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News Banner Focus Mythic Heroes - Nerthuz
Icon Summoning Legendary Mythic Heroes
Mythic Hero Summoning Event - Nerþuz: God of the Land

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From the Fire Emblem Heroes game, Nerþuz, who showers all creatures that live upon the land with love, appears as a Mythic Hero! Now's your chance to summon Nerþuz: God of the Land during the Mythic Hero summoning event!

In this Mythic Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Nerthuz God of the Land


Notes on This Summoning Event
Legendary Heroes Byleth: The Fódlan Star, Claude: King of Unification, Shez: Sharpest Blades, Deirdre: Fated Saint, as well as Mythic Heroes Nerþuz: God of the Land, Arval: Cycle Keeper, Triandra: Nightmare, Ash: Retainer to Askr, Mirabilis: Daydream, Plumeria: Lewd Dream will be available to obtain as allies only when summoning on the Summon menu through events such as Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary and Mythic Heroes will be available is as follows:

July
・ Nerþuz: God of the Land
・ Arval: Cycle Keeper

August 
・ Triandra: Nightmare
・ Ash: Retainer to Askr

September 
・ Byleth: The Fódlan Star
・ Claude: King of Unification
・ Mirabilis: Daydream

October 
・ Shez: Sharpest Blades

November
・ Plumeria: Lewd Dream

December
・ Deirdre: Fated Saint

Notes:
Lilina: Firelight Leader was listed as June, but has been changed to July.
Nótt: Moon's Elegance was listed as November, but has been changed to August.
Byleth: The Fódlan Light was listed as July, but has been changed to August.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Rearmed Heroes
Note: Rearmed Heroes will not appear in normal summoning events, but they may appear in future summoning events. In such an event, note that they may appear as a different rarity or at a higher appearance rate.

About Ascended Heroes and Ascendant Florets
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.

・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.


Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Wind 2Icon Season Earth 2
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Earth 2Icon Season Fire 2
Starts Icon Season Earth 2Icon Season Wind 2
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Earth 2Icon Season Fire 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Nerthuz God of the Land
To see an illustrated page introducing this Hero, tap here.


Goddess of Vanaheimr, the realm of light.
She exudes a maternal aura and adores all
the many creatures who live upon the land.

Mythic Effect: Light
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

News icon new skillIcon Skill WeaponHorn of the Land
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X during combat (X = unit's
max Special cooldown count value × 2, + 5),
grants Special cooldown charge +1 per
attack (only highest value applied; does not
stack), and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat. At start
of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialGaleforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

News icon new skillFruit of LifeFruit of Life
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe during combat, reduces
damage from foe's first attack by 40% during
combat, and unit's next attack deals damage =
total damage reduced (by any source, including
other skills; resets at end of combat), and also,
if number of allies adjacent to unit ≤ 1,
neutralizes effects that inflict "Special cooldown
charge -X" on unit during combat and inflicts
【Gravity】on target and foes adjacent
to target after combat.

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by its original unit.

News icon new skillAlarm Atk SpdAlarm Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"There are so many children of Midgard here... Such an abundance of adorable little things! Ahh..."

Hero banner Shez Sharpest Blades
To see an illustrated page introducing this Hero, tap here.


Mercenary that throws herself into the battles
of Fódlan. Defeated countless foes and led
many allies to victory. Appears in Fire Emblem
Warriors: Three Hopes.

Legendary Effect: Fire
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponAsura Blades
Mt: 8 Range: 2
Grants Spd+5. Unit attacks twice (even if foe
initiates combat). Neutralizes penalties on unit
during combat. If unit's Spd > foe's Spd, grants
Special cooldown charge +1 to unit per attack
during combat. (Only highest value applied.
Does not stack.)
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff

Swift SliceSwift Slice
If unit initiates combat or if unit is within 2
spaces of an ally, grants Atk/Spd/Def/Res+8 to
unit during combat. If unit initiates combat
against a non-dragon or non-beast infantry foe
and unit's Spd ≥ foe's Spd+20, grants "effective
against all weapon types" to unit during combat.
Otherwise, if unit initiates combat and unit's
Spd ≥ foe's Spd+5, grants "effective against all
weapon types" to unit during combat.
This skill can only be equipped by its original unit.

Seal Spd 4Seal Spd 4
Inflicts Spd-4 on foe during combat, and
if no effect neutralizes penalties to foe's Spd,
inflicts penalty on foe's Spd during combat =
7 - current penalty on foe's Spd (min: 0).
If penalty is active on foe's Spd, inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) Inflicts Spd-7 on foe through its next
action after combat.
Cannot use: Icon Class Colorless Staff

Atk Spd Oath 4Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Spd+3 to unit during combat.
Cannot use: Icon Move ArmoredIcon Move Cavalry

"I wonder if anyone in this world has powers like mine... I mean, it is a pretty strange place."

Hero banner Deirdre Fated Saint
To see an illustrated page introducing this Hero, tap here.


A central figure of the tragedy at Belhalla.
Brought three children into the world as
dictated by the whims of fate. Appears in
Fire Emblem: Genealogy of the Holy War.

Legendary Effect: Earth
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponSpirit Forest Writ
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit is within
3 spaces of an ally, inflicts Atk/Res-6 on foe
during combat, unit makes a guaranteed
follow-up attack, disables foe's skills that
"calculate damage using the lower of foe's
Def or Res," and also, if unit's Res > foe's Res
at start of combat, inflicts penalty on foe's
Atk/Res during combat = 80% of difference
between Res stats at start of combat.
(Maximum penalty of -12.)
This skill can only be equipped by its original unit.

Icon Skill SpecialCirclet of Balance
Cooldown: 2
Boosts Special damage by 40% of unit's Res.
If unit's HP > 1, foe would reduce unit's HP
to 0, and both following conditions apply, unit
survives with 1 HP:

 - Unit or foe's Special is ready, or unit or 
foe's Special triggered during this combat.
- Unit initiates combat or foe's Range = 2.

(Once per map. Considered a non-Special
effect. Does not stack with non-Special
effects that allow unit to survive with 1 HP
if foe's attack would reduce HP to 0.)
This skill can only be equipped by its original unit.

Still Water 4Still Water 4
Grants Atk/Res+7.
Inflicts Def-5.

Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Atk Res MenaceAtk/Res Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Res-6 on nearest foes through
their next actions and grants Atk/Res+6 to unit
for 1 turn.

"I've lived two lives. Both were tragic. But each had irreplaceable blessings. Each made me happy."



Hero banner Plumeria Lewd Dream
To see an illustrated page introducing this Hero, tap here.


A jaded dökkálfr from Dökkálfheimr, the realm
of nightmares. She delivers salacious dreams
to mortals. Though she would wish to do away
with all cloying mortal desires, she cannot.

Mythic Effect: Astra
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill WeaponFlower of Plenty
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Res+3 to allies
within 5 rows and 3 columns centered on unit
during combat.
This skill can only be equipped by its original unit.

Icon Skill AssistSweet Dreams
Range: 1
Grants another action to target ally and grants
Atk/Spd/Def/Res+3 to target ally for 1 turn.
Inflicts Atk/Spd/Def/Res-4 on nearest foes
within 4 spaces of target ally through foes'
next actions. (Cannot target an ally with Sing
or Dance. This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Res Push 4Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

Sabotage Spd 3Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.

Atk Res Rein 3Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"A dream of love overflowing, a love never ending..."



Hero banner Mirabilis Daydream
To see an illustrated page introducing this Hero, tap here.


A ljósálfr from Ljósálfheimr, the realm of
dreams. She brings daydreams to mortals
and sleeps during day and night. Always
seems to have just woken up.

Mythic Effect: Anima
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill WeaponFlower of Ease
Mt: 16 Range: 1
Grants Res+3. If【Penalty】is active on any
foes within 3 columns centered on unit, inflicts
Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Icon Skill AssistWhimsical Dream
Range: 1
Grants another action to target ally. Grants
Atk+5 to target ally and allies within 2 spaces
of target (excluding unit) for 1 turn. Inflicts
Atk-5 on nearest foes within 4 spaces of target
ally and any foe within 2 spaces of those foes
through their next actions. (Cannot target an
ally with Sing or Dance. This skill treated as
Sing or Dance.)
This skill can only be equipped by its original unit.

Fort. Def Res 3Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.

Sabotage Def 3Sabotage Def 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Def-7 on that foe through its next action.

Def Res Gap 3Def/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)

"My tummy is grumbling... Once it's full, then I'll really be ready for a nap."



Hero banner Tiki Awakened Blood
To see an illustrated page introducing this Hero, tap here.


News icon Ascended HeroAscended Hero
Divine Dragon princess, entrusted to slumber
by the White Sage, Gotoh, reawakened after
the restoration of the Binding Shield. Appears
in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill WeaponAwoken Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragons. If unit is within
3 spaces of an ally, grants Atk/Spd/Def/Res+5
to unit during combat, grants Special cooldown
charge +1 to unit per attack during combat
(only highest value applied; does not stack),
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat, and
also, if foe's attack can trigger their Special
and unit's Res ≥ foe's Res+5, inflicts Special
cooldown count+1 on foe before foe's first
attack during combat (cannot exceed foe's
maximum Special cooldown). If foe's
Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff

Spd Res Finish 4Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Spd Res Bulwark 3Spd/Res Bulwark 3
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit. (Does not affect
foes with Pass skills.) Inflicts Spd/Res-4 on
foe during combat. Restores 7 HP to unit
after combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

All TogetherAll Together!
Grants Atk/Spd/Def/Res+4 to allies within
2 spaces during combat. If unit is within
2 spaces of an ally, reduces damage from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by X% (X = number
of allies within 2 spaces of unit × 40; max 80%),
grants unit Atk/Spd/Def/Res+4 during combat,
and reduces damage from foe's first attack
by X% (X = number of allies within 2 spaces
of unit × 20; max 40%).
This skill can only be equipped by its original unit.

"Everyone is so nice! I love them all! I want to live together with humans!"

Hero banner Triandra Nightmare
To see an illustrated page introducing this Hero, tap here.


A dökkálfr from Dökkálfheimr, the realm of
nightmares. Delivers terrible dreams to mortals.
Cold and distant, she lives on without hope.

Mythic Effect: Dark
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill WeaponFlower of Sorrow
Mt: 14 Range: 2
Grants Atk+3. Inflicts Def/Res-4 on any foe
in a cardinal direction from unit during that
foe's combat.
This skill can only be equipped by its original unit.

Icon Skill AssistFrightful Dream
Range: 1
Grants another action to target ally. Inflicts
Atk/Spd/Def/Res-3 and【Guard】on foes
in cardinal directions of unit and target through
their next actions. (Cannot target an ally with
Sing or Dance. This skill treated as Sing or
Dance.)

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Aerobatics 3Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

Spd Res Rein 3Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"Our world exists only because people have nightmares... Dökkálfheimr was born from dreaming mortals..."



Hero banner Byleth The Fodlan Star
To see an illustrated page introducing this Hero, tap here.


Former professor at Garreg Mach Monastery
who leads the charge in the campaign to end
war. Appears in Fire Emblem: Three Houses.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponProfessorial Text
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 during
combat, and also, if unit's Spd > foe's Spd
during combat, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's
Spd during combat, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks."
This skill can only be equipped by its original unit.

Icon Skill SpecialSublime Heaven
Cooldown: 2
Boosts damage by 25% of unit's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 50% instead of 25%.
Disables non-Special skills that "reduce
damage by X%."
This skill can only be equipped by its original unit.

Atk Def Ideal 4Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Lull Atk Res 3Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move ArmoredIcon Move Flying

Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"My name is Byleth. I fight to bring an end to the chaos that has enveloped Fódlan."



Hero banner Ganglot Death Anew
To see an illustrated page introducing this Hero, tap here.


News icon arcane weaponRearmed Hero News icon tap
Severe, somber servant of the ruler of the dead.
She has sworn complete loyalty to Hel.

Skills learnable at 5★:

Icon Skill WeaponArcane Downfall
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit during combat, foe
cannot make a follow-up attack, grants Special
cooldown charge +1 per attack (only highest
value applied; does not stack), and when unit
deals damage to foe during combat, restores
7 HP to unit (triggers even if 0 damage
is dealt).

Icon Skill SpecialIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff

Distant StanceDistant Stance
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Res+5
to unit during combat.
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Quick Riposte 4Quick Riposte 4
If unit's HP ≥ 25% at start of combat and foe
initiates combat, reduces damage from foe's
first attack during combat by 25% and unit
makes a guaranteed follow-up attack.

Joint Dist. GuardJoint Dist. Guard
Grants Def/Res+4 to allies within 2 spaces
during combat against bow, dagger, magic, or
staff foes. If unit is within 2 spaces of an ally
and foe uses bow, dagger, magic, or staff,
grants Def/Res+4 to unit during combat.

"A nice stroll near the Death Gate might do you well. The damp miasma has a calming effect."

Hero banner Arval Cycle Keeper
To see an illustrated page introducing this Hero, tap here.


A mysterious being who exists on the edge
of dreams and reality. Fond of offering advice
and intent on providing guidance. Appears in
Fire Emblem Warriors: Three Hopes.

Mythic Effect: Anima
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponRite of Souls
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, inflicts【Guard】on foes
within 3 rows or 3 columns centered on unit
with Res < unit's Res. If unit initiates combat
or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat,
deals damage = 20% of unit's Res (including
when dealing damage with a Special triggered
before combat), and foe cannot make a
follow-up attack.

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

DualityDuality
Grants Atk/Res+9. Grants weapon-triangle
advantage against and inflicts weapon-triangle
disadvantage on red, blue, and green foes
during combat. Neutralizes effects that
boost values along with weapon-triangle
advantage or reduce values along with
weapon-triangle disadvantage (Triangle Adept)
on unit and foe. At start of combat, if unit's
HP ≥ 25%, unit makes a guaranteed follow-up
attack during combat.
This skill can only be equipped by its original unit.

Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Atk Res Oath 4Atk/Res Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Res+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Res+3 to unit during combat.
Cannot use: Icon Move ArmoredIcon Move Cavalry

"My name is... No, actually, forget it. Regardless, I am a being who exists on the edge of dreams and reality. You may call me Arval."

Hero banner Ash Retainer to Askr
To see an illustrated page introducing this Hero, tap here.


Retainer to Askr, god of connections and strong
bonds. Earnest and polite, she strives to always
say exactly what she means.

Mythic Effect: Light
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponHorn of Opening
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).

If unit is within 3 spaces of an ally, grants
Atk+6 to unit during combat and inflicts Atk-6
on foe during combat. Grants the following
effects based on the number of allies within
3 spaces: ≥ 2 allies, unit makes a guaranteed
follow-up attack; ≥ 3 allies, foe cannot make
a follow-up attack.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, deals +7
damage when Special triggers, and neutralizes
effects that grant "Special cooldown charge
+X" to foe or inflict "Special cooldown charge
-X" on unit.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Def UnityAtk/Def Unity
If unit is within 2 spaces of an ally, grants
Atk/Def+5 and bonus to Atk/Def during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.

Lull Atk Def 3Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move ArmoredIcon Move Flying

Opening RetainerOpening Retainer
Allies within 2 spaces can move to a space
within 2 spaces of unit.

Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.
This skill can only be equipped by its original unit.

"I am Ash, retainer to Askr, the Divine Dragon for whom this land is named. I offer my service, if you will have it."



Hero banner Claude King of Unification
To see an illustrated page introducing this Hero, tap here.


Hero who left Fódlan. Bringing peace to Fódlan,
he returned to his homeland. Appears in Fire
Emblem: Three Houses.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponFailnaught
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5
to unit during combat and neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks
during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Fallen StarFallen Star
If unit initiates combat, reduces damage from
foe's first attack by 80% during combat, and
after combat, grants【Fallen Star】to unit and
inflicts【Gravity】on target and foes
within 1 space of target.

【Fallen Star】
For 1 turn, during unit's first combat in player
phase and enemy phase, reduces damage from
foe's first attack by 80%.

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by its original unit.

Spd Def Rein 3Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"It's up to me to plot a course to a bright new age. Of course, I'm happy to apply my experience here too."




News emote Feh happy right
Nerþuz's reaction when she sees something she likes is just so adorable!

Posted:

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