General | Quotes | Misc | Heroic Ordeal |
Nailah Blessed Queen | |
---|---|
Art by: PenekoR (п猫R) | |
Description | Queen of Hatari, a lost desert nation spoken of in legend. She's joining the festival ceremony with her partner Rafiel. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR — Special |
Weapon Type | Green Beast |
Move Type | Infantry |
Voice Actor EN | Rachel Robinson |
Voice Actor JP | 斎賀みつき(Mitsuki Saiga) |
Release Date | |
Entry | Radiant Dawn |
Version | 4.5 |
Internal ID | PID_花嫁ニケ (522)
|
Origin | 90000820100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 8/9/10 | 4/5/6 | 3/4/5 | 41 |
2 | 15/16/17 | 7/8/9 | 9/10/11 | 4/5/6 | 3/4/5 | 43 |
3 | 16/17/18 | 7/8/9 | 9/10/11 | 5/6/7 | 4/5/6 | 46 |
4 | 16/17/18 | 8/9/10 | 10/11/12 | 5/6/7 | 4/5/6 | 48 |
5 | 17/18/19 | 8/9/10 | 10/11/12 | 6/7/8 | 5/6/7 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 29/32/34 | 20/23/25 | 16/18/21 | 130~132 |
2 | 30/33/36 | 26/29/32 | 32/35/37 | 21/24/27 | 17/19/22 | 139~141 |
3 | 33/36/39 | 28/31/34 | 34/37/40 | 24/27/30 | 19/22/25 | 153 |
4 | 34/37/40 | 30/33/36 | 36/39/43 | 25/28/31 | 20/23/26 | 160~161 |
5 | 36/40/43 | 32/35/38 | 38/41/45 | 28/31/34 | 22/25/29 | 171~173 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 70% | 55% | 45% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | 1 | 1 |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | 2 | 2 |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | 4 | 3 |
Bride's Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | 5 | 5 |
Bride's Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Bride's Fang becomes "Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1. If unit initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-2 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.".
Bride's Fang can be upgraded with the additional effect "Enables【Canto (Rem. +1)】while transformed.
At start of turn, if unit's transform conditions are met, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, restores 7 HP to unit after combat, and also, when unit's Special triggers (excluding area-of-effect Specials), neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.
The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | 5 | ||
B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 1 | |
Chill Spd/Def 1 | At start of turn, inflicts Spd/Def-3 on foe on the enemy team with the highest Spd+Def total through its next action. | 120 | 2 | ||
Chill Spd/Def 2 | At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. | 240 | 4 | ||
C | Glare | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | 5 |