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Myrrh: Great Dragon
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General Quotes Misc Heroic Ordeal
Myrrh
Guardian Dragon
Portrait
Myrrh Guardian Dragon Face
Attack
Myrrh Guardian Dragon BtlFace
Special
Myrrh Guardian Dragon BtlFace C
Damage

Myrrh Guardian Dragon BtlFace D

Art by: Essual (エシュアル)
Description A manakete girl who quietly works to protect the world's future, having witnessed the war between humans and the Demon King. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Wind Wind
Ally Boost HP+3, Def+4
Standard Effect 1 Duel Duel
If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2  Pair Up
An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Blue Breath Blue Breath
Move Type  Flying
Voice Actor EN Erica Lindbeck
Voice Actor JP Mai Kadowaki (門脇舞以)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 6.5
Internal ID PID_伝承ミルラ (809)
Origin 70000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/83/4/52/3/43/4/534
★15/16/177/8/94/5/62/3/43/4/536
★16/17/187/8/94/5/63/4/54/5/639
★16/17/188/9/105/6/73/4/54/5/641
★17/18/198/9/105/6/74/5/65/6/744

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/30/3216/18/2128/31/3424/27/29137~139
★30/33/3630/33/3518/20/2330/33/3626/29/31147~149
★33/36/3932/35/3819/22/2534/37/4029/32/35162
★34/37/4034/37/4121/24/2736/39/4230/33/37170~171
★36/40/4336/39/4322/25/2939/42/4533/36/40181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%45%85%70%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Godly Breath161
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Godly Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Godly Breath becomes "Accelerates Special trigger (cooldown count-1).

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Godly Breath can be upgraded with the additional effect Godly Breath W "For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. (excluding area-of-effect Specials).

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = 10% of unit's Def at start of combat and reduces damage from foe's attacks by X × 3 during combat (max 15; X = number of Bonus effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials).".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
ADef/Res Bond 1
If unit is adjacent to an ally, grants Def/Res+3 during combat.
60★
Def/Res Bond 2
If unit is adjacent to an ally, grants Def/Res+4 during combat.
120★
Def/Res Bond 3
If unit is adjacent to an ally, grants Def/Res+5 during combat.
240★
Def/Res Unity
If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.
300★
BDragon Wall 1
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%).
60★
Dragon Wall 2
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).
120★
Dragon Wall 3
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
240★
Dragon's Ire 1
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
60★
Dragon's Ire 2
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
120★
Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
240★
Dragon's Scales
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
CDarkling Guardian
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "foe cannot make a follow-up attack," and【Warp Bubble】to unit for one turn.

【Warp Bubble】
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
300★
Darkling Guard II
Enables【Canto (2)】.

At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses,"【Warp Bubble】, and【Bulwark】to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.)

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Once per turn. Only highest value applied. Does not stack.)

【Warp Bubble】
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
300★