General | Quotes | Misc | Heroic Ordeal |
Nemesis King of Liberation | |
---|---|
Art by: Fujisaka Kimihiko (藤坂公彦) | |
Description | A king who faced Seiros in mortal combat long ago, commanding the Ten Elites and wielding the Sword of the Creator. Appears in Fire Emblem: Three Houses. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Taylor Henry |
Voice Actor JP | 楠見尚己(Naomi Kusumi) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 4.10 |
Internal ID | PID_ネメシス (580)
|
Origin | 120000950100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 8/9/10 | 3/4/5 | 8/9/10 | 5/6/7 | 43 |
2 | 14/15/16 | 9/10/11 | 3/4/5 | 9/10/11 | 5/6/7 | 45 |
3 | 15/16/17 | 9/10/11 | 4/5/6 | 9/10/11 | 6/7/8 | 48 |
4 | 15/16/17 | 10/11/12 | 4/5/6 | 10/11/12 | 6/7/8 | 50 |
5 | 16/17/18 | 10/11/12 | 5/6/7 | 10/11/12 | 7/8/9 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/34/37 | 27/30/33 | 14/17/19 | 26/28/31 | 23/25/28 | 133~135 |
2 | 33/36/39 | 30/33/36 | 15/18/20 | 28/31/34 | 24/27/30 | 144~145 |
3 | 36/39/42 | 32/35/38 | 17/20/23 | 30/33/36 | 27/30/33 | 157 |
4 | 37/40/43 | 34/37/40 | 18/21/24 | 32/35/38 | 28/31/34 | 164 |
5 | 40/43/46 | 36/39/42 | 20/23/26 | 34/37/40 | 31/34/37 | 176 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 65% | 40% | 60% | 60% | 285% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Dark Creator S | 16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 400 | 5 | 5 |
Dark Creator S can be upgraded in the Weapon Refinery.
When upgraded, the description of Dark Creator S becomes "Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45).
Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13).".
Dark Creator S can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, and grants Special cooldown charge +1 to unit per attack and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 1 | |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 2 | ||
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 4 | ||
C | Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 50 | 3 | |
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 100 | 4 | ||
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 200 | 5 |