Myrrh: Spring Harmony
|Art by: Miwabe Sakura (みわべさくら)|
|Description||Myrrh and Nah journey to the spring festival, where they deepen their ties as manaketes. They appear in Fire Emblem: The Sacred Stones / Awakening.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack."|
Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses."
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||The Sacred Stones / Awakening|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Erica Lindbeck + —|
|Voice Actor JP||Kadowaki Mai (門脇舞以) with Matsuzaki Rei (松嵜麗)|
| The Sacred Stones|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Lilac-Jade Breath||16||1||Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.||400||5||5|
Assists[edit | edit source]
Specials[edit | edit source]
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Noontime||2||Restores HP = 30% of damage dealt.||200||—||4|
Passives[edit | edit source]
|A||Distant Counter||Unit can counterattack regardless of foe's range.||300||5|
|B||Dragon's Ire 1||If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.||60||1|
|Dragon's Ire 2||If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.||120||2|
|Dragon's Ire 3||If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.||240||4|
|C||Atk/Res Rein 1||Inflicts Atk/Res-2 on foes within 2 spaces during combat.||60||3|
|Atk/Res Rein 2||Inflicts Atk/Res-3 on foes within 2 spaces during combat.||120||4|
|Atk/Res Rein 3||Inflicts Atk/Res-4 on foes within 2 spaces during combat.||240||5|