* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
![]() | ![]() ![]() within 2 spaces | At start of both Phases if an ![]() within 2 spaces |
Map effects | ||
![]() (once per turn) | ![]() ![]() | A Rally or Movement Assist is used by an ![]() |
![]() before ![]() Non-Røkkr AoE Specials | ![]() | Player Phase |
Combat effects | ||
![]() | ![]() | Player Phase or an ![]() within 2 spaces |
![]() before ![]() | ![]() & ![]() offensive Special |
Notes[ | ]
- Nectar's Magic applies the
Divine Nectar status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Divine Nectar is acquired during the enemy phase, it will disappear when the next player phase begins.
Divine Nectar's healing effect will not be affected if the user is prevented from recovering HP during combat from effects such as
Fatal Smoke 4,
Incurable+, or
Deep Wounds.
- The 【Deep Wounds】 neutralization effect only applies to HP recovery during combat.
- The 【Deep Wounds】 neutralization effect applies to the
Deep Wounds status effect and the "Foe cannot recover HP during or after combat." effect of skills such as
Fatal Smoke 4 and
Incurable+.
- The 【Deep Wounds】 neutralization effect also works for other HP recovery effects during combat, even for effects from allies such as
Breath of Life 4.
- The 【Deep Wounds】 neutralization effect applies to the
- The 【Deep Wounds】 neutralization effect only applies to HP recovery during combat.
- The flat damage-reduction effect of
Divine Nectar only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with
Divine Nectar's flat damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with
- The damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Nectar's Magic and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Nectar's Magic triggers.
- The priority of effects that grant another action to the user is as follows:
Share Spoils
- Effects with priority such as
Time Is Light
- Non-Special effects without priority such as
Lone Wolf or
Override
- Special effects without priority such as
Galeforce or
Njörun's Zeal II
- Effects that trigger after Canto such as
Eagle's Heart
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Nectar's Magic is considered a temporary buff.
- Nectar's Magic's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as
Guard,
Special Cooldown Charge +1, and
Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has
Preempt Pulse and
Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- For example, if a unit has
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners[ | ]
Unit | Skill chain |
---|---|
Nectar's Magic 5 ![]() |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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References[ | ]
See also[ | ]
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