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Nectar Horn
Move type Infantry
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Infantry)
SP 400
Exclusive? Yes
String ID SID_薬の癒し手の角
Numeric ID 4253
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions.

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions.

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Deep Wounds】
Unit's HP cannot be healed through its next action.

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Attack Plus W Atk+2Unit Unit is transformed
Status effects
Penalties Atk/Def-7Foes Foes within
3 rows or 3 columns
centered on Unit Unit
At start of both Phases
if Unit Unit's Res
> Foe Foe's Res+5
Status Effect Discord Discord
Status Effect Deep Wounds Deep Wounds
Status Effect Neutralizes non-Special unit survives with 1 HP effects Neutralizes non-Special "unit survives with 1 HP" effects
Map effects
Transform Unit Unit Transforms
(reverts if conditions not met)
Unit UnitAt start of turn if
Unit Unit is adjacent to only
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies or not adjacent
to any Ally Ally
Combat effects
Temporary Debuffs Atk/Def-6Foe FoeEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Temporary Debuffs Atk/Def-X
X = 20% of Unit Unit's Res
at start of combat
Neutralize Bonuses Neutralizes Atk/Def Bonuses
Damage Reduction Reduces damage by X%
X = 20% of Unit Unit's Res
from Foe Foe's attacks
Unit Unit
Accelerate Charge Special cooldown charge +1
Neutralize Accelerate Charge Neutralizes "Special
cooldown charge +1"
Foe Foe
Unit Unit transformed
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Unit Unit
Damage Boost Boosts damage by 7 per
Unit Unit's AoE or offensive Special

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • When equipped with skills such as Beast Sacred Seal Beast or Beast Passives, a Icon Type Beast Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
    • Skills such as Beast Sacred Seal Beast or Beast Passives will also keep the unit from reverting from their Beast form.
  • The Atk+2 granted by Nectar Horn when the user transforms is considered a stat boost, not a 【Bonus】 effect.
  • The Special damage boosting effect is a flat +7 damage that can be reduced by damage reduction effects such as Skilliconspecial Gust, Atk Spd Excel Atk/Spd Excel, and Status Effect Dodge Dodge.
  • Nectar Horn will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Nectar Horn will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • Nectar Horn will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, Nectar Horn will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • "If unit transforms" refers to out of combat transformations of Icon Type Beast Beast units. Transformations during combat will not trigger the stat boost, Special damage boost, and cooldown charge neutralization effects.
    • However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Example of Area of Effect
Eikthyrnir Quieting Strength Face FC
Heidrun Healing Nectar Face FC

List of owners[ | ]

UnitSkill chain
Heidrun Healing Nectar Face FC
Whelp (Infantry)
★
Yearling (Infantry)
★
Adult (Infantry)
★
Nectar Horn
★

In other languages[ | ]

Language Name
Japanese 蜜の癒し手の角
German Nektarhorn
Spanish (Europe) Cuerno de néctar
Spanish (Latin America) Cuerno de néctar
French Corne à nectar
Italian Corno da nettare
Traditional Chinese (Taiwan) 蜜露的治癒者之角
Portuguese Chifre de néctar

See also[ | ]

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