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From the Fire Emblem Heroes game, both Freyja and Triandra, who battled fiercely with the Order of Heroes in Book IV of the main story, appear as Mythic Heroes!
In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
・ Freyja: Lady of Nightmare - late March
・ Triandra: Nightmare - late February
・ Hel: Death Sovereign - late February
・ Sothis: Girl on the Throne - TBD
・ Eliwood: Blazing Knight - late May
・ Azura: Vallite Songstress - late May
・ Tiki: Legendary Dragon - late February
・ Leif: Unifier of Thracia - late February
・ Corrin: Child of Dusk - late March
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
The queen of Dökkálfheimr, the nightmare realm.
Her love for her brother Freyr drives her to wish
she could stay with him no matter the cost.
Mythic Effect: Light
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Nightmare Horn
Mt: 14 Range: 1
Grants Spd+3. Unit can counterattack
regardless of foe's range. If unit's Spd > foe's
Spd, reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Binding Necklace
If unit is not adjacent to an ally, grants
Atk/Spd/Def/Res+2 to unit and inflicts
Atk/Spd/Def/Res-2 on foe during combat,
and also, if foe has bonuses, grants bonus
to unit's Atk/Spd/Def/Res and inflicts penalty
on foe's Atk/Spd/Def/Res during combat =
current bonus on each of foe's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use:
"You alone deserve my respect. Give me your orders—but I won't tolerate being spoken down to."
A dökkálfr from Dökkálfheimr, the realm of
nightmares. Delivers terrible dreams to mortals.
Cold and distant, she lives on without hope.
Mythic Effect: Dark
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Flower of Sorrow
Mt: 14 Range: 2
Grants Atk+3. Inflicts Def/Res-4 on any foe
in a cardinal direction from unit during that
foe's combat.
This skill can only be equipped by its original unit.
Frightful Dream
Range: 1
Grants another action to target ally. Inflicts
Atk/Spd/Def/Res-3 and【Guard】on foes
in cardinal directions of unit and target through
their next actions. (Cannot target an ally with
Sing or Dance. This skill treated as Sing or
Dance.)
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"Our world exists only because people have nightmares... Dökkálfheimr was born from dreaming mortals..."
Sovereign of Hel, the realm of the dead. Her
power increases as the ranks of the dead grow.
She aims for all the living to enter her realm.
Mythic Effect: Dark
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Hel's Reaper
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.
If foe does not use magic or staff, calculates
damage using foe's Res, and if unit’s HP > 1
and foe would reduce unit’s HP to 0, unit
survives with 1 HP. (Once per combat. Does not
stack.)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
Inevitable Death
Inflicts Atk/Spd/Def/Res-4 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.
"I draw strength from death. Pain and despair sing to me. All the world will join the chorus of the dead..."
Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.
Mythic Effect: Dark
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Sublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I have already lived my fate. I may appear to stand before you now, but is it truly so?"
Marquess of Pherae. After overcoming the death
of his father, Elbert, he foils Nergal's wicked
ambitions with his comrades. Appears in Fire
Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Ardent Durandal
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants
【Bonus Doubler】to ally with the highest Atk.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.
Rally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Vision of Arcadia
At start of turn, if a dragon or beast ally is
deployed, grants Atk/Def+6 to ally with the
highest Atk for 1 turn.
This skill can only be equipped by its original unit.
"Seeing all the Heroes gathered here... I'm reminded that dragon and human are not so different."
Daughter of Count Ordelia and noble of the
Leicester Alliance. Her monastery experience
allowed her to achieve much growth. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Dark Spikes Τ
Mt: 14 Range: 2
Effective against cavalry foes. Grants Spd+3.
At the start of combat, if foe's HP ≥ 75%,
grants Atk/Spd+6 during combat. If unit's HP
< 100% and unit initiates combat, unit makes
a guaranteed follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Hone Spd 4
At start of turn, grants Spd+7 to adjacent allies for
1 turn.
"Life is short. I can't afford to let even a moment of mine go to waste."
Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Prayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.
Gray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."
A princess and daughter of the Divine Dragon.
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Divine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
With Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.
"I still have awful nightmares sometimes. I wonder... Do they come from the past...or the future?"
A merchant who travels the Halidom of Ylisse.
She has many sisters who share both her face
and name. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Apotheosis Spear
Mt: 16 Range: 1
Grants Spd+3. Unit can move to a space
adjacent to an ally within 2 spaces. At start
of combat, if foe's HP ≥ 75%, grants
Atk/Spd+5 to unit during combat.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Atk/Spd Form 3
If unit is within 2 spaces of an ally, grants
Atk/Spd+X to unit during combat (X = 2 ×
number of allies within 2 spaces, + 1; max 7).
Atk/Spd Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Spd-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.
"I'm all for living in a peaceful place. Fewer bandits, fewer troubles, I say. Especially when transporting goods!"
Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Meisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.
Njörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."
A Hoshidan princess raised in Nohr who
overcame her fate of choosing between her
two homes. Appears in Fire Emblem Fates.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Primordial Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates combat
or if foe's HP = 100% at start of combat, grants
Atk/Spd/Def/Res+5 to unit and grants unit
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Negating Fang
Cooldown: 3
Reduces damage from foe's attacks by 30%.
After triggering, boosts damage for unit's next
attack by 30% of unit's Atk. (Boost resets
at the end of combat.)
This skill can only be equipped by its original unit.
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use:
Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.
"I must keep going. No matter the hardships I face, this is the path I have chosen!"
A sniper with the Greil Mercenaries. Has
a sharp tongue and is a master of the bow,
a fact that neither he nor his foes will deny.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Double Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit is not
adjacent to an ally, grants Atk/Spd/Def/Res+5
during combat and unit can counterattack
regardless of foe's range.
This skill can only be equipped by its original unit.
Deadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use:
Atk/Def Solo 4
If unit is not adjacent to an ally, grants
Atk/Def+7 during combat.
Lull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"This mission is like shooting apples off a tree. Let's finish this and get out of here."
Posted: