General | Quotes | Misc | Heroic Ordeal |
Naesala Sky's Shadow | |
---|---|
Art by: Suda Ayaka (須田彩加) | |
Description | King of Kilvas and leader of the raven clan. He uses his cunning as a weapon and won't shy away from dirtying his hands. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Blue Beast |
Move Type | Flying |
Voice Actor EN | Lucien Dodge |
Voice Actor JP | 興津和幸(Kazuyuki Okitsu) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 3.1 |
Internal ID | PID_ネサラ (332)
|
Origin | 90000800100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 5/6/7 | 7/8/9 | 2/3/4 | 4/5/6 | 37 |
2 | 14/15/16 | 6/7/8 | 8/9/10 | 2/3/4 | 4/5/6 | 39 |
3 | 15/16/17 | 6/7/8 | 8/9/10 | 3/4/5 | 5/6/7 | 42 |
4 | 15/16/17 | 7/8/9 | 9/10/11 | 3/4/5 | 5/6/7 | 44 |
5 | 16/17/18 | 7/8/9 | 9/10/11 | 4/5/6 | 6/7/8 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 21/24/26 | 26/29/32 | 15/17/20 | 18/21/24 | 121~123 |
2 | 29/32/35 | 23/26/29 | 29/32/35 | 16/18/21 | 19/22/25 | 130~131 |
3 | 32/35/38 | 25/28/31 | 31/34/37 | 18/21/24 | 22/25/28 | 143 |
4 | 33/36/39 | 27/30/33 | 33/36/39 | 19/22/25 | 23/26/29 | 150 |
5 | 35/39/42 | 29/32/35 | 35/38/41 | 21/24/28 | 25/29/32 | 161~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 65% | 45% | 50% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 | 1 | 1 |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 | 3 | 2 |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | 4 | 3 |
Raven King Beak | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | 5 | 5 |
Raven King Beak can be upgraded in the Weapon Refinery.
When upgraded, the description of Raven King Beak becomes "Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.".
Raven King Beak can be upgraded with the additional effect "If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) If ≥ 6, neutralizes effects that prevent unit's follow-up attacks.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 3 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 4 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 5 | ||
B | Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 1 | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 2 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 4 |