General | Quotes | Misc | Heroic Ordeal |
Nanna Mystletainn Scion | |
---|---|
Art by: Konfuzi Kokon (紺藤ココン) | |
Description | Daughter of Lachesis, the princess of Nordion, and descendant of Hoðr, known as the black knight of the 12 crusaders. Appears in Fire Emblem: Thracia 776. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Staff |
Move Type | Flying |
Voice Actor EN | Alicia Stratten |
Voice Actor JP | 名塚佳織(Kaori Nazuka) |
Release Date | |
Addition Date | |
Entry | Thracia 776 |
Version | 5.9 |
Internal ID | PID_聖祭ナンナ (705)
|
Origin | 40000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 8/9/10 | 1/2/3 | 3/4/5 | 38 |
2 | 15/16/17 | 7/8/9 | 9/10/11 | 1/2/3 | 3/4/5 | 40 |
3 | 16/17/18 | 7/8/9 | 9/10/11 | 2/3/4 | 4/5/6 | 43 |
4 | 16/17/18 | 8/9/10 | 10/11/12 | 2/3/4 | 4/5/6 | 45 |
5 | 17/18/19 | 8/9/10 | 10/11/12 | 3/4/5 | 5/6/7 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 29/32/34 | 14/16/19 | 17/20/23 | 125~127 |
2 | 30/33/36 | 26/29/32 | 32/35/37 | 15/17/20 | 18/21/24 | 134~136 |
3 | 33/36/39 | 28/31/34 | 34/37/40 | 17/20/23 | 21/24/27 | 148 |
4 | 34/37/40 | 30/33/36 | 36/39/43 | 18/21/24 | 22/25/28 | 155~156 |
5 | 36/40/43 | 32/35/38 | 38/41/45 | 20/23/27 | 24/28/31 | 166~168 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 70% | 45% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Staff of Twelve | 8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 200 | 3 | 3 |
Staff of Twelve+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | 5 | 5 |
Staff of Twelve+ can be upgraded in the Weapon Refinery.
Staff of Twelve+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Staff of Twelve+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3 | 2 |
Recover | 1 | Slows Special trigger (cooldown count+1). Restores 15 HP to target ally. | 200 | 4 | 3 |
Recover+ | 1 | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Form 1 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | 60 | 1 | |
Spd/Res Form 2 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | 120 | 2 | ||
Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | 4 | ||
C | Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 3 | |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 4 | ||
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 5 |