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General | Quotes | Misc | Heroic Ordeal |
Myrrh Spooky Monster | |
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Art by: Amagaitaro (アマガイタロー) | |
Description | A manakete who is much older than her appearance suggests. She'd like some candy but is a little shy about asking for it. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR — Special |
Weapon Type | Red Breath |
Move Type | Armored |
Voice Actor EN | Erica Lindbeck |
Voice Actor JP | 門脇舞以(Mai Kadowaki) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 2.10 |
Internal ID | PID_ハロミルラ (300)
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Origin | 70000700100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 5/6/7 | 1/2/3 | 4/5/6 | 5/6/7 | 37 |
2 | 17/18/19 | 6/7/8 | 1/2/3 | 4/5/6 | 6/7/8 | 39 |
3 | 18/19/20 | 6/7/8 | 2/3/4 | 5/6/7 | 6/7/8 | 42 |
4 | 18/19/20 | 7/8/9 | 2/3/4 | 5/6/7 | 7/8/9 | 44 |
5 | 19/20/21 | 7/8/9 | 3/4/5 | 6/7/8 | 7/8/9 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/37/40 | 26/29/31 | 14/16/19 | 27/29/32 | 21/24/26 | 134~136 |
2 | 36/39/42 | 29/32/34 | 15/17/20 | 29/31/34 | 23/26/29 | 144~146 |
3 | 39/42/45 | 31/34/37 | 17/20/23 | 32/35/38 | 25/28/31 | 159 |
4 | 40/43/46 | 33/36/40 | 18/21/24 | 33/37/40 | 27/30/33 | 166~168 |
5 | 43/46/49 | 35/38/42 | 20/23/27 | 36/40/43 | 29/32/35 | 178~180 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 45% | 75% | 55% | 305% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 3 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Spirit Breath | 16 | 1 | Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Spirit Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Spirit Breath becomes "Grants Def+3. At start of combat, if unit's Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Spirit Breath can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Defense +1 | Grants Def+1. | 30 | 1 | |
Def/Res 1 | Grants Def/Res+1. | 80 | 2 | ||
Def/Res 2 | Grants Def/Res+2. | 160 | 4 | ||
B | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 60 | 3 | |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 120 | 4 | ||
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | 5 |