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Myrrh: Spring Harmony
Nah: Little Miss
General Quotes Misc Heroic Ordeal
Nah
Grateful One
Portrait
Nah Grateful One Face
Attack
Nah Grateful One BtlFace
Special
Nah Grateful One BtlFace C
Damage

Nah Grateful One BtlFace D

Art by: mono
Description Nowi's daughter. She looks young, but she's very put together, and she expresses her gratitude for the harvest at this year's festival. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Breath Green Breath
Move Type  Armored
Voice Actor EN Claudia Lenz
Voice Actor JP Rei Matsuzaki (松嵜麗)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 8.10
Internal ID PID_ハロンン (1150)
Origin 100006901200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/1911/12/130/1/27/8/93/4/543
★17/18/1912/13/140/1/28/9/103/4/545
★18/19/2012/13/141/2/38/9/104/5/648
★18/19/2013/14/151/2/39/10/114/5/650
★19/20/2113/14/152/3/49/10/115/6/753

Level 40 stats

RarityHPAtkSpdDefResTotal
★40/42/4534/36/399/12/1535/38/4031/34/36161~163
★42/44/4737/39/4210/13/1638/41/4433/36/39173~174
★45/48/5139/42/4512/15/1841/44/4737/40/43189
★46/50/5341/45/4813/16/1944/47/5039/42/45199~200
★49/53/5643/47/5015/18/2146/49/5342/45/49211~213

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★75%75%35%90%90%365%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Stone of Delights161
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP < unit's max HP.

If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).

If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Blaze3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AEarth Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat.
50★
Earth Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat.
100★
Earth Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat.
200★
Earthfire Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BDragon's Ire 1
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
60★
Dragon's Ire 2
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
120★
Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
240★
Dragon's Scales
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
CD/R Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
D/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
D/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★
D/R Twin N Save
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit.

If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★