not apply; will not reduce <br> foe's HP below 1), grants Atk/Spd+7 to unit <br> during combat, and applies【Divine Vein (Flame)】<br> on 5 spaces in a line centered on foe's space<br> (oriented left to right based on the direction<br> unit is facing) for 1 turn after combat.<br> <br> 【Divine Vein (Flame)】<br> Applies the following effects on space: Acts as<br> difficult terrain for foes with Range = 2 (moving<br> over this space costs +1 movement; does not<br> apply to "cannot be slowed by terrain" effects;<br> movement cost cannot exceed unit's allowed<br> movement). At start of enemy phase, deals<br> 7 damage to foe, and also, as combat begins,<br> deals an additional 7 damage to foe (effects<br> that reduce damage "during combat" do not<br> apply; will not reduce foe's HP below 1).<br> (Divine Vein effects do not stack; replaces any<br> existing Divine Vein effect; Divine Vein effects<br> applied simultaneously cancel each other out.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Gold Unwinding.png}}[[Gold Unwinding]]<br> Inflicts Spd/Res-5 on foe during combat.<br> At start of combat, if unit's HP ≥ 50% and<br> unit initiates combat, reduces damage from<br> foe's first attack by 60% during combat. If unit<br> initiates combat, grants another action to unit<br> after combat, and inflicts【[[Gravity]]】on<br> unit and [[Pair Up]] cohort through their next<br> action (will not trigger again for 2 turns<br> after triggering).<br> <br> 【Gravity】<br> Restricts target's movement to 1 space through<br> its next action.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Oath 4.png}}[[Atk Spd Oath|Atk/Spd Oath 4]]<br> At start of turn, if unit is within 2 spaces of <br> an ally, grants Atk/Spd+6 and the following <br> status to unit for 1 turn: "Unit can move to <br> a space adjacent to any ally within 2 spaces." <br> If unit is within 2 spaces of an ally, grants <br> Atk/Spd+3 to unit during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"These clothes are from a past that was lost to me. They are all that remain of that hope I once had."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Corrin Silent Bloodline.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/11001002000989-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Born in Hoshido and raised as a princess<br> of Nohr, she has overcome many trials and<br> grown alongside her many companions.<br> Appears in [[Fire Emblem Fates]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Vallastone]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1). <br> After unit acts (if Canto triggers, after Canto), <br> applies【Divine Vein (Stone)】to unit's space and <br> spaces within 2 spaces of unit for 1 turn.<br> At start of combat, if unit's HP ≥ 25%, inflicts<br> Atk/Spd/Def/Res-5 on foe, neutralizes effects<br> that guarantee foe's follow-up attacks and<br> effects that prevent unit's follow-up attacks,<br> and reduces damage from attacks by 30%<br> during combat (excluding area-of-effect<br> Specials). If foe's Range = 2, calculates<br> damage using the lower of foe's Def or Res.<br> <br> 【Divine Vein (Stone)】<br> Applies the following effects on space for unit<br> and allies: Grants Def/Res+6 during combat,<br> reduces damage from foe's Specials by 10<br> during combat (excluding area-of-effect<br> Specials), and reduces damage from<br> area-of-effect Specials by 50% (excluding<br> Røkkr area-of-effect Specials). (Divine Vein<br> effects do not stack; replaces any existing<br> Divine Vein effect; Divine Vein effects applied<br> simultaneously cancel each other out. Does not<br> count as defensive terrain.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Armored Floe]]<br> Cooldown: 3<br> Boosts Special damage by 40% of unit's Res.<br> If foe's Range = 2 and unit or foe's Special<br> is ready or triggered before or during this<br> combat, reduces damage from foe's next<br> attack by 40% (once per combat; excluding<br> area-of-effect Specials).<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Realms United.png}}[[Realms United]]<br> Unit can counterattack regardless of foe's <br> range. If foe initiates combat or foe's HP ≥ 75% <br> at start of combat, inflicts Atk/Spd/Def/Res-7 <br> on foe and reduces damage from foe's first <br> attack by 7 during combat (for standard <br> attacks, "first attack" means only the first <br> strike; for effects that grant "unit attacks <br> twice," it means the first and second strikes).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Counter Roar 4.png}}[[Counter Roar|Counter Roar 4]]<br> Inflicts Atk/Spd-4 on foe, reduces damage from <br> foe's first attack during combat by 30% (for<br> standard attacks, "first attack" means only the<br> first strike; for effects that grant "unit attacks<br> twice," it means the first and second strikes),<br> and unit's next attack deals damage = 30% of<br> foe's attack damage prior to reductions (resets<br> at end of combat; only highest value applied;<br> does not stack). Restores 7 HP to unit<br> after combat.<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|A S Far Save 3.png}}[[A S Far Save|A/S Far Save 3]]<br> If a foe uses bow, dagger, magic, or staff and<br> initiates combat against an ally within 2 spaces<br> of unit, triggers【Savior】on unit.<br> <br> If unit triggers Savior, grants Atk/Spd+4<br> during combat.<br> <br> 【Savior】<br> Unit takes ally's space, enters combat in ally's<br> place, and receives all after-combat effects.<br> <br> Savior will not trigger if ally is on terrain that<br> unit cannot move to or if multiple units are able<br> to use Savior during the same combat. If Savior<br> triggers, after-combat movement effects do<br> not occur.<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"Mutual caring and understanding is what brings people together. That's true no matter where you're from."}}<br> <br> <br> <br> {{NewsBalloonRight|News emote Feh happy right.png|All of these Heroes are forging their own paths toward the future!}} }} }} {{News|date=2024-05-27T07:00:00Z}} [[Category:New Heroes news]] [[Category:Choose Your Legends: Round 7 news]]
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Template:News
(
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)
Template:NewsAccent
(
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)
Template:NewsBalloonRight
(
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Template:NewsDescriptionsDefinition
(
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)
Template:NewsHeadings
(
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Template:NewsHeadingsDiv
(
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Template:NewsHeadingsIcon
(
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Template:NewsIcon
(
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Template:NewsImage
(
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)
Template:NewsMore
(
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)
Template:NewsStyling
(
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Template:NewsTap
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Template:NewsTitle
(
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Template:SummoningEventDescription
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Module:Arguments
(
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)
Module:DatetimeUtil
(
edit
)
Module:MakeMWModule
(
edit
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