Fire Emblem Heroes Wiki
Advertisement
Banner Focus Mythic Heroes - Askr
Icon Summoning Legendary Mythic Heroes
Mythic Hero Summoning Event - Askr: God of Openness

Active: to

From the Fire Emblem Heroes game, Askr: God of Openness, who watches over the land that shares his name, descends from the heavens into Fire Emblem Heroes as a Mythic Hero!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Askr God of Openness


Notes on This Summoning Event
Legendary Heroes Nanna: Beloved Princess, Dimitri: Savior King, and Celica: Queen of Valentia, as well as Mythic Heroes Askr: God of Openness, Plumeria: Lewd Dream, Ótr: Kingsbrother, Seiros: Saint of Legend, Medeus: Earth-Dragon King, Ashera: Order Goddess, and Peony: Sweet Dream, will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary and Mythic Heroes will be available is as follows:

October
・ Askr: God of Openness
・ Plumeria: Lewd Dream
・ Ótr: Kingsbrother

November
・ Nanna: Beloved Princess
・ Seiros: Saint of Legend

December
・ Medeus: Earth-Dragon King

January
・ Dimitri: Savior King

February
・ Ashera: Order Goddess
・ Peony: Sweet Dream

March
・ Celica: Queen of Valentia

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

About Ascended Heroes and Ascendant Florets
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.

・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.

・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2Icon Season Earth 2
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Water 2Icon Season Earth 2
Starts Icon Season Water 2Icon Season Fire 2
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Water 2Icon Season Earth 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Askr God of Openness
To see an illustrated page introducing this Hero, tap here.


God of the opened kingdom, which shares his
name. Cheerful and benevolent, he concerns
himself with the changes in Embla's heart.

Mythic Effect: Light
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

News icon new skillIcon Skill WeaponIlluminating Horn
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
during combat, unit makes a guaranteed
follow-up attack, deals damage = 20% of
unit's Def, and reduces damage from foe's
attacks by 20% of unit's Def (excluding area-
of-effect Specials). At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, deals +7 damage when Special
triggers, and neutralizes effects that grant
"Special cooldown charge +X" to foe or inflict
"Special cooldown charge -X" on unit.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Def Ideal 4Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

News icon new skillAtk Def Bulwark 3Atk/Def Bulwark 3
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit. (Does not affect
foes with Pass skills.) Inflicts Atk/Def-4 on
foe during combat. Restores 7 HP to unit
after combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

News icon new skillOpened DomainOpened Domain
At start of turn, if unit is within 2 spaces of
any allies from a different title than unit, grants
【Resonance: Blades】and【Resonance: Shields】to
unit and all allies within 2 spaces of unit, and
also, if unit or any of those allies has their
Special cooldown count at its maximum value,
grants Special cooldown count-1 to them.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."

This skill can only be equipped by its original unit.

"So, this land is still known as the Kingdom of Askr, is it? I take pride in that—but it can be confusing."



Hero banner Ashera Order Goddess
To see an illustrated page introducing this Hero, tap here.


The once-slumbering goddess of order, half
of the goddess Ashunera. She desires to create
a world of structure and peace. Appears in Fire
Emblem: Radiant Dawn.

Mythic Effect: Astra
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponOrder's Sentence
Mt: 14 Range: 2
Grants Atk+3. At start of combat, if unit's
HP ≥ 25% or if【Bonus】is active on unit, grants
Atk/Spd/Def/Res+5 to unit during combat and
grants bonus to unit's Atk during combat =
total bonuses on ally with the highest total
bonuses within 2 spaces. (Example: if an ally
within 2 spaces has Atk/Spd/Def/Res+6,
grants Atk+24.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Atk Res Ideal 4Atk/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Lull Spd Res 3Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move ArmoredIcon Move Flying

Orders RestraintOrder's Restraint
At start of turn, grants Atk/Res+6 and【Null Panic】
to allies within 2 spaces for 1 turn.
At start of turn, if 3 or more allies are within
2 spaces of unit, grants Atk/Res+6 and
【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

This skill can only be equipped by its original unit.

"Beings growing without guidance will only bring chaos and turmoil to the world. Thus I must pass judgment."



Hero banner Medeus Earth-Dragon King
To see an illustrated page introducing this Hero, tap here.


King of the Earth Dragons, previously defeated
by the hero Anri. Resurrected by Gharnef, he
seeks domination. Appears in Fire Emblem:
Mystery of the Emblem.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponShadow Breath
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants Atk/Res+6
and【En Garde】to unit and allies within 2
spaces of unit for 1 turn. If foe initiates combat
or if foe's HP ≥ 75% at start of combat, inflicts
Atk/Res-6 on foe during combat and foe
cannot make a follow-up attack. If foe's Range
= 2, calculates damage using the lower of foe's
Def or Res.

【En Garde】
Neutralizes damage outside of combat (from
skills like Poison Strike, structures like Bolt
Tower, etc.) except damage dealt by
area-of-effect Specials.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Def Res Ideal 4Def/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7
to unit during combat. At start of combat, if
unit's HP = 100%, and【Bonus】is active
on unit, grants an additional Def/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Assured RebirthAssured Rebirth
If unit's Res > foe's Res, unit makes a
guaranteed follow-up attack. Reduces
damage from attacks during combat and
from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by
percentage = number of staff or dragon
allies within 3 spaces of unit × 20, and also,
if unit's Res > foe's Res, difference between
stats × 4 (max 40%; total max 60%).
This skill can only be equipped by its original unit.

Canto Control 3Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Take this to heart... So long as there is light, the darkness shall never fade."



Hero banner Nanna Beloved Princess
To see an illustrated page introducing this Hero, tap here.


Daughter of Lachesis, the princess of Nordion.
Known for her grace, charm, and kindness.
Appears in Fire Emblem: Thracia 776.

Legendary Effect: Earth
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponLands Sword
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd+6 to unit during
combat, neutralizes effects that prevent unit's
follow-up attacks, disables non-Special effects
that "reduce damage by X%" (excluding those
inflicted on unit's area-of-effect Specials),
prevents foe's Specials that are triggered
by unit's attack, and restores 7 HP to unit
after combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Hodrs ZealHoðr's Zeal
Enables【Canto (Rem. +1)】.

Unit deals damage = 20% of unit's Atk. If unit
initiates combat, unit can make a follow-up
attack before foe can counterattack.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

This skill can only be equipped by its original unit.

Atk Spd MenaceAtk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.

"I'd like to spend my days peacefully, surrounded by loved ones. That's all anybody really wants, I believe."



Hero banner Plumeria Lewd Dream
To see an illustrated page introducing this Hero, tap here.


A jaded dökkálfr from Dökkálfheimr, the realm
of nightmares. She delivers salacious dreams
to mortals. Though she would wish to do away
with all cloying mortal desires, she cannot.

Mythic Effect: Astra
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill WeaponFlower of Plenty
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Res+3 to allies
within 5 rows and 3 columns centered on unit
during combat.
This skill can only be equipped by its original unit.

Icon Skill AssistSweet Dreams
Range: 1
Grants another action to target ally and grants
Atk/Spd/Def/Res+3 to target ally for 1 turn.
Inflicts Atk/Spd/Def/Res-4 on nearest foes
within 4 spaces of target ally through foes'
next actions. (Cannot target an ally with Sing
or Dance. This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Res Push 4Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

Sabotage Spd 3Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.

Atk Res Rein 3Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"A dream of love overflowing, a love never ending..."



Hero banner Mareeta Astra Awakened
To see an illustrated page introducing this Hero, tap here.


Foster daughter of Eyvel, mistress of Fiana.
The gleaming strength of Astra is hers, and
she is now beyond peer. Appears in Fire
Emblem: Thracia 776.

Skills learnable at 5★:

Icon Skill WeaponAscending Blade
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown
count-1. At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks, and after combat,
grants Special cooldown count-1.
This skill can only be equipped by its original unit.

Icon Skill SpecialVital Astra
Cooldown: 2
Boosts damage by 30% of unit's Spd. If unit's
Special is ready and unit's Spd > foe's Spd,
reduces damage from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 3
(max 30%). At the start of combat, if unit's
Special is ready and unit's Spd > foe's Spd,
reduces damage from attacks during combat
by percentage = difference between stats × 3
(max 30%). (Damage-reduction effects above
are considered non-Special effects, so skills
like Deadeye still apply.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Atk Spd Solo 4Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.

Spurn 3Spurn 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 75% and
unit's attack triggers Special, deals +5 damage
when Special triggers.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Even Tempest 3Even Tempest 3
At start of even-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"I am Mareeta, and Eyvel of Fiana is my mother. I will protect everyone with this blade!"



Hero banner Seiros Saint of Legend 2
To see an illustrated page introducing this Hero, tap here.


Founding saint of the Church of Seiros. Stern
but gentle, she guides the people of Fódlan
and defends them from danger. Appears in
Fire Emblem: Three Houses.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponAurora Breath
Mt: 16 Range: 1
Grants Atk+3. If unit initiates combat, grants
Atk+6 to unit during combat and unit makes
a guaranteed follow-up attack. If foe initiates
combat, grants Def/Res+6 during combat and
foe cannot make a follow-up attack. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Mirror ImpactMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Colorless Staff

Dragon Wall 3Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Beast

Wings of LightWings of Light
Grants Atk/Spd/Def/Res+2+X to ally Mythic
Heroes during combat in turns 1 through 5
(X = turn number). (Excludes unit.)

(Effect only active if team includes three or
fewer Mythic Heroes, including unit.)
This skill can only be equipped by its original unit.

"I am Seiros. My duty is to guide the lost toward the will of the goddess."



Hero banner Peony Sweet Dream
To see an illustrated page introducing this Hero, tap here.


A ljósálfr from Ljósálfheimr, the realm of
dreams. Delivers pleasant dreams to mortals.
Both sincere and positive, she enjoys playing
with children.

Mythic Effect: Light
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill WeaponFlower of Joy
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Spd+3 to any ally
in a cardinal direction from unit during that
ally's combat.
This skill can only be equipped by its original unit.

Icon Skill AssistGentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Aerobatics 3Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

Fortify Res 4Fortify Res 4
At start of turn, grants Res+7 to adjacent allies for
1 turn.

"I like mortals, and I like you in particular. I want to use dreams to make you as happy as I can!"



Hero banner Dimitri Savior King
To see an illustrated page introducing this Hero, tap here.


King of the Holy Kingdom of Faerghus.
Overthrew the empire and united all of Fódlan.
Appears in Fire Emblem: Three Houses.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponAreadbhar
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, and also,
if unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).

(If area-of-effect Special triggers outside
of combat, checks stats and conditions for
damage reduction at time of trigger and again
at start of combat.)
This skill can only be equipped by its original unit.

Icon Skill SpecialBlazing Wind
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff

Sturdy ImpactSturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Colorless Staff

AtrocityAtrocity
At start of combat, if foe's HP ≥ 50%, deals
damage = 25% of unit's Atk, and after combat,
inflicts Atk/Spd/Def/Res-5 and Special
cooldown count+1 on target and foes within
2 spaces of target through their next actions.
(No effect on Special cooldown counts already
at maximum.)
This skill can only be equipped by its original unit.

Odd Tempest 3Odd Tempest 3
At start of odd-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"If there are people in need, I will do my utmost to help as many as I can, be they my own citizenry or not."



Hero banner Otr Kingsbrother
To see an illustrated page introducing this Hero, tap here.


Adoptive brother of Niðavellir's king, Fáfnir.
Worships his brother and supports his ambition.

Mythic Effect: Anima
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponAuto-Lofnheiðr
Mt: 16 Range: 1
Grants Atk+3. Enables【Canto (3)】during turns
1 through 4. If unit initiates combat or is within
2 spaces of an ally, grants Atk+6 to unit during
combat, inflicts Atk-6 on foe during combat,
and unit makes a guaranteed follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure
destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3 space(s).)

This skill can only be equipped by its original unit.

Icon Skill SpecialBrutal Shell
Cooldown: 3
At the start of turn 1, grants Special cooldown
count-3 to unit. Treats foe's Def/Res as if
reduced by 50% when Special triggers.
This skill can only be equipped by its original unit.

G Duel Cavalry 4G Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move FlyingIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Flow Refresh 3Flow Refresh 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and restores
10 HP to unit after combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Atk Def MenaceAtk/Def Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Def-6 on nearest foes through
their next actions and grants Atk/Def+6 to unit
for 1 turn.

"I beg your pardon! I am maintaining my Gullinbursti here. It is intricate machinery! ...H-hey! No touching!"



Hero banner Celica Queen of Valentia
To see an illustrated page introducing this Hero, tap here.


Queen of Unified Valentia who, together with
Alm, defeated Duma. To some, she is the Earth
Mother, Mila, reborn. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponSaintly Seraphim
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores
reductions to Res from Special skills.)
This skill can only be equipped by its original unit.

Icon Skill SpecialMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Swift Sparrow 3Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff

Soul of ZofiaSoul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.

Atk Spd Oath 3Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use: Icon Move ArmoredIcon Move Cavalry

"In my world, two long-warring kingdoms are finally at peace. And now, it's Askr's turn."



Hero banner Arthur Furious Mage
To see an illustrated page introducing this Hero, tap here.


Raised alone in Silesse, separated from his
sister and mother at a young age, he harbors
resentment toward House Friege. Appears in
Fire Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

Icon Skill WeaponGronnvulture+
Mt: 12 Range: 2
If unit is not adjacent to an ally, inflicts penalty
on foe's Atk/Res during combat = 5 + any
current penalty on each of those stats.
(Example: if foe has -7 penalty to Atk, inflicts
Atk-12, for a net penalty of Atk-19 during
combat.) Calculates each stat penalty
independently.

Icon Skill SpecialGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff

Atk Spd Ideal 4Atk/Spd Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Spd+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Spd Res MenaceSpd/Res Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Spd/Res-6 on nearest foes through
their next actions and grants Spd/Res+6 to unit
for 1 turn.

"I am Arthur. My mother was a mage. Though my magic might not be as strong, I will do my best to help you."




News emote Feh happy right
Gates connect Askr to all the other worlds!

Posted:

Advertisement