Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 8/9/10 3/4/5 8/9/10 5/6/7 43 2 14/15/16 9/10/11 3/4/5 9/10/11 5/6/7 45 3 15/16/17 9/10/11 4/5/6 9/10/11 6/7/8 48 4 15/16/17 10/11/12 4/5/6 10/11/12 6/7/8 50 5 16/17/18 10/11/12 5/6/7 10/11/12 7/8/9 53
Level 40 stats Rarity HP Atk Spd Def Res Total 1 32/34/37 27/30/33 14/17/19 26/28/31 23/25/28 133~135 2 33/36/39 30/33/36 15/18/20 28/31/34 24/27/30 144~145 3 36/39/42 32/35/38 17/20/23 30/33/36 27/30/33 157 4 37/40/43 34/37/40 18/21/24 32/35/38 28/31/34 164 5 40/43/46 36/39/42 20/23/26 34/37/40 31/34/37 176
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 60% 65% 40% 60% 60% 285%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Sword 6 1 — 50 1 1 Steel Sword 8 1 — 100 2 2 Silver Sword 11 1 — 200 4 3 Dark Creator S 16 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 4 3 Dragon Fang 4 Boosts damage by 50% of unit's Atk. 200 — 4
Type Name Description SP Unlock B Chill Atk 1 At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. 60 1 Chill Atk 2 At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. 120 2 Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240 4 C Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. 50 3 Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. 100 4 Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. 200 5