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Feh's Summer Celebration is live! The New Heroes: Abyss & Múspell summoning event is back for a limited-time three-day summoning event revival!
Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ Focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Note: There is no 4★ focus category in this summoning event.
The god of Múspell, the Kingdom of Flame. His
raging personality burns white-hot with a drive
toward violence.
Skills learnable at 5★:
Flamelick Breath
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit
during combat and foe cannot recover HP
during or after combat. If unit's HP ≥ 25% at
start of combat, after combat, if unit attacked,
inflicts【Deep Wounds】on target and foes
within 2 spaces of target. If foe's Range = 2,
calculates damage using the lower of foe's
Def or Res.
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
This skill can only be equipped by its original unit.
Rally Up Atk+
Range: 1
Grants Atk+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use:
AR-D Def/Res 4
If defending in Aether Raids, grants Def/Res+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +11; 4 grants +7; ≤3 grants +3.
Destroyed defensive structures are
not counted.)
Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
Domain of Flame
Grants Atk/Def+4 and the effect "if unit's
Atk > foe's Res during combat, unit's first
attack deals damage = 30% of unit's Atk
minus foe's Res" to allies within 2 spaces
during combat. If unit is within 2 spaces of an
ally, grants Atk/Def+4 to unit during combat,
and also, if unit's Atk > foe's Res during
combat, unit's first attack deals damage = 30%
of unit's Atk minus foe's Res.
This skill can only be equipped by its original unit.
"Summoning contract, huh? Then I'm under your command, am I?! Gah-HA! Maybe we are not so different!"
Leader of the Ashen Wolf House. Behind the
tough talk lies a valiant defender of the weak.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Honorable Blade
Mt: 14 Range: 2
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1).
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) At start of
combat, if foe's HP ≥ 50%, grants Atk/Spd+6
to unit during combat.
Effect:【Dagger 7】
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Foul Play
Range: 3
Unit and target ally swap spaces.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
C Duel Infantry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I'm Yuri of the Ashen Wolves. What need might you have of this insignificant and beautiful creature?"
Young lady of the fallen Imperial house
of Nuvelle. Has an overbearing attitude until
she's somewhere with sunlight. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Agnea's Arrow
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+6
to unit during combat, neutralizes effects that
prevent unit's follow-up attacks, neutralizes
foe's bonuses to Spd/Res (from skills like
Fortify, Rally, etc.) on odd-numbered turns,
and neutralizes unit's penalties to Atk/Spd
on even-numbered turns.
This skill can only be equipped by its original unit.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
A/S Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Atk/Spd-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"Are you captivated by my charms? Ahahaha! This happens all the time to those of us blessed with such beauty."
An apathetic young woman whose sighs have
the unique ability to draw monsters to her.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Demonic Tome
Mt: 14 Range: 2
Effective against dragon and beast foes.
Accelerates Special trigger (cooldown count-1).
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1. At start of combat, if unit's HP ≥ 25%,
grants Atk/Res+6 to unit during combat.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Res Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Res+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
A/R Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
"You summoned me here to fight, but I don't want to hurt anyone. I guess it can't always be avoided though..."
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