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Mythic Hero Summoning Event - Yune: Chaos Goddess (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:Banner Focus Mythic Heroes - Yune.png|640px|link=Mythic Heroes - Yune]]}} {{NewsHeadings|1=Mythic Hero Summoning Event - Yune: Chaos Goddess}} Active: {{HT|2019-03-29T07:00:00Z}} to {{HT|2019-04-05T06:59:59Z}}<br> <br> From the {{NewsWikilink|Fire Emblem: Radiant Dawn}} game, one of the goddesses of Tellius appears as a Mythic Hero! {{NewsWikilink|Yune: Chaos Goddess}} makes her magnificent appearance!<br> <br> In this [[Mythic Heroes - Yune|{{NewsAccent|Mythic Hero summoning event}}]], 5★ focus Heroes will have an initial appearance rate of {{NewsAccent|8%}}! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) <br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1=<div style="text-align: center;">[[File:Video thumbnail Yune Chaos Goddess.jpg|640px|class=banner2|link=https://www.youtube.com/watch?v=4WTtsrJxRBA]]</div><br> {{NewsTap|1=tap0|2={{NewsTitle|Notes on This Summoning Event}} |3=[[Mythic Heroes|{{NewsTitle|Mythic Heroes}}]] {{NewsTitle|Yune: Chaos Goddess and}} [[Eir: Merciful Death|{{NewsTitle|Eir: Merciful Death}}]]{{NewsTitle|, as well as}} [[Legendary Heroes|{{NewsTitle|Legendary Heroes}}]] {{NewsTitle|}} [[Ryoma: Supreme Samurai|{{NewsTitle|Ryoma: Supreme Samurai}}]]{{NewsTitle|,}} [[Lucina: Glorious Archer|{{NewsTitle|Lucina: Glorious Archer}}]]{{NewsTitle|, and}} [[Azura: Vallite Songstress|{{NewsTitle|Azura: Vallite Songstress}}]]{{NewsTitle|, will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.}}<br> <br> {{NewsTitle|The next time these Mythic Heroes and Legendary Heroes will be available is as follows:}}<br> <br> Yune: Chaos Goddess - late June<br> Eir: Merciful Death - late July<br> Ryoma: Supreme Samurai - late June<br> Lucina: Glorious Archer - late June<br> Azura: Vallite Songstress - late July<br> <br> {{NewsTitle|• As of now, this is a limited-time opportunity to summon these}} [[Special Heroes|{{NewsTitle|Special Heroes}}]]{{NewsTitle|. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> }}<br> {{NewsTap|1=tap1|2=About Legendary Heroes and Blessings |3=Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's {{NewsWikilink|blessing}} conferred to them.<br> <br> When you summon a Legendary Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Legendary Hero.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 2.png|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.<br> <br> Example: During the Water season, a hero with a Water blessing deployed with {{NewsWikilink|Fjorm: Princess of Ice}} will get HP+3 and Spd+3.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 3.png|640px|class=chara]]</div><br> Each season will feature two of the four elements: {{NewsAccent|Water, Wind, Earth, and Fire}}. Element seasons will change at the same time as {{NewsWikilink|Arena}} seasons.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-03-26T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Wind 2.png}}{{NewsIcon|Icon Season Earth 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-02T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Wind 2.png}}{{NewsIcon|Icon Season Water 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-09T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Wind 2.png}}{{NewsIcon|Icon Season Fire 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-16T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Wind 2.png}}{{NewsIcon|Icon Season Earth 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-23T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Water 2.png}}</td> </tr> </table><br> <br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> <br> <div style="text-align: center;">[[File:News Legendary Heroes Table Duma.png|640px|class=banner]]</div>}}<br> {{NewsTap|1=tap2|2=About Mythic Heroes and Blessings |3={{NewsTitle|■ About Mythic Heroes and Mythic Effects}}<br> <br> Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.<br> <br> When you summon a Mythic Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Mythic Hero.<br> <br> <div style="text-align: center;">[[File:News Mythic Blessing.jpg|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed in {{NewsWikilink|Aether Raids}} along with a matching Mythic Hero, they will receive stat bonuses. <br> <br> Mythic Heroes are useful for boosting Lift gain in Aether Raids.<br> <br> 〇 {{NewsAccent|Light}} and {{NewsAccent|Astra}} seasons<br> <br> Effect during corresponding season:<br> If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed on offense in Aether Raids, then the Lift acquired for successful attacks will be boosted. <br> <br> Boost amount:<br> Mythic Heroes Count × Blessed Hero Count × 10 + Mythic Hero Merge Count<br> <br> 〇 {{NewsAccent|Dark}} and {{NewsAccent|Anima}} seasons<br> <br> Effect during corresponding season:<br> If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced. <br> <br> Reduction amount:<br> Mythic Hero Count (Max of 2) × Blessed Hero Count × 5 + Mythic Hero Merge Count (Max of 20)<br> <br> {{NewsTitle|About Seasons}}<br> <br> Each season will feature two of the four elements: {{NewsAccent|Light and Dark}} or {{NewsAccent|Astra and Anima}}. Element seasons will change at the same time as Aether Raids seasons.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-03-26T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-02T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-09T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-16T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-23T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> </table><br> <br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> }}<br> <div style="text-align: center;">[[File:News Mythic Heroes Table Yune.jpg|640px|class=banner]]</div><br> {{NewsTap|1=tap3|2=<div style="text-align: center;">[[File:Hero banner Yune Chaos Goddess.jpg|640px|class=chara|link=Yune: Chaos Goddess]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/09049002000360/}}.<br> <br> A being that is half of the goddess Ashunera.<br> The goddess of chaos, who is said to have<br> thrown the world into disorder long ago.<br> Appears in {{NewsWikilink|Fire Emblem: Radiant Dawn}}.<br> <br> Mythic Effect: Dark<br> Boost: HP+5, Spd+4<br> <br> Grants allies this Mythic Effect during Dark<br> season, if the Dark blessing has been conferred<br> and if this unit enters battle in Aether Raids with<br> them: Dark-blessed allies decrease the<br> Aetheric Lift lost for defense failures during<br> Dark season. (This decrease is limited to the<br> number of Mythic Heroes (Max: 2) × the number<br> of Heroes with the blessing conferred × 5.)<br> <br> During Dark season, this Mythic Hero will<br> decrease Aetheric Lift loss for defense<br> failures depending on number of merges. (This<br> decrease is limited to the number of times the<br> units have been merged × 1 (Max: 20).)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Chaos Manifest}}<br> Mt: 14 Range: 2<br> Grants Res+3. If a penalty inflicted by a skill like<br> Panic or Threaten and/or a negative status<br> effect (preventing counterattacks or restricting<br> movement) is active on foe, grants Atk+6<br> during combat and unit makes a guaranteed<br> follow-up attack.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Glacies}}<br> Cooldown: 4<br> Boosts damage by 80% of unit's Res.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Res Bond 3.png}}{{NewsWikilink|Atk Res Bond|Atk/Res Bond 3}}<br> If unit is adjacent to an ally, grants<br> Atk/Res+5 during combat.<br> <br> {{NewsIcon|Sabotage Res 3.png}}Sabotage Res 3<br> At start of turn, if any foe's Res ≤ unit's Res-3<br> and that foe is adjacent to another foe, inflicts<br> Res-7 on that foe through its next action.<br> <br> {{NewsIcon|Chaos Named.png}}{{NewsWikilink|Chaos Named}}<br> At start of turn, if foes within 3 columns<br> centered on unit have Res ≤ unit's Res-3,<br> inflicts -5 on the highest of those foes'<br> Atk/Spd/Def/Res through their next actions.<br> (When calculating highest stat, treats Atk<br> as -15. Calculates each stat penalty<br> independently.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"I am...freedom. Chaos. Transformation. Future. Mystery. I am Yune."}}<br> }}<br> {{NewsTap|1=tap4|2=<div style="text-align: center;">[[File:Hero banner Lewyn Guiding Breeze.png|640px|class=chara|link=Lewyn: Guiding Breeze]]</div> |3=Prince of Silesse. A descendant of Ced, one of<br> the 12 legendary crusaders, and inheritor of the<br> wind tome Forseti. Appears in Fire Emblem:<br> Genealogy of the Holy War.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Forseti}}<br> Mt: 14 Range: 2<br> Grants Spd+3. If unit's HP ≥ 50% and unit<br> initiates combat, unit can make a follow-up<br> attack before foe can counterattack.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Glimmer}}<br> Cooldown: 2<br> Boosts damage dealt by 50%.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Swift Sparrow 2.png}}{{NewsWikilink|Swift Sparrow|Swift Sparrow 2}}<br> If unit initiates combat, grants Atk/Spd+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Special Spiral 3.png}}{{NewsWikilink|Special Spiral|Special Spiral 3}}<br> If Special triggers before or during combat,<br> grants Special cooldown count-2 after combat.<br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Odd Atk Wave 3.png}}{{NewsWikilink|Odd Atk Wave|Odd Atk Wave 3}}<br> At start of odd-numbered turns, grants Atk+6<br> to unit and adjacent allies for 1 turn. (Bonus<br> granted to unit even if no allies are adjacent.)<br> <br> {{NewsAccent|"What did you think of my performance? I certainly look the part, don't I? Don't forget that I can fight as well. I'm not half bad at that, either."}}<br> }}<br> {{NewsTap|1=tap5|2=<div style="text-align: center;">[[File:Hero banner Kagero Beverage Ninja.png|640px|class=chara|link=Kagero: Beverage Ninja]]</div> |3=A ninja of Hoshido who is ready to lay down her<br> life to obtain some candy. One of Ryoma's<br> retainers. Appears in {{NewsWikilink|Fire Emblem Fates}}.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Bottled Juice+}}<br> Mt: 12 Range: 2<br> Inflicts Special cooldown charge -1 on foe per<br> attack during combat. (Only highest value<br> applied. Does not stack.) After combat, if unit<br> attacked, inflicts Def/Res-7 on target and foes<br> within 2 spaces of target through their next<br> actions.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Draconic Aura}}<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Mirror Strike 2.png}}{{NewsWikilink|Mirror Strike|Mirror Strike 2}}<br> If unit initiates combat, grants Atk/Res+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Bold Fighter 3.png}}{{NewsWikilink|Bold Fighter|Bold Fighter 3}}<br> If unit initiates combat, grants Special cooldown<br> charge +1 per unit's attack, and unit makes a<br> guaranteed follow-up attack. (Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Even Atk Wave 3.png}}{{NewsWikilink|Even Atk Wave|Even Atk Wave 3}}<br> At start of even-numbered turns, grants Atk+6<br> to unit and adjacent allies for 1 turn. (Bonus<br> granted to unit even if no allies are adjacent.)<br> <br> {{NewsAccent|"This is a traditional maid outfit from Nohr. Maids are similar to ninja in that we are both dedicated to a master."}}<br> }}<br> {{NewsTap|1=tap6|2=<div style="text-align: center;">[[File:Hero banner Eir Merciful Death.jpg|640px|class=chara|link=Eir: Merciful Death]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/eir_merciful_death/}}.<br> <br> Princess of Hel, the realm of the dead. Dearly<br> loves her mother, Hel, who rules it. She finds<br> Hel's increasing mercilessness toward the living<br> disquieting.<br> <br> Mythic Effect: Light<br> Boost: HP+5, Res+5<br> <br> Grants allies this Mythic Effect during Light<br> season, if the Light blessing has been conferred<br> and if this unit enters battle in Aether Raids with<br> them: Light-blessed allies boost the Aetheric <br> Lift acquired for successful attacks during Light<br> season. (This boost is limited to the number of<br> Mythic Heroes × the number of Heroes with the<br> blessing conferred × 10.)<br> <br> During Light season, this Mythic Hero will<br> boost Aetheric Lift acquisition for successful<br> attacks depending on number of merges. (This<br> boost is limited to the number of times the unit<br> has been merged × 1.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Lyfjaberg}}<br> Mt: 14 Range: 2<br> Grants Res+3. At start of combat, if unit's HP ≥<br> 50%, grants Atk/Spd+4 during combat, and if<br> unit initiates combat, foe cannot make a<br> follow-up attack. After combat, if unit attacked,<br> inflicts Def/Res-7 on target and foes within 2<br> spaces of target through their next actions, and<br> if bonus was granted to unit, deals 4 damage to<br> unit.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Iceberg}}<br> Cooldown: 3<br> Boosts damage by 50% of unit's Res.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Swift Sparrow 2.png}}{{NewsWikilink|Swift Sparrow|Swift Sparrow 2}}<br> If unit initiates combat, grants Atk/Spd+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Mystic Boost 3.png}}{{NewsWikilink|Mystic Boost|Mystic Boost 3}}<br> Disables foe's skills that "calculate damage<br> using the lower of foe's Def or Res" and<br> "calculate damage from staff like other<br> weapons." Restores 6 HP after combat.<br> <br> {{NewsIcon|Sparkling Boost.png}}{{NewsWikilink|Sparkling Boost}}<br> At start of turn, restores 10 HP to ally that has<br> been dealt the most damage. (Excludes unit.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"Life is growth... I am no exception."}}<br> }}<br> {{NewsTap|1=tap7|2=<div style="text-align: center;">[[File:Hero banner Mia Moonlit Witch.png|640px|class=chara|link=Mia: Moonlit Witch]]</div> |3=A mercenary fighting to improve her sword<br> skills. She can't wait to get to the harvest<br> festival. Appears in Fire Emblem: Radiant<br> Dawn.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Witchy Wand+}}<br> Mt: 12 Range: 2<br> After combat, if unit attacked, resets Special <br> cooldown of target and foes within 2 spaces of<br> target, and inflicts the following status on<br> target and foes within 2 spaces of target<br> through their next actions: "Inflicts Special<br> cooldown charge -1 per attack during combat.<br> (Only highest value applied. Does not stack.)"<br> (Neutralizes Special cooldown count reductions<br> after combat, but skills that Accelerate and<br> Slow Special are still effective.)<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Recover+}}<br> Range: 1<br> Restores HP = 50% of Atk +10.<br> (Minimum of 15 HP.)<br> This skill can only be equipped by staff users.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Heavenly Light}}<br> Cooldown: 2<br> When healing an ally with a staff, restores 10 HP<br> to all allies.<br> This skill can only be equipped by staff users.<br> <br> {{NewsIcon|Spd Res Bond 3.png}}{{NewsWikilink|Spd Res Bond|Spd/Res Bond 3}}<br> If unit is adjacent to an ally, grants Spd/Res+5<br> during combat.<br> <br> {{NewsIcon|Hone Fliers.png}}{{NewsWikilink|Hone Fliers}}<br> At start of turn, grants Atk/Spd+6 to adjacent<br> flying allies for 1 turn.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"I don't ever skip a training session. Especially when it comes to keeping this broomstick steady! Almost took a nasty tumble my first few times out."}}<br> }}<br> {{NewsTap|1=tap8|2=<div style="text-align: center;">[[File:Hero banner Lyn Brave Lady.png|640px|class=chara|link=Lyn: Brave Lady]]</div> |3=A woman who grew up on the plains. Uses<br> the bow, like her father, Hassar. Appears<br> in {{NewsWikilink|Fire Emblem: The Blazing Blade}}.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Mulagir}}<br> Mt: 14 Range: 2<br> Effective against flying foes. Grants Spd+3.<br> Neutralizes magic foe's bonuses (from skills like<br> Fortify, Rally, etc.) during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Draconic Aura}}<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Swift Sparrow 2.png}}{{NewsWikilink|Swift Sparrow|Swift Sparrow 2}}<br> If unit initiates combat, grants Atk/Spd+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Sacae's Blessing.png}}{{NewsWikilink|Sacae's Blessing}}<br> If foe uses sword, lance, or axe, foe cannot<br> counterattack. (Skill cannot be inherited.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Smoke 3.png}}{{NewsWikilink|Atk Smoke|Atk Smoke 3}}<br> Inflicts Atk-7 on foes within 2 spaces of target<br> through their next actions after combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsAccent|"This is Mulagir, the bow of swift wind, and one of the legendary weapons. I hear it was once wielded by a woman named Hanon."}}<br> }}<br> {{NewsTap|1=tap9|2=<div style="text-align: center;">[[File:Hero banner Ryoma Supreme Samurai.png|640px|class=chara|link=Ryoma: Supreme Samurai]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/ryoma_supreme_samurai/}}.<br> <br> The eldest brother of the Hoshidan<br> royal siblings. Rules from the heavens<br> on the back of a legendary kinshi.<br> Appears in Fire Emblem Fates.<br> <br> Legendary Effect: Water<br> Ally Boost: HP+3, Def+4<br> <br> Grants allies this Legendary Effect <br> during Water season, if the Water<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Raijinto}}<br> Mt: 16 Range: 1<br> Unit can counterattack regardless of foe's range.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Glimmer}}<br> Cooldown: 2<br> Boosts damage dealt by 50%.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Kestrel Stance 2.png}}{{NewsWikilink|Kestrel Stance|Kestrel Stance 2}}<br> If foe initiates combat, grants Atk/Spd+4<br> during combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Bushido.png}}{{NewsWikilink|Bushido}}<br> Deals +10 damage when Special triggers.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Guidance 3.png}}{{NewsWikilink|Guidance|Guidance 3}}<br> Infantry and armored allies within 2 spaces<br> can move to a space adjacent to unit.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"Anyone who's spent time on the battlefield knows you must claim rest whenever you are able. That said, there is a difference between resting and slacking off... Make sure you get your work done."}}<br> }}<br> {{NewsTap|1=tap10|2=<div style="text-align: center;">[[File:Hero banner Myrrh Spooky Monster.png|640px|class=chara|link=Myrrh: Spooky Monster]]</div> |3=A manakete who is much older than her<br> appearance suggests. She'd like some candy<br> but is a little shy about asking for it. Appears in<br> {{NewsWikilink|Fire Emblem: The Sacred Stones}}.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Spirit Breath}}<br> Mt: 16 Range: 1<br> Grants Def+3. If unit initiates combat and unit’s<br> Def ≥ foe’s Def+5, unit makes a guaranteed<br> follow-up attack. If foe's Range = 2, calculates<br> damage using the lower of foe's Def or Res.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Bonfire}}<br> Cooldown: 3<br> Boosts damage by 50% of unit's Def.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Def Res 2.png}}{{NewsWikilink|Def Res|Def/Res 2}}<br> Grants Def/Res+2.<br> <br> {{NewsIcon|Vengeful Fighter 3.png}}{{NewsWikilink|Vengeful Fighter|Vengeful Fighter 3}}<br> If unit's HP ≥ 50% and foe initiates combat,<br> grants Special cooldown charge +1 per unit's<br> attack, and unit makes a guaranteed follow-up<br> attack. (Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Armor March 3.png}}{{NewsWikilink|Armor March|Armor March 3}}<br> At start of turn, if unit is adjacent to an armored<br> ally, unit and adjacent armored allies can move<br> 1 extra space. (That turn only. Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I hear you're supposed to play a trick on someone if they don't give you treats, but... Oh, I could never do anything so mean to someone. I guess it's OK if I don't get any treats..."}}<br> }}<br> {{NewsTap|1=tap11|2=<div style="text-align: center;">[[File:Hero banner Celica Warrior Priestess.png|640px|class=chara|link=Celica: Warrior Priestess]]</div> |3=Princess of Zofia and warrior priestess in<br> service of the goddess Mila. Summoned<br> while wielding a royal sword entrusted to<br> her by Alm the Hero. Appears in Fire<br> Emblem Echoes: Shadows of Valentia.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Royal Sword}}<br> Mt: 16 Range: 1<br> Grants Spd+3. If unit is within 2 spaces of an<br> ally, grants unit Special cooldown charge +1<br> per unit's attack. (Only highest value applied.<br> Does not stack.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Galeforce}}<br> Cooldown: 5<br> If unit initiates combat, grants unit another action<br> after combat. (Once per turn.)<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}<br> <br> {{NewsIcon|Death Blow 4.png}}{{NewsWikilink|Death Blow|Death Blow 4}}<br> If unit initiates combat, grants Atk+8 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Double Lion.png}}{{NewsWikilink|Double Lion}}<br> If unit's HP = 100% at start of combat and<br> unit initiates combat, unit attacks twice, but<br> deals 1 damage to unit after combat. (Does<br> not stack.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Tactic 3.png}}{{NewsWikilink|Atk Tactic|Atk Tactic 3}}<br> At start of turn, grants Atk+6 to allies within 2<br> spaces for 1 turn. Granted only if number of<br> that ally's movement type on current team<br> ≤ 2.<br> <br> {{NewsAccent|"I hope that the world can one day find peace and that those precious to me remain safe... That's my prayer to Mila."}}<br> }}<br> {{NewsTap|1=tap12|2=<div style="text-align: center;">[[File:Hero banner Lucina Glorious Archer.png|640px|class=chara|link=Lucina: Glorious Archer]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/lucina_glorious_archer/}}.<br> <br> A princess and the daughter of Chrom who<br> traveled to the past. With a new outfit and<br> divine weapon in hand, she fights once again.<br> Appears in {{NewsWikilink|Fire Emblem Awakening}}.<br> <br> Legendary Effect: Wind<br> Ally Boost: HP+3, Spd+3<br> <br> Grants allies this Legendary Effect <br> during Wind season, if the Wind<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Thögn }}<br> Mt: 14 Range: 2<br> Effective against flying foes. Grants Spd+3. If<br> unit initiates combat and foe uses sword, lance,<br> axe, dragonstone, or beast damage, grants <br> Atk/Spd/Def/Res+4 during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Future Vision}}<br> Range: 1<br> Unit and target ally swap spaces. Grants<br> another action to unit. (Additional action<br> granted once per turn only.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Swift Sparrow 2.png}}{{NewsWikilink|Swift Sparrow|Swift Sparrow 2}}<br> If unit initiates combat, grants Atk/Spd+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Wings of Mercy 3.png}}{{NewsWikilink|Wings of Mercy|Wings of Mercy 3}}<br> If an ally's HP ≤ 50%, unit can move to a space<br> adjacent to that ally.<br> <br> {{NewsIcon|Distant Guard 3.png}}{{NewsWikilink|Distant Guard|Distant Guard 3}}<br> Allies within 2 spaces gain: "If foe uses bow,<br> dagger, magic, or staff, grants Def/Res+4<br> during combat."<br> <br> {{NewsAccent|"It's hard to feel at ease when wielding a weapon I'm not used to. I suppose the only remedy is more training..."}}<br> }}<br> {{NewsTap|1=tap13|2=<div style="text-align: center;">[[File:Hero banner Azura Vallite Songstress.jpg|640px|class=chara|link=Azura: Vallite Songstress]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/azura_vallite_songstress/}}.<br> <br> Daughter of Arete and the former king of Valla.<br> Gripped by an unkind fate, she strives to lead<br> both Hoshido and Nohr to the truth. Appears in<br> Fire Emblem Fates.<br> <br> Legendary Effect: Water<br> Ally Boost: HP+3, Res+4<br> <br> Grants allies this Legendary Effect <br> during Water season, if the Water<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Prayer Wheel}}<br> Mt: 14 Range: 2<br> Grants Spd+3. If a skill like Sing or Dance is<br> used, grants bonus to target's Atk/Spd/Def/Res<br> = highest bonus on target ally for 1 turn.<br> (Example: if target has a +6 bonus to Atk,<br> grants Atk/Spd/Def/Res+6.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Gray Waves}}<br> Range: 1<br> Grants another action to target ally, and if<br> target is an infantry or flying ally, target can<br> move 1 extra space. (That turn only. Does not<br> stack. Cannot target an ally with Sing or Dance.<br> This skill treated as Sing or Dance.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|B Duel Flying 3.png}}{{NewsWikilink|B Duel Flying|B Duel Flying 3}}<br> Grants HP+5. If unit is 5★ and level 40 and<br> unit's stats total less than 170, treats unit's<br> stats as 170 in modes like Arena.<br> (Higher-scoring opponents will appear.<br> Stat total calculation excludes any values<br> added by merges and skills.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Aerobatics 3.png}}{{NewsWikilink|Aerobatics|Aerobatics 3}}<br> Unit can move to a space adjacent to any<br> infantry, armored, or cavalry ally within 2<br> spaces.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsIcon|Atk Tactic 3.png}}{{NewsWikilink|Atk Tactic|Atk Tactic 3}}<br> At start of turn, grants Atk+6 to allies within 2<br> spaces for 1 turn. Granted only if number of<br> that ally's movement type on current team<br> ≤ 2.<br> <br> {{NewsAccent|"With the power of this song, tranquility will be restored to everyone's troubled hearts."}}<br> }}<br> {{NewsTap|1=tap14|2=<div style="text-align: center;">[[File:Hero banner Ophelia Dramatic Heroine.png|640px|class=chara|link=Ophelia: Dramatic Heroine]]</div> |3=Odin's daughter. A daydreamer who applies a<br> flair for the dramatic to her magic. Appears in <br> Fire Emblem Fates.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Missiletainn (tome)|Missiletainn}}<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1).<br> At the start of turn 1, grants Special cooldown<br> count-1 to unit for each magic ally on your<br> team (including unit).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Rally Up Atk+}}<br> Range: 1<br> Grants Atk+6 to target ally and allies within<br> 2 spaces of target (excluding unit) for 1 turn.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Blazing Light}}<br> Cooldown: 4<br> Before combat this unit initiates, foes<br> in an area near target take damage equal<br> to 1.5 x (unit's Atk minus foe's Def or Res).<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Sturdy Blow 2.png}}{{NewsWikilink|Sturdy Blow|Sturdy Blow 2}}<br> If unit initiates combat, grants Atk/Def+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Chill Res 3.png}}{{NewsWikilink|Chill Res|Chill Res 3}}<br> At start of turn, inflicts Res-7 on foe<br> on the enemy team with the highest<br> Res through its next action.<br> <br> {{NewsAccent|"I grew up in the great sea of stars, a realm otherwise known as the Deeprealms. I wasn't able to see my parents very often, so I prayed to the stars that they were safe."}}<br> }}<br> [[File:News Anna Reaction Ok.png|70px|link=Anna: Commander]]<br> "Guaranteed follow-up attacks will help you in battle...guaranteed!" }} }} {{News|date=2019-03-29T07:00:00Z}} [[Category:Mythic Heroes news]]
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