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Status Icon WeaponStatus Icon MoveNerthuz New-Year Doter Face FC
Nerþuz: New-Year Doter
Status Icon WeaponStatus Icon MoveNerthuz Beach Chaperone Face FC
Nerþuz: Beach Chaperone
General Quotes Misc Heroic Ordeal
Nerþuz
God of the Land
Portrait
Nerthuz God of the Land Face
Attack
Nerthuz God of the Land BtlFace
Special
Nerthuz God of the Land BtlFace C
Damage

Nerthuz God of the Land BtlFace D

Art by: Yoshiku (四々九)
Description Goddess of Vanaheimr, the realm of light. She exudes a maternal aura and adores all the many creatures who live upon the land.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light 02 Light
Ally Boost HP+5, Spd+4
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Blue Beast Blue Beast
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Cristina "Vee" Valenzuela
Voice Actor JP 日髙のり子(Noriko Hidaka)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 7.4
Ally Internal ID PID_ネルトゥス味方 (944)
Enemy Internal ID EID_ネルトゥス (96)
Origin 00000701100

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/1111/12/131/2/30/1/241
★15/16/1710/11/1212/13/141/2/30/1/243
★16/17/1810/11/1212/13/142/3/41/2/346
★16/17/1811/12/1313/14/152/3/41/2/348
★17/18/1911/12/1313/14/153/4/52/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3530/33/3534/36/3919/21/2411/14/16135~137
★30/33/3633/36/3837/39/4220/23/2612/15/17145~147
★33/36/3935/38/4139/42/4523/26/2914/17/20159
★34/37/4037/40/4441/45/4824/27/3015/18/21166~168
★36/40/4339/42/4643/47/5027/30/3317/20/23178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%60%40%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★1610122141
★1611132143
★1711133246
★1712143248
★1812144351

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3233362114136
★3336392315146
★3638422617159
★3740452718167
★4042473020179

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%60%40%295%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Horn of the Land141
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X during combat (X = unit's max Special cooldown count value × 2, + 5), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Galeforce5
If unit initiates combat, grants unit another action after combat. (Once per turn.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
300★
BFruit of LifeFruit of Life
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe during combat, reduces damage from foe's first attack by 40% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if number of allies adjacent to unit ≤ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and inflicts 【Gravity】on target and foes adjacent to target after combat.

【Gravity】
Restricts target's movement to 1 space through its next action.
300★
CRouse Atk Spd 1Rouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk Spd 2Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★
Alarm Atk SpdAlarm Atk/Spd
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★


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