General | Quotes | Misc | Heroic Ordeal |
Nergal Traitor to Nabata | |
---|---|
Art by: shibayama wankuro / Trys Inc. | |
Description | A fiend who steals human quintessence to create living constructs called morphs to do his bidding. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Major Attaway |
Voice Actor JP | 西垣俊作(Shunsaku Nishigaki) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 8.5 |
Internal ID | PID_闇ネルガル (1094)
|
Origin | 60002900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 12/13/14 | 0/1/2 | 3/4/5 | 7/8/9 | 42 |
2 | 15/16/17 | 13/14/15 | 0/1/2 | 3/4/5 | 8/9/10 | 44 |
3 | 16/17/18 | 13/14/15 | 1/2/3 | 4/5/6 | 8/9/10 | 47 |
4 | 16/17/18 | 14/15/16 | 1/2/3 | 4/5/6 | 9/10/11 | 49 |
5 | 17/18/19 | 14/15/16 | 2/3/4 | 5/6/7 | 9/10/11 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 8/10/13 | 26/28/31 | 30/32/35 | 137~139 |
2 | 30/33/36 | 36/39/41 | 8/11/14 | 28/30/33 | 33/35/38 | 147~149 |
3 | 33/36/39 | 38/41/44 | 10/13/16 | 31/34/37 | 35/38/41 | 162 |
4 | 34/37/40 | 40/43/47 | 11/14/17 | 32/36/39 | 37/41/44 | 170~172 |
5 | 36/40/43 | 42/45/49 | 12/16/19 | 35/39/42 | 39/43/46 | 182~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 75% | 75% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Ereshkigal | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and【Essence Drain】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of【Bonus】effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of【Bonus】effects active on unit; excluding stat bonuses; max 3). 【Essence Drain】 After combat, if unit attacked, grants any 【Bonus】effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any【Bonus】active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
C Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | 5 | ||
B | Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | 60 | 2 | |
Special Spiral 2 | If Special triggers before or during combat, grants Special cooldown count-1 after combat. | 120 | 3 | ||
Special Spiral 3 | If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 240 | 4 | ||
Special Spiral 4 | Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 300 | 5 | ||
C | Def/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn. | 60 | 2 | |
Def/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 120 | 3 | ||
Def/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. | 240 | 4 | ||
Def/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. | 300 | 5 |