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Type Icon Name SP Required Description
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C Nectars Magic Nectar's Magic 300 At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】to unit and allies within 2 spaces of unit for 1 turn.

If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to ally has been activated at the same time, this effect is also considered to have been triggered).

If unit initiates combat and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def/Res+5 to unit during combat, and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】to unit and allies within 2 spaces of unit for 1 turn.

If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to ally has been activated at the same time, this effect is also considered to have been triggered).

If unit initiates combat and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def/Res+5 to unit during combat, and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat.

【Divine Nectar】
Neutralizes【Deep Wounds】during combat.

Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Divine Nectar Divine NectarUnit Unit & Allies Allies
within 2 spaces
At start of both Phases
if an Ally Ally is
within 2 spaces
Map effects
Galeforce Another action
(once per turn)
Allies Allies with
Status Effect Divine Nectar Divine Nectar
A Rally or Movement
Assist is used
by an Ally Ally
Reduce Cooldown Special cooldown count-1
before Unit Unit's
Non-Røkkr AoE Specials
Unit UnitPlayer Phase
Combat effects
Temporary buffs Atk/Def/Res+5Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Reduce Cooldown Special cooldown count-1
before Unit Unit's first attack
Temporary buffs Atk/Def/Res+5 conditions
& Unit Unit has an
offensive Special

Notes[ | ]

    1. Status Effect Share Spoils Share Spoils
    2. Effects with priority such as Skilliconspecial Time Is Light
    3. Non-Special effects without priority such as Lone Wolf Lone Wolf or Skilliconspecial Override
    4. Special effects without priority such as Skilliconspecial Galeforce or Skilliconspecial Njörun's Zeal II
    5. Effects that trigger after Canto such as Icon Class Green Axe Eagle's Heart
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Nectar's Magic is considered a temporary buff.
  • Nectar's Magic's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Status Effect Guard Guard, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, and Spd Def Tempo 4 Spd/Def Tempo 4.
    • All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
      • For example, if a unit has Status Effect Preempt Pulse Preempt Pulse and Status Effect Hush Spectrum Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.

List of owners[ | ]

UnitSkill chain
Heidrun Sisters of Healing Face FC
Nectar's Magic
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

References[ | ]

See also[ | ]

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Function: CargoSQLQuery::run Query: SELECT CONCAT('',GroupName,'') AS `CONCAT('',GroupName,'')` FROM `cargo__Skills` WHERE ((Description LIKE '%rally assist%another action to that ally%' OR Description LIKE '%【Divine Nectar】%' OR Description LIKE %an area-of-effect Special equipped%grants Special cooldown count-%before Special triggers before combat%') AND Exclusive='1') AND _pageName!='Nectar\'s Magic' GROUP BY `_pageName` ORDER BY CONCAT('',GroupName,'') LIMIT 20

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