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Icon Summoning Legendary Mythic Heroes
Mythic Hero Summoning Event - Freyr: Dream-King

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From the Fire Emblem Heroes game, Freyr, Dream-King of the dream realm Ljósálfheimr who wishes for humanity to be at peace, appears as a Mythic Hero! Now's your chance to summon Freyr: Dream-King during the Mythic Hero summoning event!

In this Mythic Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Freyr Dream-King


Notes on This Summoning Event
Legendary Heroes Eitri: Youthful Sage, Lilina: Firelight Leader, and Sigurd: Fated Holy Knight, as well as Mythic Heroes Freyr: Dream-King, Arval: Cycle Keeper, Nerþuz: God of the Land, Medeus: Earth-Dragon King, Thórr: War God, and Elimine: Scouring Saint will be available to obtain as allies only when summoning on the Summon menu through events such as Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary and Mythic Heroes will be available is as follows:

October 
・ Eitri: Youthful Sage
・ Freyr: Dream-King
・ Arval: Cycle Keeper

November 
・ Nerþuz: God of the Land

December 
・ Medeus: Earth-Dragon King

January
・ Lilina: Firelight Leader
・ Thórr: War God
・ Elimine: Scouring Saint

May
・ Sigurd: Fated Holy Knight

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Rearmed Heroes
Note: Rearmed Heroes will not appear in normal summoning events, but they may appear in future summoning events. In such an event, note that they may appear as a different rarity or at a higher appearance rate.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Wind 2Icon Season Earth 2
Starts Icon Season Wind 2Icon Season Fire 2
Starts Icon Season Wind 2Icon Season Water 2
Starts Icon Season Wind 2Icon Season Earth 2
Starts Icon Season Wind 2Icon Season Fire 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Freyr Dream-King
To see an illustrated page introducing this Hero, tap here.


Dream-King of Ljósálfheimr, the dream realm.
He is the god of dreams and wishes for all to
lead tranquil, blissful lives.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

News icon new skillIcon Skill WeaponDream Horn
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-X on foe (X = 50% of highest total
bonuses among unit and allies within 3 spaces
of unit +6), unit makes a guaranteed follow-up
attack during combat, and reduces damage
from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by 30%. At start of
turn, if unit is adjacent to only beast or dragon
allies or is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if X ≥ 5, reduces damage from foe's first
attack by 30% during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialIgnis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Def Clash 4Atk/Def Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Def during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

News icon new skillLull Atk Def 4Lull Atk/Def 4
Inflicts Atk/Def-X on foe (X = 4 + number
of【Bonus】effects active on foe; max 8;
excludes stat bonuses) and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move ArmoredIcon Move Flying

News icon new skillDream DelivererDream Deliverer
At start of player phase or enemy phase, if unit
is within 2 spaces of an ally, neutralizes any
【Penalty】that takes effect on unit or allies
within 2 spaces of unit at this time. At start
of turn, if unit is within 2 spaces of an ally,
grants Def/Res+6 and【Resonance: Shields】to
unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants
Def/Res+4 to unit and inflicts Special cooldown
charge -1 on foe per attack during combat
(only highest value applied; does not stack).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."

This skill can only be equipped by its original unit.

"Mortals once turned away from their dreams, and the dream realm was nearly consumed by nothingness..."

Hero banner Nerthuz God of the Land
To see an illustrated page introducing this Hero, tap here.


Goddess of Vanaheimr, the realm of light.
She exudes a maternal aura and adores all
the many creatures who live upon the land.

Mythic Effect: Light
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponHorn of the Land
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X during combat (X = unit's
max Special cooldown count value × 2, + 5),
grants Special cooldown charge +1 per
attack (only highest value applied; does not
stack), and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat. At start
of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialGaleforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Fruit of LifeFruit of Life
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe during combat, reduces
damage from foe's first attack by 40% during
combat, and unit's next attack deals damage =
total damage reduced (by any source, including
other skills; resets at end of combat), and also,
if number of allies adjacent to unit ≤ 1,
neutralizes effects that inflict "Special cooldown
charge -X" on unit during combat and inflicts
【Gravity】on target and foes adjacent
to target after combat.

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by its original unit.

Alarm Atk SpdAlarm Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"There are so many children of Midgard here... Such an abundance of adorable little things! Ahh..."

Hero banner Ingrid Beacon of Honor
To see an illustrated page introducing this Hero, tap here.


News icon arcane weaponRearmed Hero News icon tap
Eldest daughter of the Holy Kingdom of
Faerghus's House Galatea. Wields her spear
with chivalrous intent. Appears in Fire Emblem
Warriors: Three Hopes.

Skills learnable at 5★:

Icon Skill WeaponArcane Lúin
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, deals damage = 20%
of unit's Spd (including when dealing damage
with a Special triggered before combat),
neutralizes foe's bonuses to Spd/Def during
combat, and also, if unit's Spd > foe's Spd,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Knightly DevotionKnightly Devotion
Enables【Canto (Rem. +1)】.

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+8 to unit
and neutralizes unit's penalties during combat,
and restores 7 HP to unit after combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

This skill can only be equipped by its original unit.

Guard Bearing 4Guard Bearing 4
Inflicts Spd/Def-4 on foe during combat.
Reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials)
by X% (during unit's first combat initiated
by foe each turn, X = 60; otherwise, X = 30).
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Spd Def HoldSpd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"Every time I wield this lance, I ask myself—for what purpose did I choose the path of knighthood?"

Hero banner Lilina Firelight Leader
To see an illustrated page introducing this Hero, tap here.


Young leader of the Lycian League whose talent
for magic is a force to be reckoned with. Known
as one of the heroes who defeated Bern.
Appears in Fire Emblem: The Binding Blade.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponStudied Forblaze
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown
count-1 to unit. At start of combat, if unit's
HP ≥ 25%, grants Atk/Res+6 during combat
and disables unit's and foe's skills that change
attack priority.
This skill can only be equipped by its original unit.

Icon Skill SpecialGifted Magic
Cooldown: 2
Before combat this unit initiates, foes
in an area near target take damage equal
to 0.8 × (unit's Atk minus foe's Def or Res).
This skill can only be equipped by its original unit.

Atk Res Solo 4Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.

Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.

Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use: Icon Class Colorless Staff

"Roy, my father...people were always there for me, no matter how hard things got... That's why I can't give up. I have to fight, for everyone's sake!"



Hero banner Sigurd Fated Holy Knight
To see an illustrated page introducing this Hero, tap here.


Legendary Hero whose life tragically ended
with a broken heart. But the threads of his fate
went on to weave new hope. Appears in Fire
Emblem: Genealogy of the Holy War.

Legendary Effect: Wind
Ally Boost: HP+3

Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponHallowed Tyrfing
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd/Def/Res+5 to unit during combat, unit
makes a guaranteed follow-up attack, and also,
if unit initiates combat or if foe's range = 2,
reduces damage from foe's first attack by 40%.
This skill can only be equipped by its original unit.

Icon Skill SpecialHoly-Knight Aura
Cooldown: 2
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) Boosts Special
damage by 25% of unit's Atk. After combat, if
unit's Special triggered, grants Atk+6 to unit
and all allies for 1 turn, and unit and all allies
can move 1 extra space. (That turn only. Does
not stack. Bonus granted to allies even if unit's
HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Def Catch 4Atk/Def Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Def+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Crusaders WardCrusader's Ward
If unit receives consecutive attacks and foe's
Range = 2, reduces damage from foe's second
attack onward by 80%. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.

Fatal Smoke 3Fatal Smoke 3
Foe cannot recover HP during or after combat,
and after combat, inflicts【Deep Wounds】on target
and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its
next action.

Cannot use: Icon Class Colorless Staff

"It is too late for anger. I must take one step at a time... I must keep moving forward."



Hero banner Alear Dragon Youth
To see an illustrated page introducing this Hero, tap here.


Successor to the Divine Dragon, awoken from
a long sleep. Summons Emblems to lead the
world to peace. Appears in Fire Emblem Engage.

Skills learnable at 5★:

Icon Skill WeaponLibération
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
【Charge】to unit and support partners
within 3 spaces of unit for 1 turn. At start of
combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit during combat
and inflicts Spd/Def-X on foe during combat
(X = the number of allies from distinct titles
within 3 spaces of unit × 4, + 4; max 12),
and also, if unit's Spd > foe's Spd, reduces
damage from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage =
difference between stats × 4; max 40%).

【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)

This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Spd Ideal 4Atk/Spd Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Spd+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Repel 4Repel 4
Inflicts Spd/Def-4 on foe during combat. If a skill
compares unit's Spd to a foe's or ally's Spd,
treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, foe is
moved 1 space away after combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Green Feud 3Green Feud 3
If in combat against a green foe, disables skills
of all foes, excluding foe in combat, and inflicts
Atk/Spd/Def/Res-4 on foe during combat.
During combat, disables skills of all green foes,
excluding foe in combat.
Cannot use: Icon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue Beast

"Shine on, Emblem of Beginnings! ...No, it's still not lighting up. Why is it so hard to summon Emblems here?"

Hero banner Eitri Youthful Sage
To see an illustrated page introducing this Hero, tap here.


A scholar of Niðavellir. Despite her youthful
appearance, her exceptional intellect has
earned her the title of sage.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponGrim Brokkr
Mt: 14 Range: 2
Grants Atk+3. Enables【Canto (2)】during turns
1 through 4. If unit initiates combat or is not
adjacent to an ally, inflicts Atk/Res-6 on foe
during combat and unit makes a guaranteed
follow-up attack.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Icon Skill SpecialDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Res Solo 4Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.

Divine RecreationDivine Recreation
At start of combat, if foe's HP ≥ 50%, inflicts
Atk/Spd/Def/Res-4 on foe during combat,
reduces damage from foe's first attack during
combat by 30%, and boosts unit's next attack
by total damage reduced (by any source,
including other skills). Resets at end of combat.
This skill can only be equipped by its original unit.

Atk Res Rein 3Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"What secrets does the summoning shrine hide within? I hope to unlock its secrets, but...no success thus far."



Hero banner Thorr War God
To see an illustrated page introducing this Hero, tap here.


Known to mortals as the god who presides over
combat and war. Respects mortals who display
true strength.

Mythic Effect: Astra
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponWar-God Mjölnir
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. At start of
combat, if unit's HP ≥ 25%, grants Atk+6 to
unit during combat, inflicts Atk-6 on foe during
combat, unit makes a guaranteed follow-up
attack, and also, if unit is not adjacent to an
ally, neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Def Push 4Atk/Def Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+7, but if unit attacked, deals 5 damage
to unit after combat.

Flow Guard 3Flow Guard 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts
Special cooldown charge -1 on foe per attack
during combat. (Only highest value applied.
Does not stack.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

WorldbreakerWorldbreaker
Grants Special cooldown charge +1 per attack
during combat to unit and allies within 2 spaces.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

"I am Thórr. I made an arrangement with Loki, and now my strength is yours to wield...for now."



Hero banner Celine Joyous Royal
To see an illustrated page introducing this Hero, tap here.


Princess of Firene and Alfred's younger sister.
She has a gentle demeanor and a particular
love for tea. Appears in Fire Emblem Engage.

Skills learnable at 5★:

Icon Skill WeaponJoyous Tome
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 3 spaces of an
ally, restores 7 HP to unit and allies within
3 spaces of unit. Restores 7 HP to allies within
3 spaces of unit after their combat. Reduces
damage from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage =
number of allies with HP ≥ 50% within 3 spaces
of unit × 15 (max 45%). If unit is within 3 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
during combat and deals damage = number
of allies with HP ≥ 50% within 3 spaces of
unit × 5 (excluding area-of-effect Specials;
max 15), and restores 7 HP after combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff

Spd Res Ideal 4Spd/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Spd/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Canto Control 3Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Would you care to join me for tea? I have some here with me... Just a drop of honey makes it truly superb."

Hero banner Arval Cycle Keeper
To see an illustrated page introducing this Hero, tap here.


A mysterious being who exists on the edge
of dreams and reality. Fond of offering advice
and intent on providing guidance. Appears in
Fire Emblem Warriors: Three Hopes.

Mythic Effect: Anima
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponRite of Souls
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, inflicts【Guard】on foes
within 3 rows or 3 columns centered on unit
with Res < unit's Res. If unit initiates combat
or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat,
deals damage = 20% of unit's Res (including
when dealing damage with a Special triggered
before combat), and foe cannot make a
follow-up attack.

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

DualityDuality
Grants Atk/Res+9. Grants weapon-triangle
advantage against and inflicts weapon-triangle
disadvantage on red, blue, and green foes
during combat. Neutralizes effects that
boost values along with weapon-triangle
advantage or reduce values along with
weapon-triangle disadvantage (Triangle Adept)
on unit and foe. At start of combat, if unit's
HP ≥ 25%, unit makes a guaranteed follow-up
attack during combat.
This skill can only be equipped by its original unit.

Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Atk Res Oath 4Atk/Res Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Res+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Res+3 to unit during combat.
Cannot use: Icon Move ArmoredIcon Move Cavalry

"My name is... No, actually, forget it. Regardless, I am a being who exists on the edge of dreams and reality. You may call me Arval."

Hero banner Medeus Earth-Dragon King
To see an illustrated page introducing this Hero, tap here.


King of the Earth Dragons, previously defeated
by the hero Anri. Resurrected by Gharnef, he
seeks domination. Appears in Fire Emblem:
Mystery of the Emblem.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponShadow Breath
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants Atk/Res+6
and【En Garde】to unit and allies within 2
spaces of unit for 1 turn. If foe initiates combat
or if foe's HP ≥ 75% at start of combat, inflicts
Atk/Res-6 on foe during combat and foe
cannot make a follow-up attack. If foe's Range
= 2, calculates damage using the lower of foe's
Def or Res.

【En Garde】
Neutralizes damage outside of combat (from
skills like Poison Strike, structures like Bolt
Tower, etc.) except damage dealt by
area-of-effect Specials.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Def Res Ideal 4Def/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7
to unit during combat. At start of combat, if
unit's HP = 100%, and【Bonus】is active
on unit, grants an additional Def/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Assured RebirthAssured Rebirth
If unit's Res > foe's Res, unit makes a
guaranteed follow-up attack. Reduces
damage from attacks during combat and
from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by
percentage = number of staff or dragon
allies within 3 spaces of unit × 20, and also,
if unit's Res > foe's Res, difference between
stats × 4 (max 40%; total max 60%).
This skill can only be equipped by its original unit.

Canto Control 3Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Take this to heart... So long as there is light, the darkness shall never fade."



Hero banner Elimine Scouring Saint
To see an illustrated page introducing this Hero, tap here.


One of the Eight Legends who defeated the
dragons during the Scouring. Her teachings
live on as passed down by the Elimine Church.
Appears in Fire Emblem: The Binding Blade.

Mythic Effect: Astra
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponStaff of the Saint
Mt: 14 Range: 2
Foe cannot counterattack. At start of turn,
grants Def/Res+6 to allies within 2 spaces
of unit for 1 turn and inflicts【False Start】on
foes in cardinal directions of unit with
Res < unit's Res. (In Summoner Duels, if False
Start is inflicted at the same time that any
start-of-turn effects trigger for the opponent,
effects will still trigger, with the exception of
those that restore HP or deal damage.)

【False Start】
Through their next action, target cannot
activate skill effects that trigger at start of
turn. (Start-of-turn effects that cause unit
to transform or that refresh availability of
Duo Skills or Harmonized Skills will still
trigger. If this effect is neutralized at start
of turn by skills like Even Recovery, Odd
Recovery, etc., effects that would have
triggered at start of turn, like healing and
damage, will then trigger.)

This skill can only be equipped by its original unit.

Icon Skill AssistNudge+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to
target ally and pushes target ally 1 space away.

If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.

Atk Res Push 4Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

A S Far Trace 3A/S Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Holy GroundHoly Ground
Reduces damage from foes' attacks during
combat to allies within 2 spaces by 30% and
grants Def/Res+4 to those allies during combat.
This skill can only be equipped by its original unit.

"I am Elimine. Accept my guidance and be one with the light that heals your neighbor and extinguishes demons."




News emote Feh sleeping right
Fehhh, I'm getting sleepy... Do you think Freyr will appear in my dreams?

Posted:

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