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From the Fire Emblem: Radiant Dawn game, Ashera: Order Goddess appears in Fire Emblem Heroes as a Mythic Hero!
In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
August
・ Ashera: Order Goddess
September
・ Claude: King of Unification
・ Eliwood: Blazing Knight
October
・ Roy: Blazing Lion
・ Triandra: Nightmare
November
・ Corrin: Child of Dusk
December
・ Freyja: Lady of Nightmare
January
・ Peony: Sweet Dream
March
・ Azura: Vallite Songstress
Notes:
・ Reginn: Bearing Hope was listed as August, but has been changed to July.
・ Lilina: Firelight Leader was listed as July, but has been changed to August.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
The once-slumbering goddess of order, half
of the goddess Ashunera. She desires to create
a world of structure and peace. Appears in Fire
Emblem: Radiant Dawn.
Mythic Effect: Astra
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Order's Sentence
Mt: 14 Range: 2
Grants Atk+3. At start of combat, if unit's
HP ≥ 25% or if【Bonus】is active on unit, grants
Atk/Spd/Def/Res+5 to unit during combat and
grants bonus to unit's Atk during combat =
total bonuses on ally with the highest total
bonuses within 2 spaces. (Example: if an ally
within 2 spaces has Atk/Spd/Def/Res+6,
grants Atk+24.)
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Res+2 to unit
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Order's Restraint
At start of turn, grants Atk/Res+6 and【Null Panic】
to allies within 2 spaces for 1 turn.
At start of turn, if 3 or more allies are within
2 spaces of unit, grants Atk/Res+6 and
【Null Panic】to unit for 1 turn.
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
This skill can only be equipped by its original unit.
"Beings growing without guidance will only bring chaos and turmoil to the world. Thus I must pass judgment."
Hero who left Fódlan. Bringing peace to Fódlan,
he returned to his homeland. Appears in Fire
Emblem: Three Houses.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Failnaught
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5
to unit during combat and neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks
during combat.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Fallen Star
If unit initiates combat, reduces damage from
foe's first attack by 80% during combat, and
after combat, grants【Fallen Star】to unit and
inflicts【Gravity】on target and foes
within 1 space of target.
【Fallen Star】
For 1 turn, during unit's first combat in player
phase and enemy phase, reduces damage from
foe's first attack by 80%.
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces
during combat.
Cannot use:
"It's up to me to plot a course to a bright new age. Of course, I'm happy to apply my experience here too."
A Hoshidan princess raised in Nohr who
overcame her fate of choosing between her
two homes. Appears in Fire Emblem Fates.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Primordial Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates combat
or if foe's HP = 100% at start of combat, grants
Atk/Spd/Def/Res+5 to unit and grants unit
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Negating Fang
Cooldown: 3
Reduces damage from foe's attacks by 30%.
After triggering, boosts damage for unit's next
attack by 30% of unit's Atk. (Boost resets
at the end of combat.)
This skill can only be equipped by its original unit.
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use:
Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.
"I must keep going. No matter the hardships I face, this is the path I have chosen!"
Marquess of Pherae. After overcoming the death
of his father, Elbert, he foils Nergal's wicked
ambitions with his comrades. Appears in Fire
Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Ardent Durandal
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants
【Bonus Doubler】to ally with the highest Atk.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.
Rally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Vision of Arcadia
At start of turn, if a dragon or beast ally is
deployed, grants Atk/Def+6 to ally with the
highest Atk for 1 turn.
This skill can only be equipped by its original unit.
"Seeing all the Heroes gathered here... I'm reminded that dragon and human are not so different."
The son of the Marquess of Pherae. After
overcoming misfortunes, he quells the uprising
at Bern and ends the war between humans and
dragons. Appears in Fire Emblem: The Binding
Blade.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Dragonbind
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Renewal 3
At start of odd-numbered turns,
restores 10 HP.
Human Virtue
At start of turn, if unit is adjacent to any allies
that are not beast or dragon allies, grants
Atk/Spd+6 to unit and those allies for 1 turn.
This skill can only be equipped by its original unit.
"In the past, humans and dragons fought. But I believe it's always possible to reach an understanding."
Half brother to the head of House Velthomer,
Arvis. Compares himself to his older brother and
suffers from an inferiority complex. Appears in
Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Sparking Tome
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if foe's HP
≥ 50%, inflicts Spd/Res-6 on foe during combat
and inflicts penalty on foe's Spd/Res during
combat = current bonus on each of foe's
stats × 2. (Example: if foe has +7 bonus to Spd,
inflicts Spd-20, for a net penalty of Spd-13.)
Calculates each stat penalty independently.
This skill can only be equipped by its original unit.
Rally Up Spd+
Range: 1
Grants Spd+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use:
R Duel Infantry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
Spd/Res Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Spd/Res-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Joint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.
"Riders charging to the front lines... Spells of all types to consider... There are so many tactics to account for."
Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Prayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.
Gray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."
A ljósálfr from Ljósálfheimr, the realm of
dreams. Delivers pleasant dreams to mortals.
Both sincere and positive, she enjoys playing
with children.
Mythic Effect: Light
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Flower of Joy
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Spd+3 to any ally
in a cardinal direction from unit during that
ally's combat.
This skill can only be equipped by its original unit.
Gentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Fortify Res 4
At start of turn, grants Res+7 to adjacent allies for
1 turn.
"I like mortals, and I like you in particular. I want to use dreams to make you as happy as I can!"
A hunter from the village Iz. Has a strong sense
for right and wrong, and a stronger distaste for
pirates. Appears in Fire Emblem: Thracia 776.
Skills learnable at 5★:
Indignant Bow
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If foe initiates combat or if foe's HP = 100%
at start of combat, grants Atk+6 to unit and
inflicts Atk-6 on foe during combat, and also
neutralizes penalties to unit's Atk and bonuses
to foe's Atk (from skills like Fortify, Rally, etc.)
during combat.
This skill can only be equipped by its original unit.
Rally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use:
Swift Stance 3
If foe initiates combat, grants Spd/Res+6 to unit
during combat and inflicts Special cooldown
charge -1 on foe per attack. (Only highest value
applied. Does not stack.)
Cannot use:
Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.
"Lord Leif is kind to everyone. And the Askrans seem so generous. If only all the nobility were like this..."
The queen of Dökkálfheimr, the nightmare realm.
Her love for her brother Freyr drives her to wish
she could stay with him no matter the cost.
Mythic Effect: Light
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Nightmare Horn
Mt: 14 Range: 1
Grants Spd+3. Unit can counterattack
regardless of foe's range. If unit's Spd > foe's
Spd, reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Binding Necklace
If unit is not adjacent to an ally, grants
Atk/Spd/Def/Res+2 to unit and inflicts
Atk/Spd/Def/Res-2 on foe during combat,
and also, if foe has bonuses, grants bonus
to unit's Atk/Spd/Def/Res and inflicts penalty
on foe's Atk/Spd/Def/Res during combat =
current bonus on each of foe's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use:
"You alone deserve my respect. Give me your orders—but I won't tolerate being spoken down to."
A dökkálfr from Dökkálfheimr, the realm of
nightmares. Delivers terrible dreams to mortals.
Cold and distant, she lives on without hope.
Mythic Effect: Dark
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Flower of Sorrow
Mt: 14 Range: 2
Grants Atk+3. Inflicts Def/Res-4 on any foe
in a cardinal direction from unit during that
foe's combat.
This skill can only be equipped by its original unit.
Frightful Dream
Range: 1
Grants another action to target ally. Inflicts
Atk/Spd/Def/Res-3 and【Guard】on foes
in cardinal directions of unit and target through
their next actions. (Cannot target an ally with
Sing or Dance. This skill treated as Sing or
Dance.)
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"Our world exists only because people have nightmares... Dökkálfheimr was born from dreaming mortals..."
Survivor of the tribe that inhabited the Duscur
Region west of the Holy Kingdom of Faerghus.
Swore loyalty to Dimitri. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Steadfast Axe+
Mt: 14 Range: 1
If unit is within 2 spaces of an ally, grants
Atk/Def+5 to unit and neutralizes unit's
penalties to Atk/Def during combat.
Pavise
Cooldown: 3
Reduces damage from an adjacent foe's attack by
50%.
Cannot use:
Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
A/D Near Save 3
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an
ally within 2 spaces of unit, triggers【Savior】
on unit.
If unit triggers Savior, grants Atk/Def+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
"My purpose is to be a shield for His Highness."
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