General | Quotes | Misc | Heroic Ordeal |
Natasha Sacred Healer | |
---|---|
Art by: Ito Misei (伊藤未生) | |
Description | A gentle cleric from Grado, and a woman of beauty and grace. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 3![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Maureen Price |
Voice Actor JP | Ogura Yui (小倉唯) |
Release Date | |
Entry | ![]() |
Internal ID | PID_ナターシャ (597)
|
Origin | 70000301500 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 5/6/7 | 5/6/7 | 4/5/6 | 5/6/7 | 39 |
2![]() | 15/16/17 | 6/7/8 | 6/7/8 | 4/5/6 | 5/6/7 | 41 |
3![]() | 16/17/18 | 6/7/8 | 6/7/8 | 5/6/7 | 6/7/8 | 44 |
4![]() | 16/17/18 | 7/8/9 | 7/8/9 | 5/6/7 | 6/7/8 | 46 |
5![]() | 17/18/19 | 7/8/9 | 7/8/9 | 6/7/8 | 7/8/9 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 28/30/33 | 24/27/30 | 21/24/26 | 15/18/20 | 24/27/30 | 125~127 |
2![]() | 29/31/34 | 27/30/33 | 23/26/29 | 16/19/21 | 26/29/32 | 134~136 |
3![]() | 31/34/37 | 29/32/35 | 25/28/31 | 18/21/24 | 29/32/35 | 147 |
4![]() | 32/35/38 | 31/34/37 | 27/30/33 | 19/22/25 | 30/33/36 | 154 |
5![]() | 34/37/41 | 33/36/39 | 29/32/35 | 21/24/27 | 33/36/39 | 165~166 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 45% | 65% | 55% | 40% | 65% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1![]() |
Absorb | 4 | 2 | Restores HP = 50% of damage dealt. | 150 | — | 3![]() |
Absorb+ | 7 | 2 | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. | 300 | — | 5![]() |
Absorb+ can be upgraded in the Weapon Refinery.
Absorb+ can be upgraded with the additional effect "Foe cannot counterattack.".
Absorb+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1![]() | 1![]() |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3![]() | 2![]() |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4![]() | 3![]() |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5![]() | 5![]() |
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4![]() | 2![]() |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5![]() | 3![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Resistance +1 | Grants Res+1. | 30 | 1![]() |
![]() | HP/Res 1 | Grants HP+3, Res+1. | 100 | 2![]() | |
![]() | HP/Res 2 | Grants HP+4, Res+2. | 200 | 4![]() | |
C | ![]() | Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | 3![]() |
![]() | Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | 4![]() | |
![]() | Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | 5![]() |