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General | Quotes | Misc | Heroic Ordeal |
Myrrh Spring Harmony | ||
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Art by: Miwabe Sakura (みわべさくら) | ||
Description | Myrrh and Nah journey to the spring festival, where they deepen their ties as manaketes. They appear in Fire Emblem: The Sacred Stones / Awakening. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses." (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses." 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | The Sacred Stones / Awakening Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Colorless Breath | |
Move Type | Flying | |
Voice Actor EN | Erica Lindbeck + — Voice actor is uncredited in-game.
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Voice Actor JP | 門脇舞以(Mai Kadowaki) with 松嵜麗(Rei Matsuzaki) | |
Release Date | ||
Entries | The Sacred Stones Awakening | |
Version | 5.3 | |
Internal ID | PID_双界ミルラ (638)
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Origin | 70000700100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 0/1/2 | 4/5/6 | 4/5/6 | 33 |
2 | 15/16/17 | 6/7/8 | 0/1/2 | 5/6/7 | 4/5/6 | 35 |
3 | 16/17/18 | 6/7/8 | 1/2/3 | 5/6/7 | 5/6/7 | 38 |
4 | 16/17/18 | 7/8/9 | 1/2/3 | 6/7/8 | 5/6/7 | 40 |
5 | 17/18/19 | 7/8/9 | 2/3/4 | 6/7/8 | 6/7/8 | 43 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 26/29/31 | 14/17/20 | 27/29/32 | 23/26/29 | 132~134 |
2 | 30/33/36 | 29/32/34 | 15/18/21 | 30/32/35 | 25/28/31 | 142~144 |
3 | 33/36/39 | 31/34/37 | 18/21/24 | 32/35/38 | 28/31/34 | 157 |
4 | 34/37/40 | 33/36/40 | 19/22/25 | 34/38/41 | 29/32/35 | 164~166 |
5 | 36/40/43 | 35/38/42 | 21/25/28 | 36/40/43 | 32/35/38 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 75% | 65% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Lilac-Jade Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Noontime | 2 | Restores HP = 30% of damage dealt. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Dragon's Ire 1 | If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 60 | 1 | |
Dragon's Ire 2 | If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 120 | 2 | ||
Dragon's Ire 3 | If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 240 | 4 | ||
C | Atk/Res Rein 1 | Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 60 | 3 | |
Atk/Res Rein 2 | Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 120 | 4 | ||
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | 5 |