| General | Quotes | Misc | Heroic Ordeal |
| Murdock Loyal General | |
|---|---|
| Art by: Shimomura Watari (霜村航) | |
| Description | Leader of the Wyvern Generals, who head the army of Bern. He has given his support for his country since even before his king took power. Appears in Fire Emblem: The Binding Blade. |
| Rarities | 3 — 5 — Grand Hero Battle |
| Weapon Type | Axe |
| Move Type | Armored |
| Voice Actor EN | Ed Cunningham |
| Voice Actor JP | Hisanori Koyatsu (小谷津央典) |
| Release Date | |
| Addition Date | |
| Entry | The Binding Blade |
| Version | 7.6 |
| Internal ID | PID_マードック (961)
|
| Origin | 50000500200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 18/19/20 | 12/13/14 | 1/2/3 | 9/10/11 | 4/5/6 | 49 |
| 2 | 18/19/20 | 13/14/15 | 1/2/3 | 10/11/12 | 4/5/6 | 51 |
| 3 | 19/20/21 | 13/14/15 | 2/3/4 | 10/11/12 | 5/6/7 | 54 |
| 4 | 19/20/21 | 14/15/16 | 2/3/4 | 11/12/13 | 5/6/7 | 56 |
| 5 | 20/21/22 | 14/15/16 | 3/4/5 | 11/12/13 | 6/7/8 | 59 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 36/38/41 | 33/36/38 | 14/16/19 | 32/34/37 | 23/26/29 | 149~151 |
| 2 | 37/40/43 | 36/39/41 | 15/17/20 | 35/37/40 | 25/28/31 | 160~162 |
| 3 | 40/43/46 | 38/41/44 | 17/20/23 | 37/40/43 | 28/31/34 | 175 |
| 4 | 41/44/47 | 40/43/47 | 18/21/24 | 39/43/46 | 29/32/35 | 182~184 |
| 5 | 44/47/50 | 42/45/49 | 20/23/27 | 41/45/48 | 32/35/38 | 194~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 60% | 70% | 45% | 75% | 65% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
| Wyvern Hatchet | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts Atk-X on foe (X = 7 - current penalty on foe's Atk; min 0), and unit makes a guaranteed follow-up attack during combat. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
| Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
| Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
| Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
| B | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 3 | |
| Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 4 | ||
| Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 5 |



