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Status Icon WeaponStatus Icon MoveMyrrh Great Dragon Face FC
Myrrh: Great Dragon
Status Icon WeaponStatus Icon MoveMyrrh Spring Harmony Face FC
Myrrh: Spring Harmony
Status Icon WeaponStatus Icon MoveMyrrh Guardian Dragon Face FC
Myrrh: Guardian Dragon
Status Icon WeaponStatus Icon MoveMyrrh Adored Dragon Face FC
Myrrh: Adored Dragon
General Quotes Misc Heroic Ordeal
Myrrh
Spooky Monster
Portrait
Myrrh Spooky Monster Face
Attack
Myrrh Spooky Monster BtlFace
Special
Myrrh Spooky Monster BtlFace C
Damage

Myrrh Spooky Monster BtlFace D

Art by: Amagaitaro (アマガイタロー)
Description A manakete who is much older than her appearance suggests. She'd like some candy but is a little shy about asking for it. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ SRSpecial
Weapon Type Icon Class Red Breath Red Breath
Move Type Icon Move Armored Armored
Voice Actor EN Erica Lindbeck
Voice Actor JP 門脇舞以(Mai Kadowaki)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 2.10
Internal ID PID_ハロミルラ (300)
Origin 70000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/195/6/71/2/34/5/65/6/737
★17/18/196/7/81/2/34/5/66/7/839
★18/19/206/7/82/3/45/6/76/7/842
★18/19/207/8/92/3/45/6/77/8/944
★19/20/217/8/93/4/56/7/87/8/947

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/37/4026/29/3114/16/1927/29/3221/24/26134~136
★36/39/4229/32/3415/17/2029/31/3423/26/29144~146
★39/42/4531/34/3717/20/2332/35/3825/28/31159
★40/43/4633/36/4018/21/2433/37/4027/30/33166~168
★43/46/4935/38/4220/23/2736/40/4329/32/35178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%45%75%55%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Spirit Breath161
Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Spirit Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Spirit Breath becomes "Grants Def+3. At start of combat, if unit's Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Spirit Breath can be upgraded with the additional effect Spirit Breath W "If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADefense Plus 1Defense +1
Grants Def+1.
30★
Def Res 1Def/Res 1
Grants Def/Res+1.
80★
Def Res 2Def/Res 2
Grants Def/Res+2.
160★
BVengeful Fighter 1Vengeful Fighter 1
If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Vengeful Fighter 2Vengeful Fighter 2
If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Vengeful Fighter 3Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CArmor March 1Armor March 1
At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
60★
Armor March 2Armor March 2
At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
120★
Armor March 3Armor March 3
At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
240★

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